# IMGUI_Notes Just a place I'm sharing all the notes and research I have on immediate mode user interfaces ## Sean Barret The Inner Product column on Immediate Mode GUIs: [Game Developer - September 2005 (Page 34-36)](assets/GDM_September_2005.pdf) [Sample Implementation](https://silverspaceship.com/inner/imgui/) ## Casey Muratori [Immediate-Mode Graphical User Interfaces - 2005](https://www.youtube.com/watch?v=Z1qyvQsjK5Y) [Original Molly Rocket IMGUI forum](https://web.archive.org/web/20140110175254/https://mollyrocket.com/forums/viewforum.php?f=10) ## Handmade [Podcast Episode 3: Micha Mettke](https://handmade.network/podcast/ep/c1174949-adc4-492d-89b5-ca73dea4ff16) [January Meetup - Writing an IMGUI](https://youtu.be/wsJ8Y1HO250) * [PPT](https://www.slideshare.net/HenryRose9/implementing-imgui) * [vui](https://github.com/heroseh/vui) ## Johannes Norneby [Imgui Article](https://www.johno.se/book/imgui.html) [Trygve Reenskaug vs IMGUI](https://johno.se/book/trygve_vs_imgui.html) ## Jonathan Blow [Improving Our Immediate-Mode UI Stuff (Part 1)](https://youtu.be/gPKDnu5QaZk) [Improving Our Immediate-Mode UI Stuff (Part 2)](https://www.youtube.com/watch?v=upURrmzpD5Q) ## Ryan Fleury [UI Series -- Table of Contents](https://www.rfleury.com/p/ui-series-table-of-contents) [The RAD Debugger Project](https://github.com/EpicGames/raddebugger) * Specifically see the `ui` & `df_gfx` modules. There are problably more important ones to see but these are the first to reference. ## Tscoding's Related Content: [Immediate UI for My Game in C++](https://youtu.be/8e56I1z9cn4) [Improving Immediate UI for My Game](https://youtu.be/-FYKw5rH2aU) [Making Reactive GUI From Scratch with Just Rectangles](https://youtu.be/-e_yyggsh_o) [OpenGL Text Rendering for My Immediate UI Library — Offline Stream #02](https://youtu.be/mq3UXqPmBE8) [We Need to Bring GUI Libraries Back! — Offline Stream #09](https://youtu.be/wWnjffo6gHc) [When UI Library is Bad — Offline Stream #13](https://youtu.be/yUGvLUPtgXY) [imhui](https://github.com/tsoding/imhui) ## Other [DPI-aware IMGUI](https://web.archive.org/web/20220313014325/https://ourmachinery.com/post/dpi-aware-imgui/) [Imgui PPT](https://www.cse.chalmers.se/edu/year/2011/course/TDA361/Advanced%20Computer%20Graphics/IMGUI.pdf) [Jari Komppa's Article](https://solhsa.com/imgui/) [Unity Blog - Going deep with IMGUI and Editor customization](https://blog.unity.com/engine-platform/imgui-and-editor-customization) [Zero Memory Widget](https://perso.univ-lyon1.fr/thierry.excoffier/ZMW/) ## Relevant Libraries: [boto-ui](https://github.com/talesm/boto-ui) [Dear Imgui](https://github.com/ocornut/imgui) [eui](https://github.com/erysdren/eui) [Kiss SDL](https://github.com/actsl/kiss_sdl) [layout](https://github.com/randrew/layout) [LiteGui](https://github.com/UnSkyToo/LiteGui) [microui](https://github.com/rxi/microui) [microui - Odin](https://github.com/odin-lang/Odin/tree/master/vendor/microui) [Nuklear](https://github.com/Immediate-Mode-UI/Nuklear) [Quarks](https://github.com/Immediate-Mode-UI/Quarks) [raygui](https://github.com/raysan5/raygui) [wtk](https://github.com/origamicomet/wtk) [zeroxer's IMGUI](https://github.com/zeroxer/IMGUI) [zgui](https://github.com/zxvnme/zgui)