From fcf70065e6c89dff61c5cec5bc9d500d70937f5a Mon Sep 17 00:00:00 2001 From: Ed_ Date: Mon, 27 Jul 2026 00:11:57 -0400 Subject: [PATCH] docs(twitter): add 1951347512088088657 corpus (NOTimothyLottes 'engine' project announcement) 5-post thread. Announcement of next at-home project: build-from-assembly video series + public-domain 'engine' = live-edit toy for GPU-side PC game dev. Won't run on Intel iGPUs (binding limits). Memory model is CART-style (RAM CART buffer = snapshotted + dynamic GPU = not). GPU- side editing tools for shader source + bind tables, build-the-editors- in-it, load/store to CART. Sized for what a single person could pull off, not TBs of team-gen content. --- docs/twitter/1951347512088088657/thread.md | 35 ++++++++ .../1951347512088088657/thread_data.json | 86 +++++++++++++++++++ 2 files changed, 121 insertions(+) create mode 100644 docs/twitter/1951347512088088657/thread.md create mode 100644 docs/twitter/1951347512088088657/thread_data.json diff --git a/docs/twitter/1951347512088088657/thread.md b/docs/twitter/1951347512088088657/thread.md new file mode 100644 index 00000000..a1102289 --- /dev/null +++ b/docs/twitter/1951347512088088657/thread.md @@ -0,0 +1,35 @@ +--- +title: "Also run-from GPU-side editing tools for shader source and bind everything table" +author: "NOTimothyLottes" +handle: "@NOTimothyLottes" +post_url: "https://x.com/NOTimothyLottes/status/1951347512088088657" +post_id: "1951347512088088657" +timestamp: "2025-08-01 18:21:15" +post_count: 5 +reply_count: 2 +repost_count: 0 +like_count: 17 +view_count: 963 +--- + +# @NOTimothyLottes — Also run-from GPU-side editing tools for shader source and bind everything table + +## Post 1 (2025-08-01 18:15:07) + +At least for my next at home project, I think the right answer is a building it from assembly scratch series on video with a public domain release of the 'engine' which will be a live edit toy for hardcore GPU-side PC game dev in certain constraints [which keep it simple] + +## Post 2 (2025-08-01 18:18:39) — reply to Post 1 + +It won't require RT, but it also won't run on Intel iGPUs [to low binding limits, etc]. Memory model will be 'CART' style where you get the a RAM CART [buffer] in memory which gets state snapshot, followed by dynamic GPU memory which is not snapshotted + +## Post 3 (2025-08-01 18:21:15) — reply to Post 2 + +Also run-from GPU-side editing tools for shader source and bind everything tables. And build-the-editors-in-it style. Which load/store to the CART. So it won't be for people who want TBs of giant team gen content, but rather sized for what a single person could pull off + +## Post 4 (2025-08-01 20:06:53) — reply to Post 3 + +@NOTimothyLottes Looking forward to it, what do I bookmark? + +## Post 5 (2025-08-01 20:25:38) — reply to Post 3 + +@NOTimothyLottes Sounds super interesting! diff --git a/docs/twitter/1951347512088088657/thread_data.json b/docs/twitter/1951347512088088657/thread_data.json new file mode 100644 index 00000000..2749f593 --- /dev/null +++ b/docs/twitter/1951347512088088657/thread_data.json @@ -0,0 +1,86 @@ +{ + "root_post_id": "1951347512088088657", + "posts": [ + { + "post_id": "1951345967795675161", + "author": "NOTimothyLottes", + "handle": "NOTimothyLottes", + "text": "At least for my next at home project, I think the right answer is a building it from assembly scratch series on video with a public domain release of the 'engine' which will be a live edit toy for hardcore GPU-side PC game dev in certain constraints [which keep it simple]", + "timestamp": "2025-08-01 18:15:07", + "media_urls": [], + "reply_to_id": null, + "quote_of_id": null, + "metrics": { + "reply_count": 2, + "repost_count": 2, + "like_count": 56, + "view_count": 2406 + } + }, + { + "post_id": "1951346857017250014", + "author": "NOTimothyLottes", + "handle": "NOTimothyLottes", + "text": "It won't require RT, but it also won't run on Intel iGPUs [to low binding limits, etc]. Memory model will be 'CART' style where you get the a RAM CART [buffer] in memory which gets state snapshot, followed by dynamic GPU memory which is not snapshotted", + "timestamp": "2025-08-01 18:18:39", + "media_urls": [], + "reply_to_id": "1951345967795675161", + "quote_of_id": null, + "metrics": { + "reply_count": 2, + "repost_count": 0, + "like_count": 15, + "view_count": 1071 + } + }, + { + "post_id": "1951347512088088657", + "author": "NOTimothyLottes", + "handle": "NOTimothyLottes", + "text": "Also run-from GPU-side editing tools for shader source and bind everything tables. And build-the-editors-in-it style. Which load/store to the CART. So it won't be for people who want TBs of giant team gen content, but rather sized for what a single person could pull off", + "timestamp": "2025-08-01 18:21:15", + "media_urls": [], + "reply_to_id": "1951346857017250014", + "quote_of_id": null, + "metrics": { + "reply_count": 2, + "repost_count": 0, + "like_count": 17, + "view_count": 963 + } + }, + { + "post_id": "1951374094655516679", + "author": "Sankrant Chaubey", + "handle": "snk_xed", + "text": "@NOTimothyLottes Looking forward to it, what do I bookmark?", + "timestamp": "2025-08-01 20:06:53", + "media_urls": [], + "reply_to_id": "1951347512088088657", + "quote_of_id": null, + "metrics": { + "reply_count": 0, + "repost_count": 0, + "like_count": 0, + "view_count": 35 + } + }, + { + "post_id": "1951378813985890736", + "author": "Joey Az", + "handle": "joeyazf", + "text": "@NOTimothyLottes Sounds super interesting!", + "timestamp": "2025-08-01 20:25:38", + "media_urls": [], + "reply_to_id": "1951347512088088657", + "quote_of_id": null, + "metrics": { + "reply_count": 0, + "repost_count": 0, + "like_count": 1, + "view_count": 59 + } + } + ], + "source_url": "https://x.com/NOTimothyLottes/status/1951347512088088657" +} \ No newline at end of file