93 lines
2.3 KiB
Odin
93 lines
2.3 KiB
Odin
package sectr
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import "core:math/linalg"
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test_hover_n_click :: proc()
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{
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state := get_state(); using state
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first_btn := ui_button( "FIRST BOX!" )
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if first_btn.left_clicked || debug.frame_2_created {
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debug.frame_2_created = true
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second_layout := first_btn.style.layout
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second_layout.pos = { 250, 0 }
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ui_set_layout( second_layout )
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second_box := ui_button( "SECOND BOX!")
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}
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}
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test_draggable :: proc()
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{
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state := get_state(); using state
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ui := ui_context
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draggable_layout := UI_Layout {
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anchor = {},
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// alignment = { 0.0, 0.5 },
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alignment = { 0.5, 0.5 },
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text_alignment = { 0.0, 0.0 },
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// alignment = { 1.0, 1.0 },
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// corner_radii = { 0.3, 0.3, 0.3, 0.3 },
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pos = { 0, 0 },
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size = range2({ 200, 200 }, {}),
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}
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ui_style_theme_set_layout( draggable_layout )
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draggable := ui_widget( "Draggable Box!", UI_BoxFlags { .Mouse_Clickable, .Mouse_Resizable } )
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if draggable.first_frame {
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debug.draggable_box_pos = draggable.style.layout.pos + { 0, -100 }
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debug.draggable_box_size = draggable.style.layout.size.min
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}
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// Dragging
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if draggable.dragging {
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debug.draggable_box_pos += mouse_world_delta()
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}
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// Resize
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if draggable.resizing
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{
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og_layout := ui_context.active_start_style.layout
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center := debug.draggable_box_pos
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original_distance := linalg.distance(ui.active_start_signal.cursor_pos, center)
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cursor_distance := linalg.distance(draggable.cursor_pos, center)
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scale_factor := cursor_distance * (1 / original_distance)
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debug.draggable_box_size = og_layout.size.min * scale_factor
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}
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if (ui.hot == draggable.key) && (ui.hot_resizable || ui.active_start_signal.resizing) {
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draggable.style.bg_color = Color_Blue
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}
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draggable.style.layout.pos = debug.draggable_box_pos
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draggable.style.layout.size.min = debug.draggable_box_size
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}
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test_text_box :: proc()
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{
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state := get_state(); using state
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ui := ui_context
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@static pos : Vec2
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style := ui_style_peek( .Default )
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ui_style_theme( { styles = { style, style, style, style, }} )
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text := str_intern( "Lorem ipsum dolor sit amet")
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font_size := 30
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text_box := ui_text("TEXT BOX!", text, flags = { .Mouse_Clickable })
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if text_box.first_frame {
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pos = text_box.style.layout.pos
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}
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if text_box.dragging {
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pos += mouse_world_delta()
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}
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text_box.style.layout.pos = pos
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}
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