5-post thread. Announcement of next at-home project: build-from-assembly
video series + public-domain 'engine' = live-edit toy for GPU-side
PC game dev. Won't run on Intel iGPUs (binding limits). Memory model is
CART-style (RAM CART buffer = snapshotted + dynamic GPU = not). GPU-
side editing tools for shader source + bind tables, build-the-editors-
in-it, load/store to CART. Sized for what a single person could pull
off, not TBs of team-gen content.