Commit Graph

14 Commits

Author SHA1 Message Date
Ed_
470e85ea3a Day 45 complete 2023-12-29 14:53:00 -05:00
Ed_
577ee6b208 Fixed error with debug builds, fixed some errors with intellisense for vs solution (VS2022/JetBrains Rider) 2023-12-29 12:29:22 -05:00
Ed_
bcfbb94df7 Day 44 complete 2023-11-05 23:36:30 -05:00
Ed_
e1a481f4f6 Day 43 complete 2023-10-28 17:10:30 -04:00
Ed_
4ab64e2c17 Day 42 complete
Found and fixed bugs with gencpp when generating the vector math stuff.
2023-10-22 22:00:29 -04:00
Ed_
29ed6dc1ad Day 37 completed 2023-10-20 23:16:14 -04:00
Ed_
a4f07c67d2 Day 34 complete!!! 2023-10-11 23:58:04 -04:00
Ed_
dd00713c9e Day 31 complete 2023-10-07 02:33:39 -04:00
Ed_
e1623995a7 Day 28 complete! 2023-10-01 20:17:14 -04:00
Ed_
dc43db117c Day 25 Part 1
I'm splitting this implementation into parts since so much already happened...

I fully updated the code the the latest convention I want to use for the project.
Engine & Game replay should work.
2023-09-30 10:05:37 -04:00
Ed_
465339743a Day 24 complete 2023-09-29 15:58:18 -04:00
Ed_
4417738a6d More cleanup for clang 2023-09-28 21:57:52 -04:00
Ed_
a52f6efbff Adjusted build staging so that engine post-build codgen wont occur when process is running
+ some refactoring as what I was doing didn't correlate to platform so I associate it with the engine module proper now.
2023-09-28 21:21:05 -04:00
Ed_
2f6e60d472 symbols for engine module are now generated into a header
Started to to use gencpp to codegen.

Now instead of loading the symbol table file made by the build script I can just have it get directly compiled.
2023-09-28 20:22:15 -04:00