conductor(plan): Mark Phase 2 as complete
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- [x] Task: Implement: Integrate the blur shader into the `ShaderManager` lifecycle. [1328bc1]
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- [x] Task: Implement: Integrate the blur shader into the `ShaderManager` lifecycle. [1328bc1]
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- [x] Task: Conductor - User Manual Verification 'Phase 1: Shader Development & Integration' (Protocol in workflow.md) [55f3bd8]
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- [x] Task: Conductor - User Manual Verification 'Phase 1: Shader Development & Integration' (Protocol in workflow.md) [55f3bd8]
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## Phase 2: Framebuffer Capture Pipeline
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## Phase 2: Framebuffer Capture Pipeline [checkpoint: e9b7875]
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- [x] Task: Write Tests: Verify the FBO capture mechanism correctly samples the back buffer and stores it in a texture. [f297e7a]
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- [x] Task: Write Tests: Verify the FBO capture mechanism correctly samples the back buffer and stores it in a texture. [f297e7a]
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- [x] Task: Implement: Update `src/shader_manager.py` or `src/gui_2.py` to handle "pre-rendering" of the background into a texture for blurring. [f297e7a]
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- [x] Task: Implement: Update `src/shader_manager.py` or `src/gui_2.py` to handle "pre-rendering" of the background into a texture for blurring. [f297e7a]
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- [x] Task: Implement: Ensure the blurred texture is updated every frame or on window move events. [f297e7a]
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- [x] Task: Implement: Ensure the blurred texture is updated every frame or on window move events. [f297e7a]
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- [~] Task: Conductor - User Manual Verification 'Phase 2: Framebuffer Capture Pipeline' (Protocol in workflow.md)
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- [x] Task: Conductor - User Manual Verification 'Phase 2: Framebuffer Capture Pipeline' (Protocol in workflow.md) [e9b7875]
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## Phase 3: GUI Integration & Rendering
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## Phase 3: GUI Integration & Rendering
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- [ ] Task: Write Tests: Verify that a mocked ImGui window successfully calls the frosted glass rendering logic.
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- [ ] Task: Write Tests: Verify that a mocked ImGui window successfully calls the frosted glass rendering logic.
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