SectrPrototype/code/ui_tests.odin

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package sectr
import "core:math/linalg"
test_hover_n_click :: proc()
{
state := get_state(); using state
first_btn := ui_button( "FIRST BOX!" )
if first_btn.left_clicked || debug.frame_2_created {
debug.frame_2_created = true
second_layout := first_btn.style.layout
second_layout.pos = { 250, 0 }
ui_set_layout( second_layout )
second_box := ui_button( "SECOND BOX!")
}
}
test_draggable :: proc()
{
state := get_state(); using state
ui := ui_context
draggable_layout := UI_Layout {
anchor = {},
// alignment = { 0.0, 0.5 },
alignment = { 0.5, 0.5 },
text_alignment = { 0.0, 0.0 },
// alignment = { 1.0, 1.0 },
// corner_radii = { 0.3, 0.3, 0.3, 0.3 },
pos = { 0, 0 },
size = range2({ 200, 200 }, {}),
}
ui_style_theme_set_layout( draggable_layout )
draggable := ui_widget( "Draggable Box!", UI_BoxFlags { .Mouse_Clickable, .Mouse_Resizable } )
if draggable.first_frame {
debug.draggable_box_pos = draggable.style.layout.pos + { 0, -100 }
debug.draggable_box_size = draggable.style.layout.size.min
}
// Dragging
if draggable.dragging {
debug.draggable_box_pos += mouse_world_delta()
}
// Resize
if draggable.resizing
{
og_layout := ui_context.active_start_style.layout
center := debug.draggable_box_pos
original_distance := linalg.distance(ui.active_start_signal.cursor_pos, center)
cursor_distance := linalg.distance(draggable.cursor_pos, center)
scale_factor := cursor_distance * (1 / original_distance)
debug.draggable_box_size = og_layout.size.min * scale_factor
}
if (ui.hot == draggable.key) && (ui.hot_resizable || ui.active_start_signal.resizing) {
draggable.style.bg_color = Color_Blue
}
draggable.style.layout.pos = debug.draggable_box_pos
draggable.style.layout.size.min = debug.draggable_box_size
}
test_text_box :: proc()
{
state := get_state(); using state
ui := ui_context
@static pos : Vec2
style := ui_style_peek( .Default )
ui_style_theme( { styles = { style, style, style, style, }} )
text := str_intern( "Lorem ipsum dolor sit amet")
font_size := 30
text_box := ui_text("TEXT BOX!", text, flags = { .Mouse_Clickable })
if text_box.first_frame {
pos = text_box.style.layout.pos
}
if text_box.dragging {
pos += mouse_world_delta()
}
text_box.style.layout.pos = pos
}