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scripts | ||
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test | ||
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LICENSE | ||
Readme.md |
gencpp
An attempt at simple staged metaprogramming for c/c++.
The library API is a compositon of code element constructors.
These build up a code AST to then serialize with a file builder.
TOC
- Notes
- Usage
- Building
- Outline
- What is not provided
- The four constructors
- Predefined Codes
- Code generation and modification
- On multithreading
- Extending the library
- TODO
Notes
The project has reached an alpha state, all the current functionality works for the test cases but it will most likely break in many other cases.
Note: Do not trying to do any large generations with this (at least not without changing the serialization implementation). It does not resue any memory yet for dynamic strings and thus any signficant size memory will result in massive consumption.
The project has no external dependencies beyond:
stdarg.h
stddef.h
stdio.h
errno.h
unistd.h
(Linux/Mac)intrin.h
(Windows)windows.h
(Windows)
Dependencies for the project are wrapped within GENCPP_ROLL_OWN_DEPENDENCIES
(Defining it will disable them).
The majority of the dependency's implementation was derived from the c-zpl library.
A natvis
and natstepfilter
are provided in the scripts directory.
The editor and scanner have not been implemented yet. The scanner will come first, then the editor.
A C variant is hosted here; I haven't gotten headwind on it, should be easier to make than this...
Usage
A metaprogram is built to generate files before the main program is built. We'll term runtime for this program as gen_time
. The metaprogram's core implementation are within gen.hpp
and gen.cpp
in the project directory.
gen.cpp
`s main()
is defined as gen_main()
which the user will have to define once for their program. There they will dictate everything that should be generated.
In order to keep the locality of this code within the same files the following pattern may be used:
Within program.cpp
:
#include "gen.hpp"
#ifdef gen_time
...
u32 gen_main()
{
...
}
#endif
#ifndef gen_time
#include "program.gen.cpp"
// Regular runtime dependent on the generated code here.
#endif
The design uses a constructive builder API for the code to generate.
The user is given Code
objects that are used to build up the AST.
Example using each construction interface:
Upfront
Code t_uw = def_type( name(uw) );
Code t_allocator = def_type( name(allocator) );
Code t_string_const = def_type( name(char), def_specifiers( args( ESpecifier::Const, ESpecifier::Ptr ) ));
Code header;
{
Code num = def_variable( t_uw, name(Num) );
Code cap = def_variable( t_uw, name(Capacity) );
Code mem_alloc = def_variable( t_allocator, name(Allocator) );
Code body = def_struct_body( args( num, cap, mem_alloc ) );
header = def_struct( name(ArrayHeader), __, __, body );
}
Parse
Code header = parse_struct( code(
struct ArrayHeader
{
uw Num;
uw Capacity;
allocator Allocator;
};
));
Untyped
Code header = untyped_str( code(
struct ArrayHeader
{
uw Num;
uw Capacity;
allocator Allocator;
};
));
name
is a helper macro for providing a string literal with its size, intended for the name paraemter of functions.
code
is a helper macro for providing a string literal with its size, but intended for code string parameters.
args
is a helper macro for providing the number of arguments to varadic constructors.
All three constrcuton interfaces will generate the following C code:
struct ArrayHeader
{
uw Num;
uw Capacity;
allocator Allocator;
};
Note: The formatting shown here is not how it will look. For your desired formatting its recommended to run a pass through the files with an auto-formatter.
Building
An example of building is provided in the test directory.
There are two meson build files the one within test is the program's build specification.
The other one in the gen directory within test is the metaprogram's build specification.
Both of them build the same source file: test.cpp
. The only differences are that gen needs a different relative path to the include directories and defines the macro definition: gen_time
.
This method is setup where all the metaprogram's code are the within the same files as the regular program's code.
Outline
WHAT IS NOT PROVIDED
- Lambdas
- Lang provided dynamic dispatch (virtuals) :
override
andfinal
specifiers complicate the specifier parsing and serialization. (Its a todo) - Suffix specifiers for functions (Ex: void() const ). Same reason as virtual/override/final missing for now.
- RTTI
- Exceptions
- Execution statement validation : Execution expressions are defined using the untyped API.
- Parsing support for module specifiers and attributes. (Its a todo)
Keywords kept from "Modern C++":
- constexpr : Great to store compile-time constants.
- consteval : Technically fine, need to make sure to execute in moderation.
- constinit : Better than constexpr at doing its job, however, its only c++ 20.
- export : Useful if c++ modules ever come around to actually being usable.
- import : ^^
- module : ^^
When it comes to expressions:
There is no support for validating expressions.
The reason: Its difficult to parse without enough benefits.
Most of the time, the critical complex metaprogramming conundrums are producing the frame of abstractions around the expressions (which this library provides constructors to help validate, you can skip that process by using the untyped constructors).
Its not a priority to add such a level of complexity to the library when there isn't a high reward or need for it.
Especially when the priority is to keep this library small and easy to grasp for what it is.
When it comes to templates:
Only trivial template support is provided. the intention is for only simple, non-recursive subsitution.
The parameters of the template are treated like regular parameter AST entries.
This means that the typename entry for the parameter AST would be either:
class
typename
- A fundamental type, function, or pointer type.
Anything beyond this usage is not supported by parse_template for arguments (at least not intentionally).
Use at your own mental peril...
Concepts and Constraints are not supported, its usage is non-tirival substiution.
The Data & Interface
As mentioned in Usage, the user is provided Code objects by calling the constructor's functions to generate them or find existing matches.
The AST is managed by the library and provided the user via its interface.
However, the user may specifiy memory configuration.
Data layout of AST struct:
union {
struct
{
AST* Attributes; // Class, Enum, Function, Struct, Typedef, Union, Using, Variable
AST* Specs; // Function, Operator, Type symbol, Variable
union {
AST* ParentType; // Class, Struct
AST* ReturnType; // Function, Operator
AST* UnderlyingType; // Enum, Typedef
AST* ValueType; // Parameter, Variable
};
AST* Params; // Function, Operator, Template
union {
AST* ArrExpr; // Type Symbol
AST* Body; // Class, Enum, Function, Namespace, Struct, Union
AST* Declaration; // Friend, Template
AST* Value; // Parameter, Variable
};
};
StringCached Content; // Attributes, Comment, Execution, Include
SpecifierT ArrSpecs[AST::ArrSpecs_Cap]; // Specifiers
};
union {
AST* Prev;
AST* Front; // Used by CodeBody
AST* Last; // Used by CodeParam
};
union {
AST* Next;
AST* Back; // Used by CodeBody
};
AST* Parent;
StringCached Name;
CodeT Type;
ModuleFlag ModuleFlags;
union {
OperatorT Op;
AccessSpec ParentAccess;
s32 NumEntries;
};
CodeT
is a typedef for ECode::Type
which has an underlying type of u32
OperatorT
is a typedef for EOperator::Type
which has an underlying type of u32
StringCahced
is a typedef for String const
, to denote it is an interned string
String
is the dynamically allocated string type for the library
AST widths are setup to be AST_POD_Size. The width dictates how much the static array can hold before it must give way to using an allocated array:
constexpr static
uw ArrSpecs_Cap =
(
AST_POD_Size
- sizeof(AST*) * 3
- sizeof(StringCached)
- sizeof(CodeT)
- sizeof(ModuleFlag)
- sizeof(s32)
)
/ sizeof(SpecifierT) -1; // -1 for 4 extra bytes (Odd num of AST*)
Ex: If the AST_POD_Size is 128 the capacity of the static array is 20.
Data Notes:
- The allocator definitions used are exposed to the user incase they want to dictate memory usage
- You'll find the memory handling in
init
,gen_string_allocator
,get_cached_string
,make_code
.
- You'll find the memory handling in
- ASTs are wrapped for the user in a Code struct which is a warpper for a AST* type.
- Both AST and Code have member symbols but their data layout is enforced to be POD types.
- This library treats memory failures as fatal.
- Strings are stored in their own set of arenas. AST constructors use cached strings for names, and content.
StringArenas
,StringCache
,Allocator_StringArena
, andAllocator_StringTable
are the associated containers or allocators.
- Strings used for seralization and file buffers are not contained by those used for cached strings.
- They are currently using
Memory::GlobalAllocator
, which are tracked array of arenas that grows as needed (adds buckets when one runs out). - Memory within the buckets is not resused, so its inherently wasteful (most likely will give non-cached strings their own tailored allocator later)
- They are currently using
- Linked lists used children nodes on bodies, and parameters.
- Its intended to generate the AST in one go and serialize after. The contructors and serializer are designed to be a "one pass, front to back" setup.
- When benchmarking, the three most significant var to tune are:
Memory::Global_BlockSize
(found gen_dep.hpp) : Used by the GlobalAllocator for the size of each global arena.SizePer_StringArena
(found in gen.hpp under the constants region) : Used by the string cache to store strings.CodePool_NumBlocks
(found in gen.hpp under constants region) : Used by code pool to store ASTs.- The default values can handled generating for a stirng up to a size of ~650 kbs (bottleneck is serialization).
- Increasing the values can generate files upwards of over a million lines without issue (the formatter will most likely run slower than it)
Two generic templated containers are used throughout the library:
template< class Type> struct Array
template< class Type> struct HashTable
Both Code and AST definitions have a template< class Type> Code/AST cast()
. Its just an alternative way to explictly cast to each other.
Otherwise the library is free of any templates.
The following CodeTypes are used which the user may optionally use strong typeing with if they enable: GEN_ENFORCE_STRONG_CODE_TYPES
- CodeBody : Has support for
for-range
iterating across Code objects. - CodeAttributes
- CodeComment
- CodeClass
- CodeEnum
- CodeExec
- CodeExtern
- CodeInclude
- CodeFriend
- CodeFn
- CodeModule
- CodeNamespace
- CodeOperator
- CodeOpCast
- CodeParam : Has suppor for
for-range
iterating across parameters. - CodeSpecifier : Has support for
for-range
iterating across specifiers. - CodeStruct
- CodeTemplate
- CodeType
- CodeTypedef
- CodeUnion
- CodeUsing
- CodeUsingNamespace
- CodeVar
Each Code boy has an assoicated "filtered AST" with the naming convention: AST_<CodeName>
Unrelated fields of the AST for that node type are omitted and only necesary padding members are defined otherwise.
Retreiving a raw version of the ast can be done using the raw()
function defined in each AST.
There are three sets of interfaces for Code AST generation the library provides
- Upfront
- Parsing
- Untyped
Upfront Construction
All component ASTs must be previously constructed, and provided on creation of the code AST. The construction will fail and return Code::Invalid otherwise.
Interface :``
- def_attributes
- This is preappened right before the function symbol, or placed after the class or struct keyword for any flavor of attributes used.
- Its up to the user to use the desired attribute formatting:
[[]]
(standard),__declspec
(Microsoft), or__attribute__
(GNU).
- def_comment
- def_class
- def_enum
- def_execution
- This is equivalent to untyped_str, except that its intended for use only in execution scopes.
- def_extern_link
- def_friend
- def_function
- def_include
- def_module
- def_namespace
- def_operator
- def_operator_cast
- def_param
- def_params
- def_specifier
- def_specifiers
- def_struct
- def_template
- def_type
- def_typedef
- def_union
- def_using
- def_using_namespace
- def_variable
Bodies:
- def_body
- def_class_body
- def_enum_body
- def_export_body
- def_extern_link_body
- def_function_body
- Use this for operator bodies as well
- def_global_body
- def_namespace_body
- def_struct_body
- def_union_body
Usage:
<name> = def_<function type>( ... );
Code <name>
{
...
<name> = def_<function name>( ... );
}
When using the body functions, its recommended to use the args macro to auto determine the number of arguments for the varadic:
def_global_body( args( ht_entry, array_ht_entry, hashtable ));
// instead of:
def_global_body( 3, ht_entry, array_ht_entry, hashtable );
If a more incremental approach is desired for the body ASTs, Code def_body( CodeT type )
can be used to create an empty body.
When the members have been populated use: AST::validate_body
to verify that the members are valid entires for that type.
Parse construction
A string provided to the API is parsed for the intended language construct.
Interface :
- parse_class
- parse_enum
- parse_export_body
- parse_extern_link
- parse_friend
- Purposefully are only support forward declares with this constructor.
- parse_function
- parse_global_body
- parse_namespace
- parse_operator
- parse_operator_cast
- parse_struct
- parse_template
- parse_type
- parse_typedef
- parse_union
- parse_using
- parse_variable
The lexing and parsing takes shortcuts from whats expected in the standard.
- Numeric literals are not check for validity.
- The parse API treats any execution scope definitions with no validation and are turned into untyped Code ASTs.
- This includes the assignment of variables.
- Attributes (
[[]]
(standard),__declspec
(Microsoft), or__attribute__
(GNU) )- Assumed to come before specifiers (
const
,constexpr
,extern
,static
, etc) for a function - Or in the usual spot for class, structs, (right after the declaration keyword)
- typedefs have attributes with the type (
parse_type
)
- Assumed to come before specifiers (
- As a general rule; if its not available from the upfront contructors, its not available in the parsing constructors.
- Upfront constructors are not necessarily used in the parsing constructors, this is just a good metric to know what can be parsed.
Usage:
Code <name> = parse_<function name>( string with code );
Code <name> = def_<function name>( ..., parse_<function name>(
<string with code>
));
Code <name> = make_<function name>( ... )
{
<name>->add( parse_<function name>(
<string with code>
));
}
Untyped constructions
Code ASTs are constructed using unvalidated strings.
Interface :
- token_fmt_va
- token_fmt
- untyped_str
- untyped_fmt
- untyped_token_fmt
During serialization any untyped Code AST has its string value directly injected inline of whatever context the content existed as an entry within.
Even though these are not validated from somewhat correct c/c++ syntax or components, it doesn't mean that Untyped code can be added as any component of a Code AST:
- Untyped code cannot have children, thus there cannot be recursive injection this way.
- Untyped code can only be a child of a parent of body AST, or for values of an assignment (ex: variable assignment).
These restrictions help prevent abuse of untyped code to some extent.
Usage Conventions:
Code <name> = def_varaible( <type>, <name>, untyped_<function name>(
<string with code>
));
Template metaprogramming in the traditional sense becomes possible with the use of token_fmt
and parse constructors:
StrC value = txt_StrC("Something");
char const* template_str = txt(
Code with <key> to replace with token_values
...
);
char const* gen_code_str = token_fmt( "key", value, template_str );
Code <name> = parse_<function name>( gen_code_str );
Predefined Codes
The following are provided predefined by the library as they are commonly used:
access_public
access_protected
access_private
module_global_fragment
module_private_fragment
pragma_once
spec_const
spec_consteval
spec_constexpr
spec_constinit
spec_extern_linkage
(extern)spec_global
(global macro)spec_inline
spec_internal_linkage
(internal macro)spec_local_persist
(local_persist macro)spec_mutable
spec_ptr
spec_ref
spec_register
spec_rvalue
spec_static_member
(static)spec_thread_local
spec_volatile
spec_type_signed
spec_type_unsigned
spec_type_short
spec_type_long
t_auto
t_void
t_int
t_bool
t_char
t_wchar_t
t_class
t_typename
Optionally the following may be defined if GEN_DEFINE_LIBRARY_CODE_CONSTANTS
is defined
t_b32
t_s8
t_s16
t_s32
t_s64
t_u8
t_u16
t_u32
t_u64
t_sw
t_uw
t_f32
t_f64
Extent of operator overload validation
The AST and constructors will be able to validate that the arguments provided for the operator type match the expected form:
- If return type must match a parameter
- If number of parameters is correct
- If added as a member symbol to a class or struct, that operator matches the requirements for the class (types match up)
The user is responsible for making sure the code types provided are correct and have the desired specifiers assigned to them beforehand.
Code generation and modification
There are three provided file interfaces:
- Builder
- Editor
- Scanner
Editor and Scanner are disabled by default, use GEN_FEATURE_EDITOR
and GEN_FEATURE_SCANNER
to enable them.
Builder is a similar object to the jai language's string_builder
- The purpose of it is to generate a file.
- A file is specified and opened for writting using the open( file_path) ) function.
- The code is provided via print( code ) function will be seralized to its buffer.
- When all seralization is finished, use the write() command to write the buffer to the file.
Editor is for editing a series of files based on a set of requests provided to it
Note: Not implemented yet
- The purpose is to overrite a specific file, it places its contents in a buffer to scan.
- Requests are populated using the following interface:
- add : Add code.
- remove : Remove code.
- replace: Replace code.
All three have the same parameters with exception to remove which only has SymbolInfo and Policy:
-
SymbolInfo:
- File : The file the symbol resides in. Leave null to indicate to search all files. Leave null to indicated all-file search.
- Marker : #define symbol that indicates a location or following signature is valid to manipulate. Leave null to indicate the signature should only be used.
- Signature : Use a Code symbol to find a valid location to manipulate, can be further filtered with the marker. Leave null to indicate the marker should only be used.
-
Policy : Additional policy info for completing the request (empty for now)
-
Code : Code to inject if adding, or replace existing code with.
Additionally if GEN_FEATURE_EDITOR_REFACTOR
is defined, refactor( file_path, specification_path ) wil be made available.
Refactor is based of the refactor library and uses its interface.
It will on call add a request to the queue to run the refactor script on the file.
Scanner allows the user to generate Code ASTs by reading files
Note: Not implemented yet
- The purpose is to grab definitions to generate metadata or generate new code from these definitions.
- Requests are populated using the add( SymbolInfo, Policy ) function. The symbol info is the same as the one used for the editor. So is the case with Policy.
The file will only be read from, no writting supported.
One great use case is for example: generating the single-header library for gencpp!
Additional Info (Editor and Scanner)
When all requests have been populated, call process_requests().
It will provide an output of receipt data of the results when it completes.
Files may be added to the Editor and Scanner additionally with add_files( num, files ).
This is intended for when you have requests that are for multiple files.
Request queue in both Editor and Scanner are cleared once process_requests completes.
On multi-threading
Currently unsupported. The following changes would have to be made:
- Setup static data accesss with fences if more than one thread will generate ASTs ( or keep a different set for each thread)
- Make sure local peristent data of functions are also thread local.
- The builder should be done on a per-thread basis.
- Due to the design of the editor and scanner, it will most likely be best to make each file a job to process request entries on. Receipts should have an an array to store per thread. They can be combined to the final reciepts array when all files have been processed.
Extending the library
This library is relatively very small, and can be extended without much hassle.
The untyped codes and builder/editor/scanner can be technically be used to circumvent any sort of constrictions the library has with: modern c++, templates, macros, etc.
Typical use case is for getting define constants an old C/C++ library with the scanner:
Code parse_defines() can emit a custom code AST with Macro_Constant type.
Another would be getting preprocessor or template metaprogramming Codes from Unreal Engine definitions, etc.
The rules for constructing the AST are largely bound the syntax rules for what can be composed with whichever version of C++ your targeting.
The convention you'll see used throughout the API of the library is as follows:
- Check name or parameters to make sure they are valid for the construction requested
- Create a code object using
make_code
. - Populate immediate fields (Name, Type, ModuleFlags, etc)
- Populate sub-entires using
add_entry
. If using the default seralization functionto_string
, follow the order at which entires are expected to appear (there is a strong ordering expected).
Names or Content fields are interned strings and thus showed be cached using get_cached_string
if its desired to preserve that behavior.
def_operator
is the most sophisitacated constructor as it has multiple permutations of definitions that could be created that are not trivial to determine if valid.
TODO
- Implement a context stack for the parsing, allows for accurate scope validation for the AST types.
- Make a more robust test suite.
- Generate a single-header library.
- Improve the allocation strategy for strings in
Builder
,AST::to_string
,Parser::lex
, all three can use some form of slab allocation strategy...- Can most likely use a simple slag allocator.
- May be in need of a better name, I found a few repos with this same one...
- Support module and attribute parsing (Marked with TODOs for now..)
- Suffix specifiers for functions (const, override, final)
- Implement the Scanner
- Implement the Editor