577ee6b208
Fixed error with debug builds, fixed some errors with intellisense for vs solution (VS2022/JetBrains Rider)
2023-12-29 12:29:22 -05:00
bcfbb94df7
Day 44 complete
2023-11-05 23:36:30 -05:00
e1a481f4f6
Day 43 complete
2023-10-28 17:10:30 -04:00
4ab64e2c17
Day 42 complete
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Found and fixed bugs with gencpp when generating the vector math stuff.
2023-10-22 22:00:29 -04:00
29ed6dc1ad
Day 37 completed
2023-10-20 23:16:14 -04:00
a4f07c67d2
Day 34 complete!!!
2023-10-11 23:58:04 -04:00
dd00713c9e
Day 31 complete
2023-10-07 02:33:39 -04:00
e1623995a7
Day 28 complete!
2023-10-01 20:17:14 -04:00
dc43db117c
Day 25 Part 1
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I'm splitting this implementation into parts since so much already happened...
I fully updated the code the the latest convention I want to use for the project.
Engine & Game replay should work.
2023-09-30 10:05:37 -04:00
465339743a
Day 24 complete
2023-09-29 15:58:18 -04:00
4417738a6d
More cleanup for clang
2023-09-28 21:57:52 -04:00
a52f6efbff
Adjusted build staging so that engine post-build codgen wont occur when process is running
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+ some refactoring as what I was doing didn't correlate to platform so I associate it with the engine module proper now.
2023-09-28 21:21:05 -04:00
2f6e60d472
symbols for engine module are now generated into a header
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Started to to use gencpp to codegen.
Now instead of loading the symbol table file made by the build script I can just have it get directly compiled.
2023-09-28 20:22:15 -04:00