2d625967a9
69. Modifier Coefficients
2024-10-22 15:51:42 -04:00
f1a4a44c8d
66. Initialize Attributes with Gameplay Effects
2024-10-22 15:19:45 -04:00
7f7a041978
Fixes for GasaGen_AttributeSets
2024-10-22 13:25:27 -04:00
d4bf7cfaec
Made the codgen run on async
2024-10-21 22:58:24 -04:00
a1a5f2f309
preparing to generate the attribute set from the table
2024-10-21 22:47:37 -04:00
3a3f0c0271
63. Ghost Globe
2024-10-19 21:33:20 -04:00
bc674de842
Commiting last latest changes before making repo modifications
2024-10-18 15:11:13 -04:00
22385f63bb
58. Broadcasting Data Table Rows
2024-04-26 20:08:08 -04:00
cc0cccc0e5
54. Get All Asset Tags
2024-04-26 18:23:13 -04:00
ad14d6b3af
46. PostGameplayEffectExecute
2024-04-24 20:18:38 -04:00
a218d86c23
44. Infinite Effect Application and Removal
2024-04-24 16:21:22 -04:00
b037490ef8
42. Infinite Gameplay Effects
2024-04-24 11:48:07 -04:00
9f72aca7da
38. Instant Gameplay Effects
2024-04-24 10:07:23 -04:00
82a33a0f0f
'NetSlime' Initial port finished and working with 2 players (at least)
2024-04-23 18:54:17 -04:00
2574960fff
WIP: Boostrapping NetSlime
...
- Just a old name for a set of changes to make the game framework hardened for multiplayer as well as some ease of use functionality.
2024-04-23 01:10:02 -04:00
28b1ad19dc
37. Effect Actor Improved
2024-04-22 12:01:30 -04:00
2695bfc4b6
34. Listening for Attribute Changes
2024-04-22 01:54:33 -04:00
a6dc269630
34. Listening for Attribute Changes
2024-04-22 00:30:29 -04:00
7db411586e
32. Overlay Widget Controller
2024-04-21 18:56:57 -04:00
6765478a9d
31. Aura HUD (plus other stuff)
...
- Enabled a few more plugins
- Added clang formatting straight from the GasaGen cpp.
- Setup auto-generation of the DevOptionsCache
- Messed around with generating widgettree hiearchy from template widget
2024-04-21 09:51:51 -04:00
f12034ad1a
29. Globe progress bar
2024-04-16 17:18:06 -04:00
2ced3253c8
Was able to parse UObject with gencpp!!!
2024-04-14 21:51:14 -04:00
4e6c002b18
26. Effect Actor complete
2024-04-13 19:29:25 -04:00
99a23529e6
25. Attribut accessors complete
...
There is some jank, with the ability system init on character (I'll fix later).
Cog replaces the usuals showdebug command
2024-04-13 18:35:19 -04:00
74689f6c6a
24. Health and Mana
...
Decided to try using gencpp for the first time with UE (just codegen, not parsing).
I used it to generate the AttributeSet
2024-04-13 16:18:57 -04:00
d97d8c2084
22. Init ability actor info
2024-04-13 11:56:19 -04:00
f43daaed61
20. Constructing the ASC and AS
2024-04-13 11:09:22 -04:00
70d51d869c
18. ABC & AS
2024-04-13 10:19:45 -04:00
2757307287
Fleshed out the module's base helper definitions
2024-04-13 05:32:52 -04:00
1ee21cbedc
14. Post-Process Highlight
...
And alot more...
2024-04-13 02:31:49 -04:00
20fa7f7116
13. #2
2024-04-12 22:37:31 -04:00
4c358ca5c9
13. "Highlight Enemies"
2024-04-12 22:05:09 -04:00
4e4d26457d
Game Mode, Camera
2024-04-12 19:55:34 -04:00
9cf0e05c82
Movement Input
2024-04-12 17:53:47 -04:00
6d799a498f
Player Controller
2024-04-12 16:30:01 -04:00
9fcb7329a3
Enhanced Input
2024-04-12 16:10:06 -04:00
27cd765e19
Character blueprint setup
2024-04-12 14:49:22 -04:00
76b2fc9b83
Base character class
2024-04-12 13:01:22 -04:00
665ef9ef16
Source setup
2024-04-12 12:42:41 -04:00