5-post thread. Announcement of next at-home project: build-from-assembly video series + public-domain 'engine' = live-edit toy for GPU-side PC game dev. Won't run on Intel iGPUs (binding limits). Memory model is CART-style (RAM CART buffer = snapshotted + dynamic GPU = not). GPU- side editing tools for shader source + bind tables, build-the-editors- in-it, load/store to CART. Sized for what a single person could pull off, not TBs of team-gen content.
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title, author, handle, post_url, post_id, timestamp, post_count, reply_count, repost_count, like_count, view_count
| title | author | handle | post_url | post_id | timestamp | post_count | reply_count | repost_count | like_count | view_count |
|---|---|---|---|---|---|---|---|---|---|---|
| Also run-from GPU-side editing tools for shader source and bind everything table | NOTimothyLottes | @NOTimothyLottes | https://x.com/NOTimothyLottes/status/1951347512088088657 | 1951347512088088657 | 2025-08-01 18:21:15 | 5 | 2 | 0 | 17 | 963 |
@NOTimothyLottes — Also run-from GPU-side editing tools for shader source and bind everything table
Post 1 (2025-08-01 18:15:07)
At least for my next at home project, I think the right answer is a building it from assembly scratch series on video with a public domain release of the 'engine' which will be a live edit toy for hardcore GPU-side PC game dev in certain constraints [which keep it simple]
Post 2 (2025-08-01 18:18:39) — reply to Post 1
It won't require RT, but it also won't run on Intel iGPUs [to low binding limits, etc]. Memory model will be 'CART' style where you get the a RAM CART [buffer] in memory which gets state snapshot, followed by dynamic GPU memory which is not snapshotted
Post 3 (2025-08-01 18:21:15) — reply to Post 2
Also run-from GPU-side editing tools for shader source and bind everything tables. And build-the-editors-in-it style. Which load/store to the CART. So it won't be for people who want TBs of giant team gen content, but rather sized for what a single person could pull off
Post 4 (2025-08-01 20:06:53) — reply to Post 3
@NOTimothyLottes Looking forward to it, what do I bookmark?
Post 5 (2025-08-01 20:25:38) — reply to Post 3
@NOTimothyLottes Sounds super interesting!