GASATHON/Project/Source/Gasa/GasaCommon.h

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#pragma once
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#include "CoreMinimal.h"
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// #define private protected
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#define global
#define internal static
#define local_persist static
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#pragma region Engine Forwards
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struct FInputActionValue;
class UCameraComponent;
class UInputAction;
class UInputMappingContext;
class USpringArmComponent;
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#pragma endregion Engine Forwards
#pragma region Engine Plugin Forwards
class UCogWindowManager;
#pragma endregion Engine Plugin Forwards
// Gasa
#pragma region Forwards
class ACameraMount;
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class AGasaCharacter;
class AGasaLevelScriptActor;
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class UGasaDevOptions;
#pragma endregion Forwards