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manual_slop/docs/twitter
ed 1dbcafd8c2 docs(twitter): add 1950860870818439202 corpus (NOTimothyLottes 'build engine from asm' announcement)
55-post thread, HIGHEST engagement NOTimothyLottes thread in corpus
(312 likes, 15 reposts, 20147 views), 1 MP4 video. The canonical
project-announcement thread: 'people claim assembly is hard; a good
counter would be showing how to build a x86-64 WIN32 Vulkan engine
from scratch in ASM.' Posts 2-3 lay out the rationale (game logic
on GPU = no point avoiding asm; re-arch argument-gather for cold-
cache via store multicast + linear prefetch). Post 7+ defend the
WIN32-as-Linux-strategy (Valve/Proton + Wine). Post 22 reveals CRT
setup (low-res, bitmap fonts). Post 50 the punchline: no triangles,
PS-free, CS-only, all gfx generated vintage-PC-style on compute GPUs.
Post 51: VK wins for compute because VkEvents pipelinable vs DX12's
serializing barriers vs GL's lack of pipelining. Post 55: live
systems as 'the IDE' with function keys as save/restore pallet,
snapshot the entire project as one file.
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