#pragma once #include "CoreMinimal.h" // #define private protected #define global #define internal static #define local_persist static #pragma region Engine Forwards struct FInputActionValue; class UCameraComponent; class UInputAction; class UInputMappingContext; class USpringArmComponent; #pragma endregion Engine Forwards #pragma region Engine Plugin Forwards class UCogWindowManager; #pragma endregion Engine Plugin Forwards // Gasa #pragma region Forwards class ACameraMount; class AGasaCharacter; class AGasaLevelScriptActor; class UGasaDevOptions; #pragma endregion Forwards