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correctionns to gen_unreal_engine
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@ -7,7 +7,9 @@
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#include "helpers/helper.hpp"
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GEN_NS_BEGIN
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#include "helpers/push_container_defines.inline.hpp"
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#include "dependencies/parsing.cpp"
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#include "helpers/pop_container_defines.inline.hpp"
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GEN_NS_END
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#include "auxillary/builder.hpp"
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@ -52,7 +54,7 @@ global bool generate_scanner = true;
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void format_file( char const* path )
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{
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String resolved_path = String::make(GlobalAllocator, to_str(path));
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String resolved_path = String::make(GlobalAllocator, to_strc_from_c_str(path));
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String style_arg = String::make(GlobalAllocator, txt("-style=file:"));
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style_arg.append("../scripts/.clang-format ");
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@ -99,7 +101,7 @@ int gen_main()
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// gen_dep.hpp
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{
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CodeBody macros = def_body( CodeT::Global_Body );
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CodeBody macros = def_body( CT_Global_Body );
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{
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FileContents content = file_read_contents( GlobalAllocator, true, project_dir "dependencies/macros.hpp" );
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CodeBody ori_macros = parse_global_body( StrC { content.size, (char const*)content.data });
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@ -110,10 +112,9 @@ int gen_main()
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{
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switch (code->Type)
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{
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using namespace ECode;
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case Preprocess_Define:
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case CT_Preprocess_Define:
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{
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CodeDefine define = code.cast<CodeDefine>();
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CodeDefine define = cast(CodeDefine, code);
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if ( define->Name.starts_with(txt("global")) )
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{
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macros.append(parse_global_body(txt("#define global // Global variables")));
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@ -18,6 +18,8 @@
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// Precedence (highest to lowest):
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// word, namespace, regex
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// TODO(ED): THIS IS VERY OUTDATED
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// Gen Macro namespace
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// namespace GEN_, new_namespace_
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@ -14,12 +14,11 @@ foreach ( $arg in $args )
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$path_root = git rev-parse --show-toplevel
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$path_project = Join-Path $path_root project
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$path_scripts = Join-Path $path_root scripts
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$path_singlheader = Join-Path $path_root singleheader
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$path_singleheader_comp = Join-Path $path_singlheader components
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$path_unreal = Join-Path $path_root unreal_engine
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$path_helpers = Join-Path $path_scripts helpers
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$path_unreal = Join-Path $path_root gen_unreal_engine
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$path_unreal_gen = Join-Path $path_unreal gen
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$file_spec = Join-Path $path_scripts unreal.refactor
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$file_spec = Join-Path $path_unreal unreal.refactor
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# Gather the files to be formatted.
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$targetFiles = @()
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@ -37,13 +36,14 @@ $formatParams = @(
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write-host "Beginning refactor...`n"
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$refactorParams = @(
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# "-debug",
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"-debug",
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"-num=$($targetFiles.Count)"
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"-src=$($targetFiles)",
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"-spec=$($file_spec)"
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)
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& refactor $refactorParams
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$refactor = join-path $path_helpers refactor.exe
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& $refactor $refactorParams
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Write-Host "`nRefactoring complete`n`n"
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