Commit Graph

11 Commits

Author SHA1 Message Date
Ed_
b7dadf3450 Day 32 complete 2023-10-10 13:08:08 -04:00
Ed_
e1623995a7 Day 28 complete! 2023-10-01 20:17:14 -04:00
Ed_
faa0bacc07 Day 27 complete 2023-09-30 20:26:00 -04:00
Ed_
dc43db117c Day 25 Part 1
I'm splitting this implementation into parts since so much already happened...

I fully updated the code the the latest convention I want to use for the project.
Engine & Game replay should work.
2023-09-30 10:05:37 -04:00
Ed_
a52f6efbff Adjusted build staging so that engine post-build codgen wont occur when process is running
+ some refactoring as what I was doing didn't correlate to platform so I associate it with the engine module proper now.
2023-09-28 21:21:05 -04:00
Ed_
2f6e60d472 symbols for engine module are now generated into a header
Started to to use gencpp to codegen.

Now instead of loading the symbol table file made by the build script I can just have it get directly compiled.
2023-09-28 20:22:15 -04:00
Ed_
5902aec2bf Day 17 complete 2023-09-22 02:46:40 -04:00
Ed_
4c832f3353 Day 3 complete 2023-09-09 00:01:53 -04:00
Ed_
3458456798 WIP git stuff 2023-09-08 17:52:12 -04:00
Ed_
6f46ff1479 Some qol updates to the scripts 2023-09-08 15:19:37 -04:00
Ed_
0376a22775 Setup proper project skeleton with 2 stage build 2023-09-08 15:14:09 -04:00