22cf5c653b
Update readme
2025-01-10 11:01:57 -05:00
e23935db5b
More cleanup, preparing VEFontCache for public repo
2025-01-10 09:32:19 -05:00
50dd6130c8
Working towards getting the library to an alpha release state
2025-01-10 01:54:18 -05:00
9ab7bf78c6
made draw type vis a compile time option
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Didn't want to deal with the branchless math trial and error...
2025-01-09 23:48:43 -05:00
b5fdc02b7d
Updates to client api settings and memory suage of sokol_gp
2025-01-09 23:37:15 -05:00
c114624eee
fixes for: Atlas-Region B clear-region on caching glyph, batching, & tuning default values for performance
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Need to fix the debug vis for the library
2025-01-09 23:36:39 -05:00
08a8b4b823
Insane perfomrance after tuning the batch and caches.
2025-01-09 14:54:59 -05:00
b4abde1094
Misc: VFontCache perf and features, exposing config on prototype side...
2025-01-09 13:23:35 -05:00
18d8735c54
Preparing to attempt to offload various metric calculations for a shape's glyphs to the shape itself from the draw list generator
2025-01-07 22:24:23 -05:00
7dee697103
partially restoring old order to try to identity the regression with blitting to atlas...
2025-01-07 17:52:42 -05:00
6e01c39899
Builds again has on text rendering (makes sense)
2025-01-07 10:17:46 -05:00
3a245a1e9b
WIP (Broken) docs and huge changes
2025-01-07 03:06:12 -05:00
a9080fe1f3
LRU cache now as templated key type
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Was testing to see if 16-bit cach emade a diff for the glyphs (it did not)
2025-01-06 21:18:39 -05:00
bf38087d8e
Remove rune tracking for string cache, + vecache deharcoding atlas...
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Shapers as well
2025-01-06 17:21:16 -05:00
0350a0c282
Remove rune tracking for string cache, + vecache changes
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Getting ready to de-hardcode vefontcache shaders
2025-01-06 14:12:55 -05:00
840e6053ff
WIP - VEFontCache: Working on getting font size usage and super-sampling via scaling working on library side...
2025-01-06 11:00:55 -05:00
c0b439bc30
Update readme and build script
2025-01-06 01:20:27 -05:00
f18da9af05
minor adjustments
2025-01-04 20:29:32 -05:00
878c419a1f
Oversized streamlined
2025-01-04 20:09:59 -05:00
d6e232b3f7
Fixed ui rendering issue with getting vertical metrics unscaled.
2025-01-04 10:13:30 -05:00
cb6053395c
WIP - VEFontCache: Major changes
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* Add back proper batching (busted the rendering for it though..)
* Some reogonzation of definitions and procedure args
* CURRENTLY BROKEN: Something went wrong with the calculations for text positioning..
2025-01-03 23:06:31 -05:00
078d9c8447
Misc changes
2025-01-03 18:04:20 -05:00
f6e7741bf3
More codepath simplification, convert lru to track u32
2025-01-03 15:11:02 -05:00
8c7b3e2058
misc changes
2025-01-03 13:06:05 -05:00
b066b0de3a
more perf improves for VEFontCache
2025-01-03 01:25:05 -05:00
5e0afd5b7b
WIP - VEFontCache : generate_shape_draw_list codepath simplification
2025-01-02 22:56:08 -05:00
73ba89e7f9
WIP - VEFontCache: Rendering 3k lines of whitespace ast is 16 ms rn...
2025-01-02 17:49:39 -05:00
560b2a125b
Adjustments to render codepath on sectr side
2025-01-02 13:00:22 -05:00
4adbfaa9fd
WIP - VEFontCahe: More progress on optimizing codepaths with SOA
2025-01-01 22:11:41 -05:00
5559d62826
Got render_list proper setup for UI_State rendering...
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Still need a spacial indexing method to prevent redundant enqueues to the drawlist (esp for text)
I'm in the process of trying to see if I can keep getting vefontcache even more performant... Making it multi-threaded can help but there might be some single-thread per still possible..
2025-01-01 14:13:30 -05:00
c7d465d06e
Another bugfix for hashmap_chained
2024-12-31 11:26:21 -05:00
9015f4ce3c
Converted UI_State box caches to use hmap_chained
2024-12-31 02:39:18 -05:00
b54d336193
Adjustments to logger
2024-12-31 02:07:30 -05:00
ddca5e8668
Finished initial window implementation
2024-12-31 00:17:05 -05:00
2a89778c0f
May have figured out auto-layout for ordering children (horizontally or vertically)
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I'm going to leave the manual compute_layout options for now but their going to be disabled by default.
2024-12-30 23:05:15 -05:00
d61bd8f161
more misc changes
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It seems applying ceil to cache_glyph_to_atlas.dst_glyph_size does generally improve text clarity...
2024-12-30 19:55:16 -05:00
2f2253f12c
misc changes
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* Decided to not have a state scope (going to be more ganular)
* Fixes to settings_menu (prepping to convert to window after log scope is done)
2024-12-30 19:39:41 -05:00
c2476ab854
Progress on window widget, minor refactor for layout directions structs
2024-12-30 19:38:22 -05:00
68b712acc6
Fix to ui_box_tranverse_next_depth_first not taking into account a parent limit
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For non-root traversal
2024-12-30 19:37:36 -05:00
495e14194e
Began to setup a UI_Window (generalized window widget)
2024-12-30 15:01:37 -05:00
841260849e
more reduction of direct mutuable state referencing
2024-12-30 13:26:14 -05:00
7ed0010761
move app/ui_theme to ui/widget_theme
2024-12-30 12:50:21 -05:00
4b3665ad98
Made logger and state scope files (going to be metric & logging viewer ui for the app.
2024-12-30 12:23:33 -05:00
8905105d40
Moved settings menu to its own file, got min_size based on content working (only for the settings menu)
2024-12-30 12:22:58 -05:00
57d51fc7b1
Began to reduce direct referencing of mutable state struct
2024-12-30 12:22:26 -05:00
7488a6828e
Text improvements
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* Added clear_atlas_region_caches & clear_shape_cache to VEFontCache (Used on hot-reload by the pototype's font provider)
* Made glyph_draw's over_sample a vec2 for initialization (incase user wants to do some float value multiple of 4x4)
* ADVANCE_SNAP_SMALLFONT_SIZE made a runtime option: Shaper_Context.adv_snap_small_font_threshold
* Large imporvement to text hinting and general rendering of text
2024-12-29 17:30:00 -05:00
7eab6f9a7f
WIP: attempt to improve text rendering
2024-12-29 10:20:06 -05:00
292d1b58b5
finishex exposing cam zoom settings to the wiget menu and the font size canvas scalaar
2024-11-30 04:51:03 -05:00
dd2f6e9c71
Finished cam_zoom_mode settings entry, reduced anchor and alignment contraints for ui_layout_children_<> procs
2024-11-30 02:34:11 -05:00
7f8a068268
titles for the zoom mode setting menu btns aren't behaving correctly...
2024-11-30 01:04:32 -05:00