* Number literals weren't getting properly lexed
* Fixes for compiler errors with Unreal Engine configuration.
* Support for "post-name" macros in parameters
* Support for variables initializing directly using constructor syntax.
* Explicitly added inline keyword to header inlines for compiling compile library in multiple translation units.
- Incrased size of the defines_map_arena to 256KB
- Various fixes for the parser
- Various fixes for code serialization
- Fix for is_equal member func in Code types
- Fixes for hasthable container
- Added are_equal static func to String type for use against StrC
- Added starts_with functions to String type
- package_release.ps1 now packages all docs (forgot to update it with last release)
I need to manually review these as the changes have various errors that are difficult to diagnose why.
I took a break to do handmade hero and now a bit rusty.
Now its more contexually rich to the ast type, however I need to hookup tokens from parsing to the AST. There needs to be a way for the debug string to lookup the token and provide the contexual line.
Can either pass it ( TokArray* toks ) from the parser on failure (or `CodeFile`)..
Technically there is more than enough room for another Token* ptr. I could add another and specifiers would still have at minimum 14 slots before needing to extended to next specs.
**************... yeah
parse_static_assert now properly adds new-line to end of statement.
I'm going to end up making a static_assert ast... that or when the statement ast is made it will handle adding that newline.
Interface adding has been adjusted to use ParentType->Next.
Using the AST_Class->Next was bad since that breaks the linked list a body AST would have used for traversal.
strip_formatting suffers from some edge failure with what looks to be escaped character literals (not entirely sure).
I've decided to not remove formatting from unvalidated function bodies since I plan to support parsing its content properly.
However expression values for a statement will fail to have their formatting removed with this.
Since I don't plan to parse those anytime soon, I'll have to fix any edge cases for those at least..
Need to make the debug_str provided by the AST type aware to provide as much contextual information as possible (finally got to this point with validation).
Singleheader test now directly calls clang-format to cleanup the reconstructed copy of the singleheader. Its needed to remove any sort of formatting discrepancies found by the parser since its sensistive to that for new-lines, etc.
Wanted to make parser implementation easier to sift through, so I emphasized alphabetical order more.
Since I couldn't just strip whitespace from typenames I decided to make the parse_type more aware of the typename's components if it was a function signature.
This ofc lead to the dark & damp hell that is parsing typenames.
Also made initial implementation to support parsing decltype within a typename signature..
The test failure for the singleheader is still a thing, these changes have not addressed that.
Removed whitespace stripping from parse_type, prepped for doing some major changes for function signature typenames
Moved template argument parsing to its own helper function since its used in more the one spot.
Latest failure is due to stack overflow when validating parameters. (Shouldn't be hard to debug)
Made debug for viewing whitespace in AST::is_equal with String::visualize_whitespace()
Format stripping code is currently confined within parse_define()
I plan to move it to its own function soon, I just want to make sure its finalized first.
Other unvalidated content will need to have an extra check for preprocessed lines.
Example: Function bodies can have a #define <identifier> <definition>. I cannot strip the last <new line> as it will break the semantic importance to distinguish that line.
So it needs to be:
<content before> <new line>
<preprocessed line> <new line>
<content after>
In the content string that is minimally preserved