4-post thread, 7 images. SPC CRT shader on Steam Deck; not doing
subpix render this time but RGB vs BGR order still matters. Comparing
grille / bad-convergence-scan / subpix-scan. Non-subpix: 1-pixel RGB
separation (intentional bad convergence) to help hide scaling.
Subpix: 1/3-pixel separation (less visible misaligned convergence).
Subpix wins: 'almost 3x doubling of scanline width detail, just
perceptually feels a lot cleaner and easier to reconstruct in the
mind.'