Mostly just cleanup and renaming of certain stuff (mostly in dependencies).
* Changed uw and sw to usize and ssize.
* Removed zpl_cast usage throughout dependencies
* No longer using GEN_DEF_INLINE & GEN_IMPL_INLINE
* header_start.hpp renamed to platform.hpp for depdendencies header.
* Added support for parsing/serializing specifiers for OpCast roughtly.. Doesn't have constraints on what specifiers beyond whats expected in global nspace scope..
* Minor adjustments to hashtable to avoid UE compile errors
* Make sure scanner.cpp is being made by bootstrap
* Number literals weren't getting properly lexed
* Fixes for compiler errors with Unreal Engine configuration.
* Support for "post-name" macros in parameters
* Support for variables initializing directly using constructor syntax.
* Explicitly added inline keyword to header inlines for compiling compile library in multiple translation units.
- Incrased size of the defines_map_arena to 256KB
- Various fixes for the parser
- Various fixes for code serialization
- Fix for is_equal member func in Code types
- Fixes for hasthable container
- Added are_equal static func to String type for use against StrC
- Added starts_with functions to String type
- package_release.ps1 now packages all docs (forgot to update it with last release)
I need to manually review these as the changes have various errors that are difficult to diagnose why.
I took a break to do handmade hero and now a bit rusty.
parse_static_assert now properly adds new-line to end of statement.
I'm going to end up making a static_assert ast... that or when the statement ast is made it will handle adding that newline.
Made debug for viewing whitespace in AST::is_equal with String::visualize_whitespace()
Format stripping code is currently confined within parse_define()
I plan to move it to its own function soon, I just want to make sure its finalized first.
Other unvalidated content will need to have an extra check for preprocessed lines.
Example: Function bodies can have a #define <identifier> <definition>. I cannot strip the last <new line> as it will break the semantic importance to distinguish that line.
So it needs to be:
<content before> <new line>
<preprocessed line> <new line>
<content after>
In the content string that is minimally preserved
Adding the pragma once and includes the files broke compilation, still diagnosing why.
- Some string functions were moved to the cpp, still need to do some more evaluation of it and the containers...
- Added support for forceinline and neverinline to parsing (untested)
- Added support for specifiers in operator cast such as explicit, inline/forceinline/neverinline, etc.
- Before it only support const.
- Still need to support volatile.
- Forceinline was not supported at all for tokenization, fixed that.
There were multiple issues with comment and newline lexing.
Extended printing functions to support Strings with %S flag (captial 'S').
Allows for length detection. Also made it so that precision for strings is the string length.
Also fix for HashTable<>::rehash_fast not having finished implemenation...
The typedef fix is a sort of hack (like how parsing the rest of the language feels like tbh...).
I might make a def_typedef_fn to make it clearer how to define function typedefs using the upfront interface.
Looking into properly dealing with empty lines...
I want to preserve the text's empty lines in the AST for serialization purposes (perserve formatting for gapes between definitions).
Don't want to introduce the possibility of it breaking though, so will have to ignore empty_lines in a general way (if they are in a bad spot).
Attempted to cover that by having TokArray::current() auto-skip empty lines and eat as well if the type doesn't match.
Isolating large macros to their own directory (components/temp).
- Plan is to remove them soon with proper generation.
Added additional component files, separating the old data_structures header for a set of ast headers.
Header_end also had its inlines extracted out.
Necessary to complete the macro isolation.
ZPL parser dependencies were removed from the core library along with builder, its now generated in bootstrap as pare of making a gen_builder set of files.
Singleheader will be changed in next few commits to reflect this as well (By making builder deps and components a conditional option).
Tests are most likely all broken for now.
Removing the gen. namespace from the files for components, dependencies, and file_processors.
They are only necessary if the include directory is transparent, and in my case those are not.
Made a docs directory. I'm offloading information from the main readme to there along with additional informationn I end up elaborating on down the line.
Enum tables were moved to their own directory (project/enums).
Library will not compile for now. Major refactor occuring with parsing related components.
Interfaces are assumed to have the public access specifier for their content (if its a class definition)
Started to prepare to segement library code into more files (Less scrolling, need for bootstrapping a tailored version + single header support anyway).