correctionns to gen_unreal_engine

This commit is contained in:
Edward R. Gonzalez 2024-12-10 13:57:12 -05:00
parent 0046c4a223
commit e3b3882443
4 changed files with 14 additions and 11 deletions

View File

@ -7,7 +7,9 @@
#include "helpers/helper.hpp"
GEN_NS_BEGIN
#include "helpers/push_container_defines.inline.hpp"
#include "dependencies/parsing.cpp"
#include "helpers/pop_container_defines.inline.hpp"
GEN_NS_END
#include "auxillary/builder.hpp"
@ -52,7 +54,7 @@ global bool generate_scanner = true;
void format_file( char const* path )
{
String resolved_path = String::make(GlobalAllocator, to_str(path));
String resolved_path = String::make(GlobalAllocator, to_strc_from_c_str(path));
String style_arg = String::make(GlobalAllocator, txt("-style=file:"));
style_arg.append("../scripts/.clang-format ");
@ -99,7 +101,7 @@ int gen_main()
// gen_dep.hpp
{
CodeBody macros = def_body( CodeT::Global_Body );
CodeBody macros = def_body( CT_Global_Body );
{
FileContents content = file_read_contents( GlobalAllocator, true, project_dir "dependencies/macros.hpp" );
CodeBody ori_macros = parse_global_body( StrC { content.size, (char const*)content.data });
@ -110,10 +112,9 @@ int gen_main()
{
switch (code->Type)
{
using namespace ECode;
case Preprocess_Define:
case CT_Preprocess_Define:
{
CodeDefine define = code.cast<CodeDefine>();
CodeDefine define = cast(CodeDefine, code);
if ( define->Name.starts_with(txt("global")) )
{
macros.append(parse_global_body(txt("#define global // Global variables")));

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@ -18,6 +18,8 @@
// Precedence (highest to lowest):
// word, namespace, regex
// TODO(ED): THIS IS VERY OUTDATED
// Gen Macro namespace
// namespace GEN_, new_namespace_

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@ -14,12 +14,11 @@ foreach ( $arg in $args )
$path_root = git rev-parse --show-toplevel
$path_project = Join-Path $path_root project
$path_scripts = Join-Path $path_root scripts
$path_singlheader = Join-Path $path_root singleheader
$path_singleheader_comp = Join-Path $path_singlheader components
$path_unreal = Join-Path $path_root unreal_engine
$path_helpers = Join-Path $path_scripts helpers
$path_unreal = Join-Path $path_root gen_unreal_engine
$path_unreal_gen = Join-Path $path_unreal gen
$file_spec = Join-Path $path_scripts unreal.refactor
$file_spec = Join-Path $path_unreal unreal.refactor
# Gather the files to be formatted.
$targetFiles = @()
@ -37,13 +36,14 @@ $formatParams = @(
write-host "Beginning refactor...`n"
$refactorParams = @(
# "-debug",
"-debug",
"-num=$($targetFiles.Count)"
"-src=$($targetFiles)",
"-spec=$($file_spec)"
)
& refactor $refactorParams
$refactor = join-path $path_helpers refactor.exe
& $refactor $refactorParams
Write-Host "`nRefactoring complete`n`n"