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75 lines
3.3 KiB
Markdown
75 lines
3.3 KiB
Markdown
# IMGUI_Notes
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Just a place I'm sharing all the notes and research I have on immediate mode user interfaces
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## Sean Barret
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The Inner Product column on Immediate Mode GUIs:
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[Game Developer - September 2005 (Page 34-36)](assets/GDM_September_2005.pdf)
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[Sample Implementation](https://silverspaceship.com/inner/imgui/)
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## Casey Muratori
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[Immediate-Mode Graphical User Interfaces - 2005](https://www.youtube.com/watch?v=Z1qyvQsjK5Y)
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[Original Molly Rocket IMGUI forum](https://web.archive.org/web/20140110175254/https://mollyrocket.com/forums/viewforum.php?f=10)
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## Handmade
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[Podcast Episode 3: Micha Mettke](https://handmade.network/podcast/ep/c1174949-adc4-492d-89b5-ca73dea4ff16)
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[January Meetup - Writing an IMGUI](https://youtu.be/wsJ8Y1HO250)
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* [PPT](https://www.slideshare.net/HenryRose9/implementing-imgui)
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* [vui](https://github.com/heroseh/vui)
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## Johannes Norneby
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[Imgui Article](https://www.johno.se/book/imgui.html)
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[Trygve Reenskaug vs IMGUI](https://johno.se/book/trygve_vs_imgui.html)
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## Jonathan Blow
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[Improving Our Immediate-Mode UI Stuff (Part 1)](https://youtu.be/gPKDnu5QaZk)
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[Improving Our Immediate-Mode UI Stuff (Part 2)](https://www.youtube.com/watch?v=upURrmzpD5Q)
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## Ryan Fleury
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[UI Series -- Table of Contents](https://www.rfleury.com/p/ui-series-table-of-contents)
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[The RAD Debugger Project](https://github.com/EpicGames/raddebugger)
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* Specifically see the `ui` & `df_gfx` modules. There are problably more important ones to see but these are the first to reference.
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## Tscoding's Related Content:
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[Immediate UI for My Game in C++](https://youtu.be/8e56I1z9cn4)
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[Improving Immediate UI for My Game](https://youtu.be/-FYKw5rH2aU)
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[Making Reactive GUI From Scratch with Just Rectangles](https://youtu.be/-e_yyggsh_o)
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[OpenGL Text Rendering for My Immediate UI Library — Offline Stream #02](https://youtu.be/mq3UXqPmBE8)
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[We Need to Bring GUI Libraries Back! — Offline Stream #09](https://youtu.be/wWnjffo6gHc)
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[When UI Library is Bad — Offline Stream #13](https://youtu.be/yUGvLUPtgXY)
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[imhui](https://github.com/tsoding/imhui)
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## Other
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[DPI-aware IMGUI](https://web.archive.org/web/20220313014325/https://ourmachinery.com/post/dpi-aware-imgui/)
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[Imgui PPT](https://www.cse.chalmers.se/edu/year/2011/course/TDA361/Advanced%20Computer%20Graphics/IMGUI.pdf)
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[Jari Komppa's Article](https://solhsa.com/imgui/)
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[Unity Blog - Going deep with IMGUI and Editor customization](https://blog.unity.com/engine-platform/imgui-and-editor-customization)
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[Zero Memory Widget](https://perso.univ-lyon1.fr/thierry.excoffier/ZMW/)
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## Relevant Libraries:
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[boto-ui](https://github.com/talesm/boto-ui)
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[Dear Imgui](https://github.com/ocornut/imgui)
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[eui](https://github.com/erysdren/eui)
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[Kiss SDL](https://github.com/actsl/kiss_sdl)
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[layout](https://github.com/randrew/layout)
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[LiteGui](https://github.com/UnSkyToo/LiteGui)
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[microui](https://github.com/rxi/microui)
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[microui - Odin](https://github.com/odin-lang/Odin/tree/master/vendor/microui)
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[Nuklear](https://github.com/Immediate-Mode-UI/Nuklear)
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[Quarks](https://github.com/Immediate-Mode-UI/Quarks)
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[raygui](https://github.com/raysan5/raygui)
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[wtk](https://github.com/origamicomet/wtk)
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[zeroxer's IMGUI](https://github.com/zeroxer/IMGUI)
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[zgui](https://github.com/zxvnme/zgui)
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