Player Controller
This commit is contained in:
parent
03cf8565c4
commit
fbb3e03d85
Binary file not shown.
Binary file not shown.
2
Project/Gasa.sln.DotSettings.user
Normal file
2
Project/Gasa.sln.DotSettings.user
Normal file
@ -0,0 +1,2 @@
|
||||
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
|
||||
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CppCodeStyle/OverridingFunctionStyle/@EntryValue">Override</s:String></wpf:ResourceDictionary>
|
@ -9,13 +9,13 @@ class GASA_API AGasaCharacter : public ACharacter
|
||||
{
|
||||
GENERATED_BODY()
|
||||
public:
|
||||
AGasaCharacter();
|
||||
|
||||
#pragma region Combat
|
||||
UPROPERTY(EditAnywhere, Category="Combat")
|
||||
TObjectPtr<USkeletalMeshComponent> Weapon;
|
||||
#pragma endregion Combat
|
||||
|
||||
AGasaCharacter();
|
||||
|
||||
#pragma region Actor
|
||||
void BeginPlay() override;
|
||||
#pragma endregion Actor
|
||||
|
@ -13,6 +13,8 @@ public class Gasa : ModuleRules
|
||||
#region Engine
|
||||
PrivateIncludePathModuleNames.AddRange(new string[] {
|
||||
"Core",
|
||||
"Engine",
|
||||
"EnhancedInput",
|
||||
});
|
||||
PrivateDependencyModuleNames.AddRange(new string[] {
|
||||
"Core",
|
||||
|
5
Project/Source/Gasa/GasaCommon.h
Normal file
5
Project/Source/Gasa/GasaCommon.h
Normal file
@ -0,0 +1,5 @@
|
||||
// #define private protected
|
||||
|
||||
#include "CoreMinimal.h"
|
||||
|
||||
class UInputMappingContext;
|
@ -1 +1,28 @@
|
||||
#include "GasaPlayerController.h"
|
||||
#include "GasaPlayerController.h"
|
||||
|
||||
#include "Engine/LocalPlayer.h"
|
||||
#include "EnhancedInputSubsystems.h"
|
||||
|
||||
AGasaPlayerController::AGasaPlayerController()
|
||||
{
|
||||
bReplicates = true;
|
||||
}
|
||||
|
||||
void AGasaPlayerController::BeginPlay()
|
||||
{
|
||||
Super::BeginPlay();
|
||||
|
||||
check(IMC);
|
||||
UEnhancedInputLocalPlayerSubsystem*
|
||||
EILP_Subsystem = ULocalPlayer::GetSubsystem<UEnhancedInputLocalPlayerSubsystem>(GetLocalPlayer());
|
||||
check(EILP_Subsystem);
|
||||
EILP_Subsystem->AddMappingContext(IMC, 0);
|
||||
{
|
||||
bShowMouseCursor = true;
|
||||
DefaultMouseCursor = EMouseCursor::Default;
|
||||
FInputModeGameAndUI MouseMode;
|
||||
MouseMode.SetLockMouseToViewportBehavior(EMouseLockMode::DoNotLock);
|
||||
MouseMode.SetHideCursorDuringCapture(false);
|
||||
SetInputMode(MouseMode);
|
||||
}
|
||||
}
|
||||
|
@ -1,12 +1,18 @@
|
||||
#pragma once
|
||||
|
||||
#include "GasaCommon.h"
|
||||
|
||||
#include "GasaPlayerController.generated.h"
|
||||
|
||||
UCLASS(Blueprintable)
|
||||
class GASA_API AGasaPlayerController : public APlayerController
|
||||
{
|
||||
GENERATED_BODY()
|
||||
|
||||
public:
|
||||
|
||||
TObjectPtr<UInputMappingContext> IMC;
|
||||
|
||||
AGasaPlayerController();
|
||||
|
||||
void BeginPlay() override;
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user