SectrPrototype/code/sectr
Ed_ 7488a6828e Text improvements
* Added clear_atlas_region_caches & clear_shape_cache to VEFontCache (Used on hot-reload by the pototype's font provider)
* Made glyph_draw's over_sample a vec2 for initialization (incase user wants to do some float value multiple of 4x4)
* ADVANCE_SNAP_SMALLFONT_SIZE made a runtime option: Shaper_Context.adv_snap_small_font_threshold
* Large imporvement to text hinting and general rendering of text
2024-12-29 17:30:00 -05:00
..
app WIP: attempt to improve text rendering 2024-12-29 10:20:06 -05:00
engine Text improvements 2024-12-29 17:30:00 -05:00
font Text improvements 2024-12-29 17:30:00 -05:00
grime prototype cursor done 2024-11-29 20:11:08 -05:00
input wip : trying to get layered text rendering working 2024-06-23 20:22:36 -04:00
math Misc + made a more controlled digital zoom 2024-06-29 22:36:22 -04:00
parser Misc changes (refactors, notes) 2024-06-20 14:39:50 -04:00
project Gut raylib usage from the codebase. 2024-05-25 11:52:23 -04:00
shaders finishex exposing cam zoom settings to the wiget menu and the font size canvas scalaar 2024-11-30 04:51:03 -05:00
ui Text improvements 2024-12-29 17:30:00 -05:00
.ODIN_MONOLITHIC_PACKAGE Restructured the codebase yet again but this time with compiler support for monlithic packages 2024-05-16 17:27:48 -04:00
collision.odin wip : trying to get layered text rendering working 2024-06-23 20:22:36 -04:00
colors.odin Support for rounded rectangles & borders (not the best implementation...) 2024-06-30 13:37:24 -04:00
Readme.md Beginning to lift the "grime" files to their own pacakge 2024-05-31 11:26:52 -04:00

Sectr Package