WIP: Restructuring project
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@@ -3,7 +3,7 @@
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{
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"name": "Bootstrap",
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"includePath": [
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"${workspaceFolder}/project/**"
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"${workspaceFolder}/base/**"
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],
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"defines": [
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"_DEBUG",
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@@ -0,0 +1,68 @@
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# Documentation
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The library is fragmented into a series of headers and source files meant to be scanned in and then generated to a standard target format, or a user's desires.
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Standard formats:
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* **base**: Files are in granular pieces separated into four directories:
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* **dependencies**: Originally from the c-zpl library and modified thereafter.
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* **components**: The essential definitions of the library.
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* **helpers**: Contains helper functionality used by base and other libraries to regenerate or generate the other library formats.
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* `base_codegen.hpp`: Helps with self-hosted code generation of enums, and operator overload inlines of the code types.
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* `<push/pop>.<name>.inline.<hpp>`: macros that are meant to be injected at specific locations of the library.
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* `misc.hpp`:
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* `undef.macros.h`: Undefines all macros from library that original were intended to leak into user code.
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* **auxillary**: Non-essential tooling:
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* `Builder`: Similar conceptually to Jai programming language's *builder*, just opens a file and prepares a string buffer to serialize code into (`builder_print`, `builder_print_fmt`). Then write & close the file when completed (`builder_write`).
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* **`Scanner`**: Interface to load up `Code` from files two basic funcctions are currently provided.
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* `scan_file`: Used mainly by the library format generators to directly scan files into untyped `Code` (raw string content, pre-formatted no AST parsed).
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* `parse_file`: Used to read file and then parsed to populate a `CodeBody` AST.
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* **gen_segemetned**: Dependencies go into gen.dep.{hpp/cpp} and components into gen.{hpp/cpp}
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* **gen_singleheader**: Everything into a single file: gen.hpp
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* **gen_unreal_engine**: Like gen_segemented but the library is modified slightly to compile as a thirdparty library within an Unreal Engine plugin or module.
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* **gen_c_library**: The library is heavily modifed into C11 compliant code. A segemented and single-header set of variants are generatd.
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Code not making up the core library is located in `auxiliary/<auxiliary_name>.<hpp/cpp>`. These are optional extensions or tools for the library.
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Feature Macros:
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* `GEN_DEFINE_ATTRIBUTE_TOKENS` : Allows user to define their own attribute macros for use in parsing.
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* This is auto-generated if using the bootstrap or single-header generation
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* *Note: The user will use the `AttributeTokens.csv` when the library is fully self-hosting.*
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* `GEN_DEFINE_LIBRARY_CORE_CONSTANTS` : Optional typename codes as they are non-standard to C/C++ and not necessary to library usage
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* `GEN_DONT_ENFORCE_GEN_TIME_GUARD` : By default, the library ( gen.hpp/ gen.cpp ) expects the macro `GEN_TIME` to be defined, this disables that.
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* `GEN_ENFORCE_STRONG_CODE_TYPES` : Enforces casts to filtered code types.
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* `GEN_EXPOSE_BACKEND` : Will expose symbols meant for internal use only.
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* `GEN_ROLL_OWN_DEPENDENCIES` : Optional override so that user may define the dependencies themselves.
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* `GEN_DONT_ALLOW_INVALID_CODE` (Not implemented yet) : Will fail when an invalid code is constructed, parsed, or serialized.
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* `GEN_C_LIKE_PP` : Will prevent usage of function defnitions using references and structs with member functions.
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Structs will still have user-defined operator conversions, for-range support, and other operator overloads
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*Note: A variant of the C++ library could be generated where those additonal support features are removed (see gen_c_library implementation for an idea of how)*
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## On multi-threading
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Currently unsupported. I want the library to be *stable* and *correct*, with the addition of exhausting all basic single-threaded optimizations before I consider multi-threading.
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## Extending the library
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This library is relatively very small (for parsing C++), and can be extended without much hassle.
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The convention you'll see used throughout the interface of the library is as follows:
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1. Check name or parameters to make sure they are valid for the construction requested
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2. Create a code object using `make_code`.
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3. Populate immediate fields (Name, Type, ModuleFlags, etc)
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4. Populate sub-entires using `add_entry`. If using the default serialization function `to_string`, follow the order at which entires are expected to appear (there is a strong ordering expected).
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Names or Content fields are interned strings and thus showed be cached using `get_cached_string` if its desired to preserve that behavior.
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`def_operator` is the most sophisticated upfront constructor as it has multiple permutations of definitions that could be created that are not trivial to determine if valid.
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The parser is documented under `docs/Parsing.md` and `docs/Parser_Algo.md`. Extending it is more serious, but resolution of a parse for a given internal parse procedure is well documented.
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## A note on compilation and runtime generation speed
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The library is designed to be fast to compile and generate code at runtime as fast as resonable possible on a debug build.
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Its recommended that your metaprogam be compiled using a single translation unit (unity build).
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@@ -2,6 +2,8 @@
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# include "builder.hpp"
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#endif
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#pragma region Builder
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Builder builder_open( char const* path )
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{
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Builder result;
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@@ -54,3 +56,4 @@ void builder_write(Builder* builder)
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string_free(& builder->Buffer);
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}
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#pragma endregion Builder
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@@ -1,8 +1,22 @@
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#ifdef GEN_INTELLISENSE_DIRECTIVES
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# pragma once
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# include "gen.hpp"
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# include "helpers/push_ignores.inline.hpp"
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# include "components/header_start.hpp"
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# include "components/types.hpp"
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# include "components/gen/ecode.hpp"
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# include "components/gen/eoperator.hpp"
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# include "components/gen/especifier.hpp"
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# include "components/ast.hpp"
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# include "components/code_types.hpp"
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# include "components/ast_types.hpp"
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# include "components/interface.hpp"
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# include "components/inlines.hpp"
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# include "components/gen/ast_inlines.hpp"
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# include "components/header_end.hpp"
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#endif
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#pragma region Builder
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struct Builder;
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typedef struct Builder Builder;
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@@ -51,3 +65,5 @@ void builder_print_fmt( Builder& builder, char const* fmt, ...) {
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va_end( va );
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}
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#endif
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#pragma endregion Builder
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@@ -1,6 +1,18 @@
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#ifdef GEN_INTELLISENSE_DIRECTIVES
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# pragma once
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# include "../gen.hpp"
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# include "helpers/push_ignores.inline.hpp"
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# include "components/header_start.hpp"
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# include "components/types.hpp"
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# include "components/gen/ecode.hpp"
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# include "components/gen/eoperator.hpp"
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# include "components/gen/especifier.hpp"
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# include "components/ast.hpp"
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# include "components/code_types.hpp"
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# include "components/ast_types.hpp"
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# include "components/interface.hpp"
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# include "components/inlines.hpp"
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# include "components/gen/ast_inlines.hpp"
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# include "components/header_end.hpp"
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#endif
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/*
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File renamed without changes.
@@ -1,8 +1,22 @@
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#ifdef GEN_INTELLISENSE_DIRECTIVES
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# pragma once
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# include "gen.hpp"
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# include "helpers/push_ignores.inline.hpp"
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# include "components/header_start.hpp"
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# include "components/types.hpp"
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# include "components/gen/ecode.hpp"
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# include "components/gen/eoperator.hpp"
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# include "components/gen/especifier.hpp"
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# include "components/ast.hpp"
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# include "components/code_types.hpp"
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# include "components/ast_types.hpp"
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# include "components/interface.hpp"
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# include "components/inlines.hpp"
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# include "components/gen/ast_inlines.hpp"
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# include "components/header_end.hpp"
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#endif
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#pragma region Scanner
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// This is a simple file reader that reads the entire file into memory.
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// It has an extra option to skip the first few lines for undesired includes.
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// This is done so that includes can be kept in dependency and component files so that intellisense works.
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@@ -119,41 +133,53 @@ Code scan_file( char const* path )
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return untyped_str( string_to_strc(str) );
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}
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#if 0
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struct CodeFile
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CodeBody parse_file( const char* path )
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{
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using namespace Parser;
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FileContents file = file_read_contents( GlobalAllocator, true, path );
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CodeBody code = parse_global_body( { file.size, (char const*)file.data } );
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log_fmt("\nParsed: %s\n", path);
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return code;
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}
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String FilePath;
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TokArray Tokens;
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Array<ParseFailure> ParseFailures;
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Code CodeRoot;
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// The follow is basic support for light csv parsing (use it as an example)
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// Make something robust if its more serious.
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typedef struct CSV_Column CSV_Column;
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struct CSV_Column {
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CSV_Object Owner;
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Array<ADT_Node> Content;
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};
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namespace Parser
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{
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struct ParseFailure
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{
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String Reason;
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Code Node;
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};
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}
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typedef struct CSV_Columns2 CSV_Columns2;
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struct CSV_Columns2 {
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CSV_Object Owner;
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Array<ADT_Node> Col_1;
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Array<ADT_Node> Col_2;
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};
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CodeFile scan_file( char const* path )
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{
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using namespace Parser;
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CSV_Column parse_csv_one_column(AllocatorInfo allocator, char const* path) {
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char scratch_mem[kilobytes(32)];
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Arena scratch = arena_init_from_memory( scratch_mem, sizeof(scratch_mem) );
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CodeFile
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result = {};
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result.FilePath = String::make( GlobalAllocator, path );
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Code code = scan_file( path );
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result.CodeRoot = code;
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ParseContext context = parser_get_last_context();
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result.Tokens = context.Tokens;
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result.ParseFailures = context.Failures;
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file_read_contents( arena_allocator_info( & scratch), file_zero_terminate, path );
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CSV_Column result;
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csv_parse( & result.owner, scratch_mem, allocator, false );
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result.Content = csv_nodes.nodes[0].nodes;
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return result;
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}
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#endif
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CSV_Columns2 parse_csv_two_columns(AllocatorInfo allocator, char const* path) {
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char scratch_mem[kilobytes(32)];
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Arena scratch = arena_init_from_memory( scratch_mem, sizeof(scratch_mem) );
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file_read_contents( arena_allocator_info( & scratch), file_zero_terminate, path );
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CSV_Columns2 result;
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csv_parse( & result.owner, scratch_mem, allocator, false );
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result.Col_1 = csv_nodes.nodes[0].nodes;
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result.Col_2 = csv_nodes.nodes[1].nodes;
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return result;
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}
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#pragma endregion Scanner
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@@ -0,0 +1,56 @@
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#define GEN_DEFINE_LIBRARY_CODE_CONSTANTS
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#define GEN_ENFORCE_STRONG_CODE_TYPES
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#define GEN_EXPOSE_BACKEND
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#define GEN_C_LIKE_CPP 1
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#include "../project/gen.cpp"
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#include "helpers/push_ignores.inline.hpp"
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#include "helpers/helper.hpp"
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GEN_NS_BEGIN
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#include "helpers/push_container_defines.inline.hpp"
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#include "dependencies/parsing.cpp"
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#include "helpers/pop_container_defines.inline.hpp"
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GEN_NS_END
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#include "auxillary/builder.hpp"
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#include "auxillary/builder.cpp"
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#include "auxillary/scanner.hpp"
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#include "auxillary/misc.hpp"
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using namespace gen;
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constexpr char const* path_format_style = "../scripts/.clang-format";
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constexpr char const* scratch_file = "gen/scratch.hpp";
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Code format( Code code ) {
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return code_refactor_and_format(code, scratch_file, nullptr, path_format_style );
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}
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int gen_main()
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{
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CodeBody ecode = gen_ecode ( "enums/ECodeTypes.csv" );
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CodeBody eoperator = gen_eoperator ( "enums/EOperator.csv" );
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CodeBody especifier = gen_especifier( "enums/ESpecifier.csv" );
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CodeBody ast_inlines = gen_ast_inlines();
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Builder header_ecode = builder_open( "components/gen/ecode.hpp" );
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builder_print( & header_ecode, gen_component_header );
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builder_print( & header_ecode, format(ecode) );
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builder_write( & header_ecode);
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Builder header_eoperator = builder_open( "components/gen/eoperator.hpp" );
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builder_print( & header_eoperator, gen_component_header );
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builder_print( & header_eoperator, format(eoperator) );
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builder_write( & header_eoperator );
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Builder header_especifier = builder_open( "components/gen/especifier.hpp" );
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builder_print( & header_especifier, gen_component_header );
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builder_print( & header_especifier, format(especifier) );
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builder_write( & header_especifier);
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Builder header_ast_inlines = builder_open( "components/gen/ast_inlines.hpp" );
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builder_print( & header_ast_inlines, gen_component_header );
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builder_print( & header_ast_inlines, format(ast_inlines) );
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builder_write( & header_ast_inlines);
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}
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