From ad9ffb68f514f6ef26357bb94bfc5e28f567f4df Mon Sep 17 00:00:00 2001 From: Ed_ Date: Fri, 13 Mar 2026 14:50:02 -0400 Subject: [PATCH] conductor(plan): Mark Phase 2 as complete --- conductor/tracks/frosted_glass_20260313/plan.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/conductor/tracks/frosted_glass_20260313/plan.md b/conductor/tracks/frosted_glass_20260313/plan.md index b7926f3..3ddaa80 100644 --- a/conductor/tracks/frosted_glass_20260313/plan.md +++ b/conductor/tracks/frosted_glass_20260313/plan.md @@ -7,11 +7,11 @@ - [x] Task: Implement: Integrate the blur shader into the `ShaderManager` lifecycle. [1328bc1] - [x] Task: Conductor - User Manual Verification 'Phase 1: Shader Development & Integration' (Protocol in workflow.md) [55f3bd8] -## Phase 2: Framebuffer Capture Pipeline +## Phase 2: Framebuffer Capture Pipeline [checkpoint: e9b7875] - [x] Task: Write Tests: Verify the FBO capture mechanism correctly samples the back buffer and stores it in a texture. [f297e7a] - [x] Task: Implement: Update `src/shader_manager.py` or `src/gui_2.py` to handle "pre-rendering" of the background into a texture for blurring. [f297e7a] - [x] Task: Implement: Ensure the blurred texture is updated every frame or on window move events. [f297e7a] -- [~] Task: Conductor - User Manual Verification 'Phase 2: Framebuffer Capture Pipeline' (Protocol in workflow.md) +- [x] Task: Conductor - User Manual Verification 'Phase 2: Framebuffer Capture Pipeline' (Protocol in workflow.md) [e9b7875] ## Phase 3: GUI Integration & Rendering - [ ] Task: Write Tests: Verify that a mocked ImGui window successfully calls the frosted glass rendering logic.