Added regen_solutions.ps1, added to update_deps.ps1: imgui/cog/steamaduio into engine
SteamAudio seems to be working fine. UE_Imgui/Cog are having some issues...
This commit is contained in:
parent
41a5dccab4
commit
1a2d8582f4
43
.editorconfig
Normal file
43
.editorconfig
Normal file
@ -0,0 +1,43 @@
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||||
root = true
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||||
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||||
[*]
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||||
charset = utf-8
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||||
indent_style = tab
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||||
indent_size = 4
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||||
tab_width = 4
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||||
trim_trailing_whitespace = false
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||||
max_line_length = 150
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||||
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||||
# MSBuild
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[*.{csproj,proj,projitems,shproj,fsproj,target,props}]
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||||
indent_style = space
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||||
indent_size = 2
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||||
|
||||
# XML config files
|
||||
[*.{config,nuspec,resx,natvis}]
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||||
indent_style = space
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||||
indent_size = 2
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||||
|
||||
[*.{h, c, hpp, cpp}]
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indent_style = tab
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||||
indent_size = 4
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||||
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[*.{ps1, psm1}]
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indent_style = tab
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indent_size = 4
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[*.md]
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indent_style = space
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indent_size = 4
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||||
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[*.{natvis, natstepfilter}]
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indent_style = tab
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||||
indent_size = 4
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||||
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||||
# Settings for Verse source files
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||||
[*.{verse,versetest}]
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||||
indent_style = space
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||||
indent_size = 4
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tab_width = 4
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max_line_length = off
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4
.gitignore
vendored
4
.gitignore
vendored
@ -1,6 +1,10 @@
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.idea
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.vs
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.vscode
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Project/.vs
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Project/Intermediate
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Project/Saved/Logs
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Project/Surgo.sln
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Project/Saved/ShaderDebugInfo
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Project/Saved/Autosaves
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Project/Saved/Config/CrashReportClient
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|
@ -18,7 +18,7 @@
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"IsLicenseeVersion": 0,
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||||
"IsPromotedBuild": 0,
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"BranchName": "UE5",
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||||
"BuildId": "3e3997fc-e486-42c7-9be0-aac4c5fe0d4b"
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||||
"BuildId": "dfcc88ea-e8aa-447f-94cf-14ba7a159c63"
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},
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"BuildProducts": [
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||||
{
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@ -4537,6 +4537,26 @@
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||||
"Path": "$(EngineDir)/Plugins/Runtime/AudioWidgets/Binaries/Win64/UnrealEditor.modules",
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"Type": "RequiredResource"
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},
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{
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"Path": "$(EngineDir)/Plugins/Runtime/DataRegistry/Binaries/Win64/UnrealEditor-DataRegistry.dll",
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"Type": "DynamicLibrary"
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},
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{
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"Path": "$(EngineDir)/Plugins/Runtime/DataRegistry/Binaries/Win64/UnrealEditor-DataRegistry.pdb",
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"Type": "SymbolFile"
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||||
},
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||||
{
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||||
"Path": "$(EngineDir)/Plugins/Runtime/DataRegistry/Binaries/Win64/UnrealEditor-DataRegistryEditor.dll",
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"Type": "DynamicLibrary"
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},
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||||
{
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"Path": "$(EngineDir)/Plugins/Runtime/DataRegistry/Binaries/Win64/UnrealEditor-DataRegistryEditor.pdb",
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"Type": "SymbolFile"
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},
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{
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"Path": "$(EngineDir)/Plugins/Runtime/DataRegistry/Binaries/Win64/UnrealEditor.modules",
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"Type": "RequiredResource"
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},
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{
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||||
"Path": "$(EngineDir)/Plugins/Runtime/Database/SQLiteCore/Binaries/Win64/UnrealEditor-SQLiteCore.dll",
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"Type": "DynamicLibrary"
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@ -4569,6 +4589,26 @@
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"Path": "$(EngineDir)/Plugins/Runtime/GameInput/Binaries/Win64/UnrealEditor.modules",
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"Type": "RequiredResource"
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},
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{
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"Path": "$(EngineDir)/Plugins/Runtime/GameplayAbilities/Binaries/Win64/UnrealEditor-GameplayAbilities.dll",
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"Type": "DynamicLibrary"
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},
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{
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"Path": "$(EngineDir)/Plugins/Runtime/GameplayAbilities/Binaries/Win64/UnrealEditor-GameplayAbilities.pdb",
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"Type": "SymbolFile"
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},
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{
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"Path": "$(EngineDir)/Plugins/Runtime/GameplayAbilities/Binaries/Win64/UnrealEditor-GameplayAbilitiesEditor.dll",
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"Type": "DynamicLibrary"
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},
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{
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"Path": "$(EngineDir)/Plugins/Runtime/GameplayAbilities/Binaries/Win64/UnrealEditor-GameplayAbilitiesEditor.pdb",
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"Type": "SymbolFile"
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},
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{
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"Path": "$(EngineDir)/Plugins/Runtime/GameplayAbilities/Binaries/Win64/UnrealEditor.modules",
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"Type": "RequiredResource"
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},
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||||
{
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"Path": "$(EngineDir)/Plugins/Runtime/GeometryProcessing/Binaries/Win64/UnrealEditor-DynamicMesh.dll",
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"Type": "DynamicLibrary"
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@ -4897,6 +4937,26 @@
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"Path": "$(EngineDir)/Plugins/Runtime/Spatialization/Binaries/Win64/UnrealEditor.modules",
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"Type": "RequiredResource"
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},
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{
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"Path": "$(EngineDir)/Plugins/Runtime/Steam/SteamAudio/Binaries/Win64/UnrealEditor-SteamAudio.dll",
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"Type": "DynamicLibrary"
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},
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{
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"Path": "$(EngineDir)/Plugins/Runtime/Steam/SteamAudio/Binaries/Win64/UnrealEditor-SteamAudio.pdb",
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"Type": "SymbolFile"
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},
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{
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"Path": "$(EngineDir)/Plugins/Runtime/Steam/SteamAudio/Binaries/Win64/UnrealEditor-SteamAudioEditor.dll",
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"Type": "DynamicLibrary"
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},
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{
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"Path": "$(EngineDir)/Plugins/Runtime/Steam/SteamAudio/Binaries/Win64/UnrealEditor-SteamAudioEditor.pdb",
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"Type": "SymbolFile"
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},
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{
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"Path": "$(EngineDir)/Plugins/Runtime/Steam/SteamAudio/Binaries/Win64/UnrealEditor.modules",
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"Type": "RequiredResource"
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},
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{
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"Path": "$(EngineDir)/Plugins/Runtime/Steam/SteamController/Binaries/Win64/UnrealEditor-SteamController.dll",
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"Type": "DynamicLibrary"
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@ -5009,6 +5069,118 @@
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"Path": "$(EngineDir)/Plugins/Slate/SlateScripting/Binaries/Win64/UnrealEditor.modules",
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"Type": "RequiredResource"
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},
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{
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"Path": "$(EngineDir)/Plugins/Surgo/CogAI/Binaries/Win64/UnrealEditor-CogAI.dll",
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"Type": "DynamicLibrary"
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},
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{
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"Path": "$(EngineDir)/Plugins/Surgo/CogAI/Binaries/Win64/UnrealEditor-CogAI.pdb",
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"Type": "SymbolFile"
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},
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{
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"Path": "$(EngineDir)/Plugins/Surgo/CogAI/Binaries/Win64/UnrealEditor.modules",
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"Type": "RequiredResource"
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},
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{
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"Path": "$(EngineDir)/Plugins/Surgo/CogAbility/Binaries/Win64/UnrealEditor-CogAbility.dll",
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"Type": "DynamicLibrary"
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},
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{
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"Path": "$(EngineDir)/Plugins/Surgo/CogAbility/Binaries/Win64/UnrealEditor-CogAbility.pdb",
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"Type": "SymbolFile"
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},
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{
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"Path": "$(EngineDir)/Plugins/Surgo/CogAbility/Binaries/Win64/UnrealEditor.modules",
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"Type": "RequiredResource"
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},
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{
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"Path": "$(EngineDir)/Plugins/Surgo/CogAll/Binaries/Win64/UnrealEditor-CogAll.dll",
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"Type": "DynamicLibrary"
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},
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{
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"Path": "$(EngineDir)/Plugins/Surgo/CogAll/Binaries/Win64/UnrealEditor-CogAll.pdb",
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"Type": "SymbolFile"
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},
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{
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"Path": "$(EngineDir)/Plugins/Surgo/CogAll/Binaries/Win64/UnrealEditor.modules",
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"Type": "RequiredResource"
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},
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{
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"Path": "$(EngineDir)/Plugins/Surgo/CogInput/Binaries/Win64/UnrealEditor-CogInput.dll",
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"Type": "DynamicLibrary"
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},
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{
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"Path": "$(EngineDir)/Plugins/Surgo/CogInput/Binaries/Win64/UnrealEditor-CogInput.pdb",
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"Type": "SymbolFile"
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},
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{
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"Path": "$(EngineDir)/Plugins/Surgo/CogInput/Binaries/Win64/UnrealEditor.modules",
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"Type": "RequiredResource"
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},
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{
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"Path": "$(EngineDir)/Plugins/Surgo/Cog/Binaries/Win64/UnrealEditor-CogCommon.dll",
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"Type": "DynamicLibrary"
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},
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{
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"Path": "$(EngineDir)/Plugins/Surgo/Cog/Binaries/Win64/UnrealEditor-CogCommon.pdb",
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"Type": "SymbolFile"
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},
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{
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"Path": "$(EngineDir)/Plugins/Surgo/Cog/Binaries/Win64/UnrealEditor-CogDebug.dll",
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"Type": "DynamicLibrary"
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},
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{
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"Path": "$(EngineDir)/Plugins/Surgo/Cog/Binaries/Win64/UnrealEditor-CogDebug.pdb",
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"Type": "SymbolFile"
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},
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{
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"Path": "$(EngineDir)/Plugins/Surgo/Cog/Binaries/Win64/UnrealEditor-CogDebugEditor.dll",
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"Type": "DynamicLibrary"
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},
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{
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"Path": "$(EngineDir)/Plugins/Surgo/Cog/Binaries/Win64/UnrealEditor-CogDebugEditor.pdb",
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"Type": "SymbolFile"
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},
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{
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"Path": "$(EngineDir)/Plugins/Surgo/Cog/Binaries/Win64/UnrealEditor-CogEngine.dll",
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"Type": "DynamicLibrary"
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},
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{
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"Path": "$(EngineDir)/Plugins/Surgo/Cog/Binaries/Win64/UnrealEditor-CogEngine.pdb",
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"Type": "SymbolFile"
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},
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{
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"Path": "$(EngineDir)/Plugins/Surgo/Cog/Binaries/Win64/UnrealEditor-CogImgui.dll",
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"Type": "DynamicLibrary"
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},
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{
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"Path": "$(EngineDir)/Plugins/Surgo/Cog/Binaries/Win64/UnrealEditor-CogImgui.pdb",
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"Type": "SymbolFile"
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},
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{
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"Path": "$(EngineDir)/Plugins/Surgo/Cog/Binaries/Win64/UnrealEditor-CogWindow.dll",
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"Type": "DynamicLibrary"
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},
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{
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"Path": "$(EngineDir)/Plugins/Surgo/Cog/Binaries/Win64/UnrealEditor-CogWindow.pdb",
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"Type": "SymbolFile"
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},
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{
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"Path": "$(EngineDir)/Plugins/Surgo/Cog/Binaries/Win64/UnrealEditor.modules",
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"Type": "RequiredResource"
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},
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{
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||||
"Path": "$(EngineDir)/Plugins/Surgo/UE_ImGui/Binaries/Win64/UnrealEditor-UE_ImGui.dll",
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"Type": "DynamicLibrary"
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||||
},
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||||
{
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||||
"Path": "$(EngineDir)/Plugins/Surgo/UE_ImGui/Binaries/Win64/UnrealEditor-UE_ImGui.pdb",
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||||
"Type": "SymbolFile"
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||||
},
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||||
{
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||||
"Path": "$(EngineDir)/Plugins/Surgo/UE_ImGui/Binaries/Win64/UnrealEditor.modules",
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||||
"Type": "RequiredResource"
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||||
},
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||||
{
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||||
"Path": "$(EngineDir)/Plugins/VirtualProduction/Takes/Binaries/Win64/UnrealEditor-CacheTrackRecorder.dll",
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||||
"Type": "DynamicLibrary"
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||||
@ -28323,6 +28495,10 @@
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"Path": "$(EngineDir)/Plugins/Runtime/AudioWidgets/AudioWidgets.uplugin",
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||||
"Type": "UFS"
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||||
},
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||||
{
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||||
"Path": "$(EngineDir)/Plugins/Runtime/DataRegistry/DataRegistry.uplugin",
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||||
"Type": "UFS"
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||||
},
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||||
{
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||||
"Path": "$(EngineDir)/Plugins/Runtime/Database/SQLiteCore/SQLiteCore.uplugin",
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||||
"Type": "UFS"
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||||
@ -28331,6 +28507,10 @@
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"Path": "$(EngineDir)/Plugins/Runtime/GameInput/GameInput.uplugin",
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"Type": "UFS"
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||||
},
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||||
{
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||||
"Path": "$(EngineDir)/Plugins/Runtime/GameplayAbilities/GameplayAbilities.uplugin",
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||||
"Type": "UFS"
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||||
},
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||||
{
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||||
"Path": "$(EngineDir)/Plugins/Runtime/GeometryProcessing/GeometryProcessing.uplugin",
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"Type": "UFS"
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@ -28387,6 +28567,22 @@
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"Path": "$(EngineDir)/Plugins/Runtime/Spatialization/Spatialization.uplugin",
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"Type": "UFS"
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||||
},
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{
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||||
"Path": "$(EngineDir)/Plugins/Runtime/Steam/SteamAudio/Source/SteamAudioSDK/lib/windows-x64/GPUUtilities.dll",
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"Type": "NonUFS"
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||||
},
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{
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"Path": "$(EngineDir)/Plugins/Runtime/Steam/SteamAudio/Source/SteamAudioSDK/lib/windows-x64/TrueAudioNext.dll",
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||||
"Type": "NonUFS"
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||||
},
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||||
{
|
||||
"Path": "$(EngineDir)/Plugins/Runtime/Steam/SteamAudio/Source/SteamAudioSDK/lib/windows-x64/phonon.dll",
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"Type": "NonUFS"
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},
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{
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"Path": "$(EngineDir)/Plugins/Runtime/Steam/SteamAudio/SteamAudio.uplugin",
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"Type": "UFS"
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},
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{
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"Path": "$(EngineDir)/Plugins/Runtime/Steam/SteamController/SteamController.uplugin",
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"Type": "UFS"
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@ -28419,6 +28615,30 @@
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"Path": "$(EngineDir)/Plugins/Slate/SlateScripting/SlateScripting.uplugin",
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"Type": "UFS"
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},
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{
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"Path": "$(EngineDir)/Plugins/Surgo/CogAI/CogAI.uplugin",
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"Type": "UFS"
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},
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{
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"Path": "$(EngineDir)/Plugins/Surgo/CogAbility/CogAbility.uplugin",
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"Type": "UFS"
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||||
},
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{
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"Path": "$(EngineDir)/Plugins/Surgo/CogAll/CogAll.uplugin",
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"Type": "UFS"
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},
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{
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"Path": "$(EngineDir)/Plugins/Surgo/CogInput/CogInput.uplugin",
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"Type": "UFS"
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},
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{
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"Path": "$(EngineDir)/Plugins/Surgo/Cog/Cog.uplugin",
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"Type": "UFS"
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},
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{
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"Path": "$(EngineDir)/Plugins/Surgo/UE_ImGui/UE_ImGui.uplugin",
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"Type": "UFS"
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},
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{
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"Path": "$(EngineDir)/Plugins/VirtualProduction/Takes/Takes.uplugin",
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"Type": "UFS"
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"AudioWidgets",
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"BlueprintMaterialTextureNodes",
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"CodeView",
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"Cog",
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"CogAI",
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"CogAbility",
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"CogAll",
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"CogInput",
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"ConcertMain",
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"ConcertSyncClient",
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"ConcertSyncCore",
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@ -28440,10 +28665,12 @@
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"ContentBrowserAssetDataSource",
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"ContentBrowserClassDataSource",
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"ContentBrowserFileDataSource",
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"DataRegistry",
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"EngineAssetDefinitions",
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"EnhancedInput",
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"GameInput",
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"GameInputWindows",
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"GameplayAbilities",
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"GameplayTagsEditor",
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"GeometryProcessing",
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"InputDebugging",
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@ -28485,11 +28712,13 @@
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"SoundMod",
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"SoundUtilities",
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"Spatialization",
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"SteamAudio",
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"SteamController",
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"SteamShared",
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||||
"StructUtils",
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||||
"Takes",
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||||
"TextureFormatOodle",
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||||
"UE_ImGui",
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"VariantManager",
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"VariantManagerContent",
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"WaveTable",
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{
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"BuildId": "3e3997fc-e486-42c7-9be0-aac4c5fe0d4b",
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||||
"BuildId": "dfcc88ea-e8aa-447f-94cf-14ba7a159c63",
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||||
"Modules":
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{
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"Surgo": "UnrealEditor-Surgo.dll",
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Before Width: | Height: | Size: 59 KiB After Width: | Height: | Size: 130 B |
3
Project/Saved/Config/ConsoleHistory.ini
Normal file
3
Project/Saved/Config/ConsoleHistory.ini
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[ConsoleHistory]
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||||
History=Cog.ToggleInput
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||||
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@ -1,7 +0,0 @@
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[CrashReportClient]
|
||||
bHideLogFilesOption=false
|
||||
bIsAllowedToCloseWithoutSending=true
|
||||
CrashConfigPurgeDays=2
|
||||
Stall.RecordDump=false
|
||||
Ensure.RecordDump=true
|
||||
|
@ -1,7 +0,0 @@
|
||||
[CrashReportClient]
|
||||
bHideLogFilesOption=false
|
||||
bIsAllowedToCloseWithoutSending=true
|
||||
CrashConfigPurgeDays=2
|
||||
Stall.RecordDump=false
|
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Ensure.RecordDump=true
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||||
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@ -1,7 +0,0 @@
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||||
[CrashReportClient]
|
||||
bHideLogFilesOption=false
|
||||
bIsAllowedToCloseWithoutSending=true
|
||||
CrashConfigPurgeDays=2
|
||||
Stall.RecordDump=false
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||||
Ensure.RecordDump=true
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||||
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@ -1,7 +0,0 @@
|
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[CrashReportClient]
|
||||
bHideLogFilesOption=false
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||||
bIsAllowedToCloseWithoutSending=true
|
||||
CrashConfigPurgeDays=2
|
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Stall.RecordDump=false
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Ensure.RecordDump=true
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File diff suppressed because one or more lines are too long
@ -1,3 +1,7 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Configuration xmlns="https://www.unrealengine.com/BuildConfiguration">
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<BuildConfiguration>
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||||
<bAllowUBAExecutor>true</bAllowUBAExecutor>
|
||||
<bAllowUBALocalExecuter>true</bAllowUBALocalExecuter>
|
||||
</BuildConfiguration>
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||||
</Configuration>
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||||
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@ -9,5 +9,7 @@ public class SurgoTarget : TargetRules
|
||||
{
|
||||
Type = TargetType.Game;
|
||||
DefaultBuildSettings = BuildSettingsVersion.Latest;
|
||||
|
||||
ExtraModuleNames.Add("Surgo");
|
||||
}
|
||||
}
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@ -14,7 +14,9 @@ public class Surgo : ModuleRules
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||||
});
|
||||
PrivateDependencyModuleNames.AddRange(new string[] {
|
||||
"Core",
|
||||
});
|
||||
});
|
||||
#endregion Engine
|
||||
|
||||
PublicIncludePathModuleNames.Add("Surgo");
|
||||
}
|
||||
}
|
||||
|
@ -10,5 +10,8 @@ public class SurgoEditorTarget : TargetRules
|
||||
Type = TargetType.Editor;
|
||||
|
||||
DefaultBuildSettings = BuildSettingsVersion.Latest;
|
||||
|
||||
ExtraModuleNames.Add("Surgo");
|
||||
ExtraModuleNames.Add("SurgoEditor");
|
||||
}
|
||||
}
|
||||
|
@ -11,7 +11,9 @@ public class SurgoEditor : ModuleRules
|
||||
});
|
||||
PrivateDependencyModuleNames.AddRange(new string[] {
|
||||
"Core",
|
||||
});
|
||||
#endregion Engine
|
||||
});
|
||||
#endregion Engine
|
||||
|
||||
PublicIncludePathModuleNames.Add("Surgo");
|
||||
}
|
||||
}
|
||||
|
@ -10,4 +10,4 @@ void FSurgoEditorModule::StartupModule()
|
||||
void FSurgoEditorModule::ShutdownModule()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -257,6 +257,34 @@
|
||||
{
|
||||
"Name": "ModelViewViewModel",
|
||||
"Enabled": true
|
||||
},
|
||||
{
|
||||
"Name": "SteamAudio",
|
||||
"Enabled": true
|
||||
},
|
||||
{
|
||||
"Name": "UE_ImGui",
|
||||
"Enabled": true
|
||||
},
|
||||
{
|
||||
"Name": "Cog",
|
||||
"Enabled": true
|
||||
},
|
||||
{
|
||||
"Name": "CogAbility",
|
||||
"Enabled": true
|
||||
},
|
||||
{
|
||||
"Name": "CogAI",
|
||||
"Enabled": true
|
||||
},
|
||||
{
|
||||
"Name": "CogAll",
|
||||
"Enabled": true
|
||||
},
|
||||
{
|
||||
"Name": "CogInput",
|
||||
"Enabled": true
|
||||
}
|
||||
],
|
||||
"TargetPlatforms": [
|
||||
|
2
UE
2
UE
@ -1 +1 @@
|
||||
Subproject commit e5036d7515a3e1c7dabf3b2bee82a46a7bb31015
|
||||
Subproject commit 1122347e64530d380353e3045fc12709691e59fe
|
51
scripts/helpers/misc.ps1
Normal file
51
scripts/helpers/misc.ps1
Normal file
@ -0,0 +1,51 @@
|
||||
# Not a standalone script meant to be used at minimum with update_deps.ps1 in Surgo/Scripts.
|
||||
|
||||
$path_system_details = join-path $path_scripts 'system_details.ini'
|
||||
if ( test-path $path_system_details ) {
|
||||
$iniContent = Get-IniContent $path_system_details
|
||||
$CoreCount_Physical = $iniContent["CPU"]["PhysicalCores"]
|
||||
$CoreCount_Logical = $iniContent["CPU"]["LogicalCores"]
|
||||
}
|
||||
elseif ( $IsWindows ) {
|
||||
$CPU_Info = Get-CimInstance –ClassName Win32_Processor | Select-Object -Property NumberOfCores, NumberOfLogicalProcessors
|
||||
$CoreCount_Physical, $CoreCount_Logical = $CPU_Info.NumberOfCores, $CPU_Info.NumberOfLogicalProcessors
|
||||
|
||||
new-item -path $path_system_details -ItemType File
|
||||
"[CPU]" | Out-File $path_system_details
|
||||
"PhysicalCores=$CoreCount_Physical" | Out-File $path_system_details -Append
|
||||
"LogicalCores=$CoreCount_Logical" | Out-File $path_system_details -Append
|
||||
}
|
||||
write-host "Core Count - Physical: $CoreCount_Physical Logical: $CoreCount_Logical"
|
||||
|
||||
function invoke-git {
|
||||
param (
|
||||
$command
|
||||
)
|
||||
write-host $command
|
||||
& git @command
|
||||
# 2>&1 | ForEach-Object {
|
||||
# $color = 'Cyan'
|
||||
# switch ($_){
|
||||
# { $_ -match "error" } { $color = 'Red' ; break }
|
||||
# { $_ -match "warning" } { $color = 'Yellow' ; break }
|
||||
# }
|
||||
# Write-Host "`t $_" -ForegroundColor $color
|
||||
# }
|
||||
}
|
||||
|
||||
function verify-git { param( $path )
|
||||
return test-path (join-path $path '.git')
|
||||
}
|
||||
|
||||
function verify-path { param( $path )
|
||||
if (test-path $path) {return $true}
|
||||
|
||||
new-item -ItemType Directory -Path $path
|
||||
return $false
|
||||
}
|
||||
|
||||
|
||||
function grab-zip { param( $url, $path_file, $path_dst )
|
||||
Invoke-WebRequest -Uri $url -OutFile $path_file
|
||||
Expand-Archive -Path $path_file -DestinationPath $path_dst
|
||||
}
|
28
scripts/regen_solutions.ps1
Normal file
28
scripts/regen_solutions.ps1
Normal file
@ -0,0 +1,28 @@
|
||||
Clear-Host
|
||||
|
||||
$path_scripts = $PSScriptRoot
|
||||
$path_helpers = join-path $path_scripts 'helpers'
|
||||
$path_root = split-path -Parent -Path $path_scripts
|
||||
$path_ue = join-path $path_root 'UE'
|
||||
$path_project = join-path $path_root 'Project'
|
||||
|
||||
$surgo_uproject = join-path $path_project 'Surgo.uproject'
|
||||
|
||||
$UBT = join-path $path_ue 'Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe'
|
||||
|
||||
$fubt_project = '-project'
|
||||
$fubt_projectfiles = '-projectfiles'
|
||||
$fubt_game = '-game'
|
||||
$fubt_engine = '-engine'
|
||||
$fubt_progress = '-progress'
|
||||
|
||||
$GenerateProjectFiles = join-path $path_ue 'GenerateProjectFiles.bat'
|
||||
& $GenerateProjectFiles
|
||||
|
||||
$ubt_args = @()
|
||||
$ubt_args += $fubt_projectfiles
|
||||
$ubt_args += "$fubt_project=$surgo_uproject"
|
||||
$ubt_args += $fubt_game
|
||||
$ubt_args += $fubt_engine
|
||||
$ubt_args += $fubt_progress
|
||||
& $UBT $ubt_args
|
@ -1,36 +1,18 @@
|
||||
clear-host
|
||||
|
||||
$path_scripts = $PSScriptRoot
|
||||
$path_scripts = $PSScriptRoot
|
||||
$path_helpers = join-path $path_scripts 'helpers'
|
||||
$path_root = split-path -Parent -Path $path_scripts
|
||||
|
||||
$ini_parser = join-path $PSScriptRoot 'helpers/ini.ps1'
|
||||
$ini_parser = join-path $path_helpers 'ini.ps1'
|
||||
. $ini_parser
|
||||
write-host 'ini.ps1 imported'
|
||||
|
||||
$path_system_details = join-path $path_scripts 'system_details.ini'
|
||||
if ( test-path $path_system_details ) {
|
||||
$iniContent = Get-IniContent $path_system_details
|
||||
$CoreCount_Physical = $iniContent["CPU"]["PhysicalCores"]
|
||||
$CoreCount_Logical = $iniContent["CPU"]["LogicalCores"]
|
||||
}
|
||||
elseif ( $IsWindows ) {
|
||||
$CPU_Info = Get-CimInstance –ClassName Win32_Processor | Select-Object -Property NumberOfCores, NumberOfLogicalProcessors
|
||||
$CoreCount_Physical, $CoreCount_Logical = $CPU_Info.NumberOfCores, $CPU_Info.NumberOfLogicalProcessors
|
||||
$misc = join-path $path_helpers 'misc.ps1'
|
||||
. $misc
|
||||
write-host 'misc.ps1 imported'
|
||||
|
||||
new-item -path $path_system_details -ItemType File
|
||||
"[CPU]" | Out-File $path_system_details
|
||||
"PhysicalCores=$CoreCount_Physical" | Out-File $path_system_details -Append
|
||||
"LogicalCores=$CoreCount_Logical" | Out-File $path_system_details -Append
|
||||
}
|
||||
write-host "Core Count - Physical: $CoreCount_Physical Logical: $CoreCount_Logical"
|
||||
|
||||
$path_ue = join-path $path_root 'UE'
|
||||
$path_ue_git = join-path $path_ue 'git'
|
||||
$ue_repo_url = 'https://github.com/EpicGames/UnrealEngine.git'
|
||||
$ue_branch_5_4 = '5.4'
|
||||
$ue_branch_release = 'release'
|
||||
$ue_branch_main = 'ue5-main'
|
||||
$ue_origin_offical = 'EpicGames'
|
||||
$path_ue = join-path $path_root 'UE'
|
||||
|
||||
$git_commit_depth = 1
|
||||
|
||||
@ -44,43 +26,38 @@ $flag_recursive = '--recursive'
|
||||
$flag_shallow_submodules = '--shallow-submodules'
|
||||
$flag_single_branch = '--single-branch'
|
||||
|
||||
if ((test-path $path_ue) -eq $false)
|
||||
{
|
||||
if ((test-path $path_ue) -eq $false) {
|
||||
new-item -Type Directory $path_ue
|
||||
}
|
||||
|
||||
push-location $path_ue
|
||||
write-host
|
||||
|
||||
function invoke-git {
|
||||
param (
|
||||
$command
|
||||
)
|
||||
write-host $command
|
||||
& git @command
|
||||
# 2>&1 | ForEach-Object {
|
||||
# $color = 'Cyan'
|
||||
# switch ($_){
|
||||
# { $_ -match "error" } { $color = 'Red' ; break }
|
||||
# { $_ -match "warning" } { $color = 'Yellow' ; break }
|
||||
# }
|
||||
# Write-Host "`t $_" -ForegroundColor $color
|
||||
# }
|
||||
}
|
||||
|
||||
$path_ue_git = join-path $path_ue '.git'
|
||||
# If its a clean project, need to do first-time setup
|
||||
if ((test-path $path_ue_git) -eq $false)
|
||||
{
|
||||
$clone_5_4 = @()
|
||||
$clone_5_4 += 'clone'
|
||||
$clone_5_4 += $flag_progress
|
||||
$clone_5_4 += @($flag_origin, $ue_origin_offical)
|
||||
$clone_5_4 += @($flag_branch, $ue_branch_5_4)
|
||||
$clone_5_4 += $ue_repo_url
|
||||
$clone_5_4 += @($flag_commit_depth, $git_commit_depth)
|
||||
$clone_5_4 += $flag_single_branch
|
||||
$clone_5_4 += @($flag_jobs, $CoreCount_Physical)
|
||||
$clone_5_4 += $flag_shallow_submodules
|
||||
$clone_5_4 += $path_ue
|
||||
invoke-git $clone_5_4
|
||||
write-host 'UE not found, pulling...'
|
||||
|
||||
$url_ue_repo = 'https://github.com/EpicGames/UnrealEngine.git'
|
||||
$ue_branch_5_3 = '5.3'
|
||||
$ue_branch_5_4 = '5.4'
|
||||
$ue_branch_release = 'release'
|
||||
$ue_branch_main = 'ue5-main'
|
||||
$ue_origin_offical = 'EpicGames'
|
||||
|
||||
$clone_ue = @()
|
||||
$clone_ue += 'clone'
|
||||
$clone_ue += $flag_progress
|
||||
$clone_ue += @($flag_origin, $ue_origin_offical)
|
||||
$clone_ue += @($flag_branch, $ue_branch_5_4)
|
||||
$clone_ue += $url_ue_repo
|
||||
$clone_ue += @($flag_commit_depth, $git_commit_depth)
|
||||
$clone_ue += $flag_single_branch
|
||||
$clone_ue += @($flag_jobs, $CoreCount_Physical)
|
||||
$clone_ue += $flag_shallow_submodules
|
||||
$clone_ue += $path_ue
|
||||
invoke-git $clone_ue
|
||||
|
||||
$init_submodules = @()
|
||||
$init_submodules += 'submodule'
|
||||
@ -91,128 +68,260 @@ if ((test-path $path_ue_git) -eq $false)
|
||||
$init_submodules += @($flag_jobs, $CoreCount_Physical)
|
||||
$init_submodules += $flag_single_branch
|
||||
invoke-git $init_submodules
|
||||
|
||||
write-host "UE repo updated`n"
|
||||
}
|
||||
else {
|
||||
write-host "Found existing UE repo, manage manually for updates`n"
|
||||
}
|
||||
|
||||
$fgitdep_cache = '--cache'
|
||||
$fgitdep_dryrun = '--dry-run'
|
||||
$fgitdep_include = '--include'
|
||||
$fgitdep_exclude = '--exclude'
|
||||
$fgitdep_no_cache = '--no-cache'
|
||||
$path_gitdeps_cache = "C:/dev/epic/GitDeps"
|
||||
function Process-UnrealDeps
|
||||
{
|
||||
write-host 'Processing Unreal Deps...'
|
||||
|
||||
$ue_module_Avalanche = 'Engine/Plugins/Editor/Avalanche'
|
||||
$ue_module_Harmonix = 'Engine/Plugins/Experimental/Harmonix'
|
||||
$ue_module_GooglePAD = 'Engine/Plugins/Experimental/GooglePAD'
|
||||
$ue_module_StormSyncAvalancheBridge = 'Engine/Plugins/Experimental/StormSyncAvalancheBridge'
|
||||
$ue_module_OnlineSubsystemFacebook = 'Engine/Plugins/Online/OnlineSubsystemFacebook'
|
||||
$ue_module_OnlineSubsystemGoogle = 'Engine/Plugins/Online/OnlineSubsystemGoogle'
|
||||
$fgitdep_cache = '--cache'
|
||||
$fgitdep_dryrun = '--dry-runhttps://github.com/EpicGames/UnrealEngine/tree/5.3'
|
||||
$fgitdep_include = '--include'
|
||||
$fgitdep_exclude = '--exclude'
|
||||
$fgitdep_no_cache = '--no-cache'
|
||||
$path_gitdeps_cache = "C:/dev/epic/GitDeps"
|
||||
|
||||
$exclude_list = @()
|
||||
$exclude_list += 'WinRT'
|
||||
$exclude_list += 'Mac'
|
||||
$exclude_list += 'MacOSX'
|
||||
$exclude_list += 'osx'
|
||||
$exclude_list += 'osx64'
|
||||
$exclude_list += 'osx32'
|
||||
$exclude_list += 'Android'
|
||||
$exclude_list += 'IOS'
|
||||
$exclude_list += 'TVOS'
|
||||
$exclude_list += 'HTML5'
|
||||
$exclude_list += 'PS4'
|
||||
$exclude_list += 'XboxOne'
|
||||
$exclude_list += 'Switch'
|
||||
$exclude_list += 'Dingo'
|
||||
$exclude_list += 'GoogleVR'
|
||||
$exclude_list += 'LeapMotion'
|
||||
$exclude_list += 'HoloLens'
|
||||
$ue_plugin_Avalanche = 'Engine/Plugins/Editor/Avalanche'
|
||||
$ue_plugin_Harmonix = 'Engine/Plugins/Experimental/Harmonix'
|
||||
$ue_plugin_StormSyncAvalancheBridge = 'Engine/Plugins/Experimental/StormSyncAvalancheBridge'
|
||||
$ue_plugin_OnlineSubsystemFacebook = 'Engine/Plugins/Online/OnlineSubsystemFacebook'
|
||||
$ue_plugin_OnlineSubsystemGoogle = 'Engine/Plugins/Online/OnlineSubsystemGoogle'
|
||||
$ue_plugin_GooglePAD = 'Engine/Plugins/Runtime/GooglePAD'
|
||||
|
||||
# $exclude_list += 'Engine/Plugins/Editor/DisplayClusterLaunch'
|
||||
$exclude_list = @()
|
||||
$exclude_list += 'WinRT'
|
||||
$exclude_list += 'Mac'
|
||||
$exclude_list += 'MacOSX'
|
||||
$exclude_list += 'osx'
|
||||
$exclude_list += 'osx64'
|
||||
$exclude_list += 'osx32'
|
||||
$exclude_list += 'Android'
|
||||
$exclude_list += 'IOS'
|
||||
$exclude_list += 'TVOS'
|
||||
$exclude_list += 'HTML5'
|
||||
$exclude_list += 'PS4'
|
||||
$exclude_list += 'XboxOne'
|
||||
$exclude_list += 'Switch'
|
||||
$exclude_list += 'Dingo'
|
||||
$exclude_list += 'GoogleVR'
|
||||
$exclude_list += 'LeapMotion'
|
||||
$exclude_list += 'HoloLens'
|
||||
|
||||
# $exlcude_list += 'Engine/Plugins/Experimental/AR'
|
||||
$exclude_list += $ue_module_Avalanche
|
||||
$exclude_list += $ue_module_Harmonix
|
||||
$exclude_list += $ue_module_GooglePAD
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/LiveLinkOvernDisplay'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/MeshModelingToolset'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/Mutable'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/ResonanceAudio'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/OpenCV'
|
||||
$exclude_list += $ue_module_StormSyncAvalancheBridge
|
||||
$exclude_list += $ue_plugin_Avalanche
|
||||
$exclude_list += $ue_plugin_Harmonix
|
||||
$exclude_list += $ue_plugin_GooglePAD
|
||||
$exclude_list += $ue_plugin_StormSyncAvalancheBridge
|
||||
|
||||
# $exclude_list += 'Engine/Plugins/Runtime/nDisplay'
|
||||
# $exclude_list += 'Engine/Plugins/Runtime/nDisplayModularFeatures'
|
||||
$exclude_list += $ue_plugin_OnlineSubsystemFacebook
|
||||
$exclude_list += $ue_plugin_OnlineSubsystemGoogle
|
||||
|
||||
# $exclude_list += 'Engine/Source/Thirdparty/CEF3'
|
||||
$setup_args = @()
|
||||
foreach ($entry in $exclude_list) {
|
||||
$setup_args += "$fgitdep_exclude=$entry"
|
||||
|
||||
# $exclude_list += 'Engine/Plugins/Runtime/LiveLinkOvernDisplay'
|
||||
if (verify-path $entry) {
|
||||
remove-item $entry -Recurse
|
||||
}
|
||||
}
|
||||
$setup_args += "$fgitdep_cache=$path_gitdeps_cache"
|
||||
# $setup_args += $fgitdep_dryrun
|
||||
|
||||
# LiveLinkXR is in here...
|
||||
# $exclude_list += 'VirtualProduction'
|
||||
# $exclude_list += 'VirtualProductionUtilities'
|
||||
$path_setup_log = 'setup_log.txt'
|
||||
& .\Setup.bat $setup_args
|
||||
# $output = Start-Process -FilePath "cmd.exe" -ArgumentList "/c .\Setup.bat $setup_args" -Wait -PassThru -NoNewWindow -RedirectStandardOutput $path_setup_log
|
||||
|
||||
# $exclude_list += 'Engine/Plugins/VirtualProduction'
|
||||
$path_templates = join-path $path_ue 'Templates'
|
||||
remove-item $path_templates -Recurse
|
||||
'Deleted UE templates (grab them manually if want)'
|
||||
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/CameraCalibration'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/CameraCalibrationCore'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/CompositePlane'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/DataCharts'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/DMX'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/EpicStageApp'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/ICVFX'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/ICVFXTesting'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/LedWallCalibration'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/LensComponent'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/LevelSnapshots'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/LiveLinkCamera'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/LiveLinkFreeD'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/LiveLinkInputDevice'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/LiveLinkInputLens'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/LiveLinkMasterLockit'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/LiveLinkPrestonMDR'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/LiveLinkVRPN'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/LiveLinkXR'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/MultiUserTakes'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/RemoteControl'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/RemoteControlInterception'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/RemoteControlProtocolIDMX'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/RemoteControlProtocolIMIDI'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/RemoteControlProtocolIOSC'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/RemoteControlWebInterface'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/Rivermax'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/SequencePlaylists'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/StageMonitoring'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/Switchboard'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/Takes'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/TextureShare'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/TimedDataMonitor'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/VirtualCamera'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/VirtualCameraCore'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/VPRoles'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProduction/VPSettings'
|
||||
# $exclude_list += 'Engine/Plugins/Experimental/VirtualProductionUtilities'
|
||||
|
||||
$exclude_list += $ue_module_OnlineSubsystemFacebook
|
||||
$exclude_list += $ue_module_OnlineSubsystemGoogle
|
||||
|
||||
$setup_args = @()
|
||||
foreach ($entry in $exclude_list) {
|
||||
$setup_args += "$fgitdep_exclude=$entry"
|
||||
# remove-item $entry -Recurse
|
||||
write-host "Finished processing unreal deps`n"
|
||||
}
|
||||
$setup_args += "$fgitdep_cache=$path_gitdeps_cache"
|
||||
# $setup_args += $fgitdep_dryrun
|
||||
Process-UnrealDeps
|
||||
|
||||
$ue_plugins_surgo = join-path $path_ue 'Engine\Plugins\Surgo'
|
||||
verify-path $ue_plugins_surgo
|
||||
|
||||
$path_setup_log = 'setup_log.txt'
|
||||
& .\Setup.bat $setup_args
|
||||
# $output = Start-Process -FilePath "cmd.exe" -ArgumentList "/c .\Setup.bat $setup_args" -Wait -PassThru -NoNewWindow -RedirectStandardOutput $path_setup_log
|
||||
function setup-fmod
|
||||
{
|
||||
$ue_module_FMODStudio = join-path $path_ue '\Engine\Plugins\FMODStudio'
|
||||
$ue_module_FMODStudioNiagara = join-path $path_ue '\Engine\Plugins\FMODStudioNiagara'
|
||||
|
||||
$url_fmod = 'https://github.com/fmod/fmod-for-unreal.git'
|
||||
|
||||
$clone_repo = @()
|
||||
$clone_repo += 'clone'
|
||||
$clone_repo += $flag_progress
|
||||
$clone_repo += @($flag_origin, 'fmod')
|
||||
$clone_repo += @($flag_branch, 'master')
|
||||
$clone_repo += $url_steamaudio
|
||||
$clone_repo += $flag_single_branch
|
||||
$clone_repo += @($flag_jobs, $CoreCount_Physical)
|
||||
$clone_repo += $ue_module_SteamAudio
|
||||
invoke-git $clone_repo
|
||||
}
|
||||
# setup-fmod
|
||||
|
||||
function setup-steamaudio
|
||||
{
|
||||
$ue_plugin_Steam = join-path $path_ue 'Engine\Plugins\Runtime\Steam'
|
||||
$ue_plugin_SteamAudio = join-path $path_ue 'Engine\Plugins\Runtime\Steam\SteamAudio'
|
||||
$ue_plugin_SteamAudioFMODStudio = join-path $path_ue 'Engine\Plugins\Runtime\Steam\SteamAudioFMODStudio'
|
||||
|
||||
if ($false) {
|
||||
if (verify-git $ue_plugin_SteamAudio ) {
|
||||
write-host "Steam Audio repo found, manage manually for updates`n"
|
||||
return
|
||||
}
|
||||
|
||||
write-host 'Grabbing Steam Audio repo'
|
||||
remove-item -Path "$ue_plugin_SteamAudio\*" -Recurse -Confirm:$false
|
||||
|
||||
$url_steamaudio = 'https://github.com/ValveSoftware/steam-audio.git'
|
||||
|
||||
$clone_repo = @()
|
||||
$clone_repo += 'clone'
|
||||
$clone_repo += $flag_progress
|
||||
$clone_repo += @($flag_origin, 'ValveSoftware')
|
||||
$clone_repo += @($flag_branch, 'master')
|
||||
$clone_repo += $url_steamaudio
|
||||
$clone_repo += $flag_single_branch
|
||||
$clone_repo += @($flag_jobs, $CoreCount_Physical)
|
||||
$clone_repo += $ue_plugin_SteamAudio
|
||||
invoke-git $clone_repo
|
||||
}
|
||||
else {
|
||||
write-host 'Grabbing Steam Audio zip'
|
||||
remove-item -Path $ue_plugin_SteamAudio -Recurse -Confirm:$false
|
||||
|
||||
$url_steamaudio = 'https://github.com/ValveSoftware/steam-audio/releases/download/v4.5.3/steamaudio_unreal_4.5.3.zip'
|
||||
$path_steamaudio_zip = join-path $ue_plugin_Steam 'steamaudio_unreal_4.5.3.zip'
|
||||
grab-zip $url_steamaudio $path_steamaudio_zip $ue_plugin_Steam
|
||||
|
||||
# Engine\Plugins\Runtime\Steam\steamaudio_unreal\unreal\SteamAudio
|
||||
$path_steamaudio_unreal = join-path $ue_plugin_Steam 'steamaudio_unreal'
|
||||
$path_steamaudio_unreal_SteamAudio = join-path $path_steamaudio_unreal 'unreal\SteamAudio'
|
||||
# $ue_binaries_SteamFMODStudio = join-path $path_steamaudio_unreal 'FMODStudio'
|
||||
# remove-item -Type Directory $ue_binaries_SteamFMODStudio -Recurse -Confirm:$false
|
||||
move-item -Path $path_steamaudio_unreal_SteamAudio -Destination $ue_plugin_Steam -Force -Confirm:$false
|
||||
remove-item $path_steamaudio_unreal -Recurse -Confirm:$false
|
||||
remove-item $path_steamaudio_zip -Confirm:$false
|
||||
}
|
||||
write-host
|
||||
}
|
||||
setup-steamaudio
|
||||
|
||||
function setup-imgui
|
||||
{
|
||||
$ue_plugin_VesCodesImGui = join-path $path_ue 'Engine\Plugins\Surgo\UE_ImGui'
|
||||
$ue_plugin_ImGui = join-path $path_ue 'Engine\Plugins\Surgo\UnrealImGui'
|
||||
$ue_plugin_ImGuiTools = join-path $path_ue 'Engine\Plugins\Surgo\UnrealImGuiTools'
|
||||
|
||||
$add_VesCodesImGui = $true
|
||||
$add_UnrealImGui = $false
|
||||
$add_UnrealImGuiTools = $false
|
||||
|
||||
if ($add_VesCodesImGui -and (-not (verify-git $ue_plugin_VesCodesImGui)))
|
||||
{
|
||||
write-host 'Grabbing VesCodes ImGui repo'
|
||||
verify-path $ue_plugin_VesCodesImGui
|
||||
$url_VesCodesImGui = 'https://github.com/Ed94/UE_ImGui.git'
|
||||
|
||||
$clone_imgui = @()
|
||||
$clone_imgui += 'clone'
|
||||
$clone_imgui += $flag_progress
|
||||
$clone_imgui += @($flag_origin, 'Ed94')
|
||||
$clone_imgui += @($flag_branch, 'Main')
|
||||
$clone_imgui += $url_VesCodesImGui
|
||||
$clone_imgui += $flag_single_branch
|
||||
$clone_imgui += @($flag_jobs, $CoreCount_Physical)
|
||||
$clone_imgui += $ue_plugin_VesCodesImGui
|
||||
invoke-git $clone_imgui
|
||||
|
||||
$path_engine_thirdparty = Join-Path $path_ue 'Engine/Source/Thirdparty'
|
||||
$path_VescodesImGui_thirdparty = join-path $ue_plugin_VesCodesImGui 'Source/Thirdparty'
|
||||
|
||||
Move-Item -Path "$path_VescodesImGui_thirdparty\*" -Destination $path_engine_thirdparty
|
||||
Remove-Item -Path $path_VescodesImGui_thirdparty -Recurse -Confirm:$false
|
||||
}
|
||||
|
||||
if ($add_UnrealImGui -and (-not (verify-git $ue_plugin_ImGui)))
|
||||
{
|
||||
write-host 'Grabbing UnrealImGui repo'
|
||||
verify-path $ue_plugin_ImGui
|
||||
$url_UnrealImGui = 'https://github.com/Ed94/UnrealImGui.git'
|
||||
|
||||
$clone_imgui = @()
|
||||
$clone_imgui += 'clone'
|
||||
$clone_imgui += $flag_progress
|
||||
$clone_imgui += @($flag_origin, 'Ed94')
|
||||
$clone_imgui += @($flag_branch, 'master')
|
||||
$clone_imgui += $url_UnrealImGui
|
||||
$clone_imgui += $flag_single_branch
|
||||
$clone_imgui += @($flag_jobs, $CoreCount_Physical)
|
||||
$clone_imgui += $ue_plugin_ImGui
|
||||
invoke-git $clone_imgui
|
||||
}
|
||||
|
||||
if ($add_UnrealImGuiTools -and (-not (verify-git $ue_plugin_ImGuiTools)))
|
||||
{
|
||||
write-host 'Grabbing UnrealImGuiTools repo'
|
||||
verify-path $ue_plugin_ImGuiTools
|
||||
$url_UnrealImGuiTools = 'https://github.com/nakdeyes/UnrealImGuiTools.git'
|
||||
|
||||
$clone_imguitools = @()
|
||||
$clone_imguitools += 'clone'
|
||||
$clone_imguitools += $flag_progress
|
||||
$clone_imguitools += @($flag_origin, 'nakdeyes')
|
||||
$clone_imguitools += @($flag_branch, 'main')
|
||||
$clone_imguitools += $url_UnrealImGuiTools
|
||||
$clone_imguitools += $flag_single_branch
|
||||
$clone_imguitools += @($flag_jobs, $CoreCount_Physical)
|
||||
$clone_imguitools += $ue_plugin_ImGuiTools
|
||||
invoke-git $clone_imguitools
|
||||
}
|
||||
|
||||
write-host
|
||||
}
|
||||
setup-imgui
|
||||
|
||||
function setup-cog
|
||||
{
|
||||
$ue_plugin_Cog = join-path $path_ue 'Engine\Plugins\Surgo\Cog'
|
||||
if ($false) {
|
||||
write-host 'Grabbing Cog repo'
|
||||
if (verify-git $ue_plugin_Cog) {return}
|
||||
verify-path $ue_plugin_Cog
|
||||
|
||||
$url_Cog = 'https://github.com/arnaud-jamin/Cog.git'
|
||||
|
||||
$clone_cog = @()
|
||||
$clone_cog += 'clone'
|
||||
$clone_cog += $flag_progress
|
||||
$clone_cog += @($flag_origin, 'arnaud-jamin')
|
||||
$clone_cog += @($flag_branch, 'main')
|
||||
$clone_cog += $url_Cog
|
||||
$clone_cog += $flag_single_branch
|
||||
$clone_cog += @($flag_jobs, $CoreCount_Physical)
|
||||
$clone_cog += $ue_plugin_Cog
|
||||
invoke-git $clone_cog
|
||||
}
|
||||
else {
|
||||
write-host 'Grabbing Cog zip'
|
||||
$url_Cog = 'https://github.com/Ed94/Cog/releases/download/latest/Cog.zip'
|
||||
$path_cog_zip = join-path $ue_plugins_surgo 'Cog.zip'
|
||||
|
||||
grab-zip $url_Cog $path_cog_zip $ue_plugins_surgo
|
||||
remove-item $path_cog_zip -Confirm:$false
|
||||
}
|
||||
write-host
|
||||
}
|
||||
setup-cog
|
||||
|
||||
& .\GenerateProjectFiles.bat
|
||||
|
||||
|
||||
$path_templates = join-path $path_ue 'Templates'
|
||||
remove-item $path_templates
|
||||
|
||||
pop-location # $path_ue
|
||||
|
Loading…
Reference in New Issue
Block a user