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docs(twitter): add 1737201090058219980 corpus (NOTimothyLottes logger + multi-session design)
3-post sibling to the 1736161886079533186 VK retrospective: same public- domain release context, Dec 2023. Covers the mmap-ring-buffer error logger and the multi-session rationale (crash auto-reload + log preservation, no debugger).
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title: "Multi-session is nice, since the binary auto reloads in some cases (crash, etc),"
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author: "NOTimothyLottes"
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handle: "@NOTimothyLottes"
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post_url: "https://x.com/NOTimothyLottes/status/1737201090058219980"
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post_id: "1737201090058219980"
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timestamp: "2023-12-19 19:59:50"
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post_count: 3
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reply_count: 0
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view_count: 742
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---
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# @NOTimothyLottes — Multi-session is nice, since the binary auto reloads in some cases (crash, etc),
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## Post 1 (2023-12-19 19:51:05)
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Working towards a public-domain release of a cleaned version of my Win32 Vulkan NV+AMD compute graphics platform. What I used last for rapid prototyping (which is also IMO fine for releasable software). Won't call it an 'Engine' because it only provides tools to hang yourself ...
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## Post 2 (2023-12-19 19:56:49) — reply to Post 1
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Simplified the error logger today. Memory mapped file is definitely the way to go, one atomic per message, log multiple sessions, fixed size file acts like a message ring buffer. Background thread keeps the last message updating the same line on the console (for easy debug).
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## Post 3 (2023-12-19 19:59:50) — reply to Post 2
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Multi-session is nice, since the binary auto reloads in some cases (crash, etc), want to see why the reload happened, so don't want to clear the log. Yes, I still don't use debuggers, this logger + runtime shader recompile is all I use personally for dev work.
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"text": "Simplified the error logger today. Memory mapped file is definitely the way to go, one atomic per message, log multiple sessions, fixed size file acts like a message ring buffer. Background thread keeps the last message updating the same line on the console (for easy debug).",
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"text": "Multi-session is nice, since the binary auto reloads in some cases (crash, etc), want to see why the reload happened, so don't want to clear the log. Yes, I still don't use debuggers, this logger + runtime shader recompile is all I use personally for dev work.",
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