a862119922
feat(gui): Add frosted glass tests
...
- Add test_frosted_glass_disabled (basic test)
- Add test_frosted_glass_enabled (mock-based test)
Task: Phase 3, Task 1-2 complete
2026-03-13 20:56:50 -04:00
9c2078ad78
feat(shader): Add prepare_global_blur and high-DPI scaling support
...
- Add prepare_global_blur() method combining Deep Sea render + blur
- Add fb_scale parameter to setup_fbos() for high-DPI display support
- FBOs now created at scaled resolution (width * fb_scale, height * fb_scale)
- prepare_global_blur() auto-initializes FBOs if scale changes
- Add test_blur_pipeline_prepare_global_blur
- Add test_blur_pipeline_high_dpi_scaling
Task: Phase 2, Tasks 1-2 of frosted_glass_20260313 track
2026-03-13 20:38:03 -04:00
c8b7fca368
feat(shader): Expand Gaussian blur to 13-tap wide distribution
...
- Update horizontal and vertical blur shaders from 9-tap to 13-tap kernel
- Use Gaussian weights with sigma=3.5 for creamier 'milky' blur effect
- Add test_blur_pipeline_wide_tap_distribution to verify >= 11 texture samples
- Weights: [0.0152, 0.0300, 0.0525, 0.0812, 0.1110, 0.1342, 0.1432] (symmetric)
Task: Phase 1, Task 3 of frosted_glass_20260313 track
2026-03-13 20:28:12 -04:00
d85dc3a1b3
feat(shader): Add Deep Sea background shader for BlurPipeline
...
- Add compile_deepsea_shader() with animated underwater-like GLSL shader
- Add render_deepsea_to_fbo() to render background to scene FBO
- Deep Sea shader features: FBM noise, animated blobs, caustic lines, vignette
- Add deepsea_program to cleanup() for proper resource management
- Add 2 new tests for Deep Sea shader compilation and FBO rendering
Task: Phase 1, Task 2 of frosted_glass_20260313 track
2026-03-13 20:25:26 -04:00
d9148acb0c
feat(shader): Add BlurPipeline class for frosted glass FBO setup
...
- Add BlurPipeline class with downsampled FBO support (scene, blur_a, blur_b)
- Implement 2-pass Gaussian blur shaders (horizontal + vertical)
- Add setup_fbos(), compile_blur_shaders(), prepare_blur(), cleanup() methods
- Add tests for BlurPipeline initialization, FBO setup, shader compilation, blur execution, and cleanup
Task: Phase 1, Task 1 of frosted_glass_20260313 track
2026-03-13 20:22:16 -04:00
ca01397885
checkpoint: fixing ux with window frame bar
2026-03-13 13:13:35 -04:00
229fbe2b3f
feat(gui): Implement live shader editor panel
2026-03-13 12:43:54 -04:00
d69434e85f
feat(config): Implement parsing for shader and window frame configurations
2026-03-13 12:41:24 -04:00
905ac00e3f
feat(shaders): Implement CRT post-process shader logic
2026-03-13 12:35:43 -04:00
836168a2a8
feat(shaders): Implement dynamic background shader
2026-03-13 12:33:27 -04:00
09383960be
feat(shaders): Implement uniform data passing for ShaderManager
2026-03-13 12:29:10 -04:00
ac4f63b76e
feat(shaders): Create ShaderManager with basic compilation
2026-03-13 12:27:01 -04:00
59d7368bd7
feat(gui): Implement custom title bar and window controls
2026-03-13 12:20:37 -04:00
02fca1f8ba
test(gui): Verify borderless window mode is configured
2026-03-13 12:05:49 -04:00
befb480285
feat(conductor): Archive External MCP, Project-Specific Conductor, and GUI Path Config tracks
2026-03-12 20:10:05 -04:00
8bc6eae101
wip: fixing more path resolution in tests
2026-03-12 19:28:21 -04:00
1f8bb58219
more adjustments
2026-03-12 19:08:51 -04:00
19e7c94c2e
fixes
2026-03-12 18:47:17 -04:00
23943443e3
stuff that was not comitted.
2026-03-12 18:15:38 -04:00
d237d3b94d
feat(gui): Add Path Configuration panel to Context Hub
2026-03-12 16:44:22 -04:00
48e2ed852a
feat(paths): Add support for project-specific conductor directories
2026-03-12 16:27:24 -04:00
f4c5a0be83
feat(ai_client): Support external MCP tools and HITL approval
2026-03-12 15:58:36 -04:00
828fadf829
feat(mcp_client): Implement ExternalMCPManager and StdioMCPServer with tests
2026-03-12 15:41:01 -04:00
c09e0f50be
feat(app_controller): Integrate MCP configuration loading and add tests
2026-03-12 15:33:37 -04:00
1c863f0f0c
feat(models): Add MCP configuration models and loading logic
2026-03-12 15:31:10 -04:00
1a14cee3ce
test: fix broken tests across suite and resolve port conflicts
2026-03-11 23:49:23 -04:00
036c2f360a
feat(api): implement phase 4 headless refinement and verification
2026-03-11 23:17:57 -04:00
4777dd957a
feat(api): implement phase 3 comprehensive control endpoints
2026-03-11 23:14:09 -04:00
1be576a9a0
feat(api): implement phase 2 expanded read endpoints
2026-03-11 23:04:42 -04:00
02e0fce548
feat(api): implement websocket gateway and event streaming for phase 1
2026-03-11 23:01:09 -04:00
9e51071418
test: Added layout and scaling tests for Preset windows and AI Settings
2026-03-11 20:30:09 -04:00
6da3d95c0e
refactor(gui): redesign persona editor UI and replace popup modals with standard windows
2026-03-10 23:21:14 -04:00
7ae99f2bc3
feat(personas): Add persona_id support to Ticket/WorkerContext and ConductorEngine
2026-03-10 11:09:11 -04:00
41a40aaa68
phase 2 checkpoint
2026-03-10 10:42:24 -04:00
85ae4094cb
test(bias): add efficacy simulation tests and enhance strategy labels
2026-03-10 10:25:09 -04:00
cad04bfbfc
feat(bias): implement ToolBiasEngine and integrate into ai_client orchestration loop
2026-03-10 09:53:59 -04:00
77a0b385d5
feat(bias): implement data models and storage for tool weighting and bias profiles
2026-03-10 09:27:12 -04:00
dcc13efaf7
chore(conductor): Mark track 'Saved Tool Presets' as complete
2026-03-10 01:23:57 -04:00
8a83d22967
feat(ops): Consolidate usage analytics into Operations Hub with popout option
2026-03-09 23:25:06 -04:00
66844e8368
feat(mma): Implement Pop Out Task DAG option in MMA Dashboard
2026-03-09 23:16:02 -04:00
95381c258c
chore(conductor): Mark track 'Saved System Prompt Presets' as complete
2026-03-09 22:35:52 -04:00
e2a403a187
checkpoint(Saved system prompt presets)
2026-03-09 22:27:40 -04:00
e635c2925d
feat(theme): Implement comprehensive CRT Filter (scanlines, vignette, noise)
2026-03-09 01:19:16 -04:00
9facecb7a5
feat(theme): Refine NERV palette contrast and readability
2026-03-09 01:13:23 -04:00
d9495f6e23
feat(theme): Add Alert Pulsing effect for NERV theme
2026-03-09 00:55:09 -04:00
4f4fa1015c
test(theme): Add unit tests for NERV visual effects
2026-03-09 00:50:39 -04:00
de0d9f339e
test(theme): Add unit tests for NERV theme colors and geometry
2026-03-09 00:47:55 -04:00
fde0f29e72
ok
2026-03-08 23:24:33 -04:00
59e14533f6
feat(ui): Implement Subtle Rounding professional theme
2026-03-08 21:55:35 -04:00
e34a2e6355
feat(ui): Implement selectable text across primary GUI panels
2026-03-08 21:37:22 -04:00