Surgo/Project/Source/SurgoEditor.Target.cs

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using BuildSettingsVersion = UnrealBuildTool.BuildSettingsVersion;
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using TargetInfo = UnrealBuildTool.TargetInfo;
using TargetRules = UnrealBuildTool.TargetRules;
using TargetType = UnrealBuildTool.TargetType;
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public class SurgoEditorTarget : TargetRules
{
public SurgoEditorTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.Latest;
ExtraModuleNames.Add("Surgo");
ExtraModuleNames.Add("SurgoEditor");
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}
}