SectrPrototype/code/sectr/shaders
Ed_ 6f722026ce Text rendering is now around parity (if not better) than what was done before with raylib
Performance still sucks since the rendering implementation is subpar
2024-06-24 23:19:08 -04:00
..
ve_demo Changes while attempting to debug 2024-06-13 18:25:11 -04:00
simple_font_glyph.odin still diagnosing... 2024-06-15 02:08:29 -04:00
simple_font_glyph.shdc.glsl Setup shaders for text rendering based on VEFontCache samples 2024-06-06 16:15:57 -04:00
traingle_demo_shader.odin Got text rendering to work with sokol_gfx (learngl text rendering article #1) 2024-05-30 13:06:51 -04:00
ve_blit_atlas.odin Text rendering is now around parity (if not better) than what was done before with raylib 2024-06-24 23:19:08 -04:00
ve_blit_atlas.shdc.glsl Text rendering is now around parity (if not better) than what was done before with raylib 2024-06-24 23:19:08 -04:00
ve_draw_text.odin Finally got a letter on the screen with the VEFontCache port 2024-06-15 04:29:10 -04:00
ve_draw_text.shdc.glsl Finally got a letter on the screen with the VEFontCache port 2024-06-15 04:29:10 -04:00
ve_render_glyph.odin Finally got a letter on the screen with the VEFontCache port 2024-06-15 04:29:10 -04:00
ve_render_glyph.shdc.glsl Changed new shapers' namespace to just ve 2024-06-06 16:19:53 -04:00
ve_source_shared.shdc.glsl Finally got a letter on the screen with the VEFontCache port 2024-06-15 04:29:10 -04:00