* Moved all mapped procedure overloads to grime.odin
* Removed extraneous entity_box related procedures
* Major refactor to grime_array its header is now allocated as part of its initialization
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I originally wanted to reference Ryan's UI series along with the RAD Debugger codebase, but that ended up being too convoluted of a route. Instead, I moved on to just doing a deep dive on imgui content I could find to learn from and associated libraries available. I collected my notes so far in this repo [IMGUI_Notes](https://github.com/Ed94/IMGUI_Notes).
For now I have the base scaffolding datatype wise for the prototype ui.
There is now a 2D camera in the workspace!
We have a basic 'Frame' definition. It doesn't have any interaction yet...
I started to define spacial math, mostly for doing conversion and getting a grounding on pixel/points/cm reference. The world space is in cm.