b7dadf3450
Day 32 complete
2023-10-10 13:08:08 -04:00
e1623995a7
Day 28 complete!
2023-10-01 20:17:14 -04:00
faa0bacc07
Day 27 complete
2023-09-30 20:26:00 -04:00
dc43db117c
Day 25 Part 1
...
I'm splitting this implementation into parts since so much already happened...
I fully updated the code the the latest convention I want to use for the project.
Engine & Game replay should work.
2023-09-30 10:05:37 -04:00
a52f6efbff
Adjusted build staging so that engine post-build codgen wont occur when process is running
...
+ some refactoring as what I was doing didn't correlate to platform so I associate it with the engine module proper now.
2023-09-28 21:21:05 -04:00
2f6e60d472
symbols for engine module are now generated into a header
...
Started to to use gencpp to codegen.
Now instead of loading the symbol table file made by the build script I can just have it get directly compiled.
2023-09-28 20:22:15 -04:00
5902aec2bf
Day 17 complete
2023-09-22 02:46:40 -04:00
4c832f3353
Day 3 complete
2023-09-09 00:01:53 -04:00
3458456798
WIP git stuff
2023-09-08 17:52:12 -04:00
6f46ff1479
Some qol updates to the scripts
2023-09-08 15:19:37 -04:00
0376a22775
Setup proper project skeleton with 2 stage build
2023-09-08 15:14:09 -04:00