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docs(twitter): add 1951347512088088657 corpus (NOTimothyLottes 'engine' project announcement)
5-post thread. Announcement of next at-home project: build-from-assembly video series + public-domain 'engine' = live-edit toy for GPU-side PC game dev. Won't run on Intel iGPUs (binding limits). Memory model is CART-style (RAM CART buffer = snapshotted + dynamic GPU = not). GPU- side editing tools for shader source + bind tables, build-the-editors- in-it, load/store to CART. Sized for what a single person could pull off, not TBs of team-gen content.
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title: "Also run-from GPU-side editing tools for shader source and bind everything table"
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author: "NOTimothyLottes"
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handle: "@NOTimothyLottes"
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post_url: "https://x.com/NOTimothyLottes/status/1951347512088088657"
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post_id: "1951347512088088657"
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timestamp: "2025-08-01 18:21:15"
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post_count: 5
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reply_count: 2
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repost_count: 0
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like_count: 17
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view_count: 963
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# @NOTimothyLottes — Also run-from GPU-side editing tools for shader source and bind everything table
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## Post 1 (2025-08-01 18:15:07)
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At least for my next at home project, I think the right answer is a building it from assembly scratch series on video with a public domain release of the 'engine' which will be a live edit toy for hardcore GPU-side PC game dev in certain constraints [which keep it simple]
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## Post 2 (2025-08-01 18:18:39) — reply to Post 1
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It won't require RT, but it also won't run on Intel iGPUs [to low binding limits, etc]. Memory model will be 'CART' style where you get the a RAM CART [buffer] in memory which gets state snapshot, followed by dynamic GPU memory which is not snapshotted
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## Post 3 (2025-08-01 18:21:15) — reply to Post 2
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Also run-from GPU-side editing tools for shader source and bind everything tables. And build-the-editors-in-it style. Which load/store to the CART. So it won't be for people who want TBs of giant team gen content, but rather sized for what a single person could pull off
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## Post 4 (2025-08-01 20:06:53) — reply to Post 3
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@NOTimothyLottes Looking forward to it, what do I bookmark?
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## Post 5 (2025-08-01 20:25:38) — reply to Post 3
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@NOTimothyLottes Sounds super interesting!
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"author": "NOTimothyLottes",
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"text": "At least for my next at home project, I think the right answer is a building it from assembly scratch series on video with a public domain release of the 'engine' which will be a live edit toy for hardcore GPU-side PC game dev in certain constraints [which keep it simple]",
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"author": "NOTimothyLottes",
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"handle": "NOTimothyLottes",
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"text": "It won't require RT, but it also won't run on Intel iGPUs [to low binding limits, etc]. Memory model will be 'CART' style where you get the a RAM CART [buffer] in memory which gets state snapshot, followed by dynamic GPU memory which is not snapshotted",
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"post_id": "1951347512088088657",
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"author": "NOTimothyLottes",
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"handle": "NOTimothyLottes",
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"text": "Also run-from GPU-side editing tools for shader source and bind everything tables. And build-the-editors-in-it style. Which load/store to the CART. So it won't be for people who want TBs of giant team gen content, but rather sized for what a single person could pull off",
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{
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"post_id": "1951374094655516679",
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"author": "Sankrant Chaubey",
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"handle": "snk_xed",
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"text": "@NOTimothyLottes Looking forward to it, what do I bookmark?",
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"timestamp": "2025-08-01 20:06:53",
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"post_id": "1951378813985890736",
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"author": "Joey Az",
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"handle": "joeyazf",
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"text": "@NOTimothyLottes Sounds super interesting!",
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"timestamp": "2025-08-01 20:25:38",
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"source_url": "https://x.com/NOTimothyLottes/status/1951347512088088657"
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}
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