ed
a0f51913dc
initial job queue load test during exit, works with hot-reload.
2025-10-15 01:59:19 -04:00
ed
9f75d080a7
hot reload works with tick lanes and job worker loops!
2025-10-15 00:44:14 -04:00
ed
ed6a79fd78
job workers ticking (hot-reload untested)
2025-10-14 00:31:33 -04:00
ed
c106d3bc96
WIP: tick lanes were working, currently bootstrapping the job system.
2025-10-14 00:04:30 -04:00
ed
0d904fba7c
WIP: Untested more process runtime bootstrapping, some decisions on how grime is setup..
2025-10-13 12:47:16 -04:00
ed
4abd2401f0
Naming convention change for atomics
...
cache_coherent_ is what I'm going with for now based off of studying it further.
I really really don't like the "atomic" as the verbiage phrase. It conveys nothing about what the execution engine is actually doing with the thread caches or the bus snoop.
2025-10-13 02:49:07 -04:00
ed
5f57cea027
got multi-laned hot-reload
2025-10-13 02:13:58 -04:00
ed
8ced7cc71e
progress on setting up host/client api process execution
2025-10-12 19:52:17 -04:00
ed
406ff97968
progress on setting up host/client api process execution
2025-10-12 16:20:08 -04:00
ed
866432723e
progress on grime
2025-10-12 16:19:26 -04:00
ed
80846d035f
got it compiling again (still quite a bit todo)
2025-10-12 02:13:57 -04:00
ed
54ff97b6c1
more progress on grime for code2
2025-10-12 01:52:08 -04:00
ed
983cac0660
Bewing cursed stuff... (not sure I'll bother, but I want to see if it works...)
2025-10-11 22:46:13 -04:00
ed
d25757da61
more progress on code 2
2025-10-11 21:24:46 -04:00
ed
05e979907a
WIP: fleshing out cod2 for once a bit more
...
Planning to try out a flavor of Ryan's multi-threaded laned procs with the some extra threads hooked up separately to a job system.
Will most likely do 2 threads main/helper on live lanes, then 2 others on job queue loops
2025-10-11 19:17:29 -04:00
ed
7219b780fc
began the rewrite...
2025-09-14 16:26:43 -04:00
ed
34e9f590ff
making initial code2 codebase diretory
2025-09-14 16:05:56 -04:00
ed
8125f1680c
preparing for codebase rewrite
2025-09-14 16:05:30 -04:00
ed
6c6e4ad75e
remove backtrace (now part of vendor)
...
preparing to do a full rewrite of the prototype (curation of old code)
2025-09-14 11:17:29 -04:00
ed
73bfdb63ea
misc changes
...
mostly added kt1l from watl exercise
2025-08-07 10:53:35 -04:00
ed
3769413a50
messing around with testing using keyword in proc args (with new debug support)
2025-07-19 00:07:36 -04:00
ed
fe8e84f9bd
Selected primary names, reduction of secondary names
2025-07-08 00:14:19 -04:00
ed
a617ecc61f
took a break and started to figure out worker codenames for fun
2025-07-07 23:32:35 -04:00
ed
6d780482c7
Mostly still reviewing and planning... (see description)
...
Anything considered static can be aggregated into a single VArena. We don't have to worry about ever releasing its memory or it growing "too large". All memory here must be fixed sized.
Conservative persistent memory can grow on demand but we would perfer if it could be trimmed or released when no longer dealing with heavy scenarios. Persistent memory should use a slab allocator that is backed by a virtual address space pool allocator instead of pools allocating from a single varena. Chained Arenas can source thier chunks of vmem from the slab which can be utilized for scratch memory. Fonts should be loaded from VSlab. The string cache should use a dedicated varena with 16-byte alignment. All conservative memory should be trimmable by a wipe command which should free all unused blocks. Each block should be a single OS aware reserve of vmem.
The Frame can possilby stay as a single varena with scratch allocation utilized on demand. Although it may be more viable for chained varenas to be derived from the main varena via a slab or pool interface. Frame memory should be trimmable on command which should release its committed vmem to its initial value. A dedicated transient varena should not exist. It should be removed when possible. File mappings for now can use a dedicated varena made on demand with a capped reserve size of 4 meg. Any file exceeding this needs the host to support virtual memory mapped I/O for files. The codebase db will use sqlite for the file I/O abstraction.
Host might only need to track the first persistent block of vmem, and the rest can be handled by the client (including wrapping that vmem up in a varena). Hot-reload only needs persistent vmem's ref restored on the client module's side. All other references can be resolved from there.
2025-07-07 02:00:57 -04:00
ed
87d5cda2c0
more review
2025-07-04 14:40:25 -04:00
ed
b15503c079
fleshing out some of the input binding impl
2025-07-04 14:06:51 -04:00
ed
2e8381b097
Beginning to review progress on prototype codebase bootstrapping.
2025-07-04 14:06:28 -04:00
ed
ff91e41da9
convert all region/endregion directives to the comment signature used with editor plugins
2025-06-30 09:26:17 -04:00
ed
74567ae98a
adding some stuff from watl but not ready to use yet
2025-06-28 20:57:05 -04:00
ed
cf7151a1ce
misc changes
...
not worth comment ing on...
2025-06-28 20:56:49 -04:00
ed
bf5ecd0e0d
adjust build script to odin_sectr.exe (renamed when compiler builds)
2025-06-28 20:56:11 -04:00
ed
54db9a7d57
misc updates to dependencies
...
removed freetype, updated vefontcache to latest and sokol + sokol gp
2025-06-26 23:27:05 -04:00
ed
3fd4e139d9
gitignore fixes
2025-06-26 22:15:43 -04:00
ed
01e989adc8
update gitignore
2025-06-26 21:46:32 -04:00
ed
29130cb367
old stuff
...
Planning to come back to this and eval some state.
Not ready to fully come back still out learning from the past.
2025-06-26 21:44:30 -04:00
ed
5b0878d14d
update to latest vefontcache
2025-02-13 19:47:19 -05:00
ed
85dbaa37b9
updating to latest VEFontCache... tested 10k draw call target (worked)
2025-02-13 19:12:13 -05:00
ed
0f5f9c18b1
Update readme, build scripts
...
Add incremental build check for stb truetype lib
2025-02-01 09:29:31 -05:00
ed
07cd28226f
update to latest
2025-01-13 20:44:07 -05:00
ed
0cd2d84c64
Simplified text rendering code (since its now much of the heavily lifting is all on VEFontCache)
2025-01-13 01:08:02 -05:00
ed
7680290650
vefontcache fixes
2025-01-13 00:55:42 -05:00
ed
fd424c94bb
Fixed bug wth vefoncache storage_entry.visible, added building stb_truetype to dep update
2025-01-12 22:03:38 -05:00
ed
9d5ac7b0d2
got it to compile with vefontcache changes, runtime issues..
2025-01-12 16:41:55 -05:00
ed
9da0e73d3b
Misc changes to engine and shaders
2025-01-12 14:01:11 -05:00
ed
bc47b37a46
Update vefontcache to latest
2025-01-12 14:00:58 -05:00
ed
a869ebab69
Add custom stb_truetype package/lib to thirdparty for vefontcache update
2025-01-12 14:00:43 -05:00
ed
22cf5c653b
Update readme
2025-01-10 11:01:57 -05:00
ed
e23935db5b
More cleanup, preparing VEFontCache for public repo
2025-01-10 09:32:19 -05:00
ed
50dd6130c8
Working towards getting the library to an alpha release state
2025-01-10 01:54:18 -05:00
ed
488e5ba67f
shaper_shape_text_latin was not resolving atlas info and bounds + lru poollist touchup
2025-01-09 23:53:59 -05:00
ed
9ab7bf78c6
made draw type vis a compile time option
...
Didn't want to deal with the branchless math trial and error...
2025-01-09 23:48:43 -05:00
ed
b5fdc02b7d
Updates to client api settings and memory suage of sokol_gp
2025-01-09 23:37:15 -05:00
ed
c114624eee
fixes for: Atlas-Region B clear-region on caching glyph, batching, & tuning default values for performance
...
Need to fix the debug vis for the library
2025-01-09 23:36:39 -05:00
ed
08a8b4b823
Insane perfomrance after tuning the batch and caches.
2025-01-09 14:54:59 -05:00
ed
b4abde1094
Misc: VFontCache perf and features, exposing config on prototype side...
2025-01-09 13:23:35 -05:00
ed
ce84652417
More offloading to shaper, seeing if its better todo some math in loop...
2025-01-08 08:38:06 -05:00
ed
18d8735c54
Preparing to attempt to offload various metric calculations for a shape's glyphs to the shape itself from the draw list generator
2025-01-07 22:24:23 -05:00
ed
fa627b4c4a
LRU proper casts id to Pool_ListIter (don't assume i32)
2025-01-07 22:23:24 -05:00
ed
6010dd1590
Fix for blitting
2025-01-07 22:10:06 -05:00
ed
7dee697103
partially restoring old order to try to identity the regression with blitting to atlas...
2025-01-07 17:52:42 -05:00
ed
6e01c39899
Builds again has on text rendering (makes sense)
2025-01-07 10:17:46 -05:00
ed
3a245a1e9b
WIP (Broken) docs and huge changes
2025-01-07 03:06:12 -05:00
ed
a9080fe1f3
LRU cache now as templated key type
...
Was testing to see if 16-bit cach emade a diff for the glyphs (it did not)
2025-01-06 21:18:39 -05:00
ed
bf38087d8e
Remove rune tracking for string cache, + vecache deharcoding atlas...
...
Shapers as well
2025-01-06 17:21:16 -05:00
ed
0350a0c282
Remove rune tracking for string cache, + vecache changes
...
Getting ready to de-hardcode vefontcache shaders
2025-01-06 14:12:55 -05:00
ed
f1f98ffafb
Removed usage of procedure using statements from vefontcache
2025-01-06 11:23:30 -05:00
ed
840e6053ff
WIP - VEFontCache: Working on getting font size usage and super-sampling via scaling working on library side...
2025-01-06 11:00:55 -05:00
ed
c0b439bc30
Update readme and build script
2025-01-06 01:20:27 -05:00
ed
d400ad6524
Merge remote-tracking branch 'github.com/master'
2025-01-04 20:30:03 -05:00
ed
f18da9af05
minor adjustments
2025-01-04 20:29:32 -05:00
ed and GitHub
62f9a726ee
Update Readme.md
2025-01-04 20:27:54 -05:00
ed
878c419a1f
Oversized streamlined
2025-01-04 20:09:59 -05:00
ed
fe4f3ad14a
VEFontCache : Streamlined to_cache (fixed)
2025-01-04 16:59:56 -05:00
ed
5b59942c1a
WIP - VEFontCache: Working on streamlining to_cache codepath
2025-01-04 15:55:33 -05:00
ed
83b7098ce9
WIP : trying to fix oversized yet again...
2025-01-04 10:16:22 -05:00
ed
d6e232b3f7
Fixed ui rendering issue with getting vertical metrics unscaled.
2025-01-04 10:13:30 -05:00
ed
cb6053395c
WIP - VEFontCache: Major changes
...
* Add back proper batching (busted the rendering for it though..)
* Some reogonzation of definitions and procedure args
* CURRENTLY BROKEN: Something went wrong with the calculations for text positioning..
2025-01-03 23:06:31 -05:00
ed
078d9c8447
Misc changes
2025-01-03 18:04:20 -05:00
ed
049633bdc5
VEFontCache: Fixed oversized drawing
...
* Added ENABLE_DRAW_TYPE_VIS
* Added DISABLE_PROFILING
* Some cleanup of unused codepaths
*
2025-01-03 18:04:15 -05:00
ed
f6e7741bf3
More codepath simplification, convert lru to track u32
2025-01-03 15:11:02 -05:00
ed
c4c3bba20c
VEFontchange: codepath changes and bugfixing
2025-01-03 13:06:43 -05:00
ed
8c7b3e2058
misc changes
2025-01-03 13:06:05 -05:00
ed
db1701a5d7
finished simpiflying/pipelining generate_oversized_draw_list
2025-01-03 02:16:49 -05:00
ed
b066b0de3a
more perf improves for VEFontCache
2025-01-03 01:25:05 -05:00
ed
5e0afd5b7b
WIP - VEFontCache : generate_shape_draw_list codepath simplification
2025-01-02 22:56:08 -05:00
ed
9448c3906c
Performance improvement using the index of glyph_pack for sub slices instead of appending values directly.
2025-01-02 20:05:45 -05:00
ed
44c97eec71
move freetype function to its own file to declutter draw.odin
2025-01-02 18:16:46 -05:00
ed
b427f1fbc8
decide_codepoint_region -> atlas_decide_region (codepath simplifcation...
2025-01-02 18:03:32 -05:00
ed
73ba89e7f9
WIP - VEFontCache: Rendering 3k lines of whitespace ast is 16 ms rn...
2025-01-02 17:49:39 -05:00
ed
560b2a125b
Adjustments to render codepath on sectr side
2025-01-02 13:00:22 -05:00
ed
fa881a263a
Successfuly hard-segmented the three different situations for enquing glyphs of a shape
2025-01-01 23:07:22 -05:00
ed
4adbfaa9fd
WIP - VEFontCahe: More progress on optimizing codepaths with SOA
2025-01-01 22:11:41 -05:00
ed
dd1752f84b
WIP - VeFontcache: Testing performance of using an SOA setup for processing shape's glyphs
2025-01-01 17:01:59 -05:00
ed
5559d62826
Got render_list proper setup for UI_State rendering...
...
Still need a spacial indexing method to prevent redundant enqueues to the drawlist (esp for text)
I'm in the process of trying to see if I can keep getting vefontcache even more performant... Making it multi-threaded can help but there might be some single-thread per still possible..
2025-01-01 14:13:30 -05:00
ed
c7d465d06e
Another bugfix for hashmap_chained
2024-12-31 11:26:21 -05:00
ed
9015f4ce3c
Converted UI_State box caches to use hmap_chained
2024-12-31 02:39:18 -05:00
ed
1fb011f56c
hmap_chained: fix for not properly being able to override slots with matching key (that were still occupied)
2024-12-31 02:38:22 -05:00
ed
b54d336193
Adjustments to logger
2024-12-31 02:07:30 -05:00
ed
ddca5e8668
Finished initial window implementation
2024-12-31 00:17:05 -05:00
ed
2a89778c0f
May have figured out auto-layout for ordering children (horizontally or vertically)
...
I'm going to leave the manual compute_layout options for now but their going to be disabled by default.
2024-12-30 23:05:15 -05:00