Compare commits
7
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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@@ -0,0 +1,16 @@
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[/Script/GameplayTags.GameplayTagsSettings]
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ImportTagsFromConfig=True
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WarnOnInvalidTags=True
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ClearInvalidTags=False
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AllowEditorTagUnloading=True
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AllowGameTagUnloading=False
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FastReplication=False
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InvalidTagCharacters="\"\',"
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+GameplayTagTableList=/Game/Core/DT_PrimaryAttributes.DT_PrimaryAttributes
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NumBitsForContainerSize=6
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NetIndexFirstBitSegment=16
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+GameplayTagList=(Tag="Attributes.Vital.Health",DevComment="")
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+GameplayTagList=(Tag="Attributes.Vital.Mana",DevComment="")
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+GameplayTagList=(Tag="Attributes.Vital.MaxHealth",DevComment="")
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+GameplayTagList=(Tag="Attributes.Vital.MaxMana",DevComment="")
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@@ -0,0 +1,7 @@
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{
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"ColumnWidths":
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{
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"DevComment": 405,
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"Tag": 381
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}
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}
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@@ -0,0 +1,38 @@
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#include "EffectProperties.h"
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#include "AbilitySystemComponent.h"
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#include "AbilitySystemGlobals.h"
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#include "GameplayEffect.h"
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#include "GameplayEffectExtension.h"
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#include "GameFramework/Pawn.h"
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#include "GameFramework/PlayerController.h"
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void FEffectProperties::Populate(FGameplayEffectModCallbackData const& Data)
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{
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Context = Data.EffectSpec.GetContext();
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SourceAbilitySystem = Context.GetOriginalInstigatorAbilitySystemComponent();
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if (IsValid(SourceAbilitySystem)
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&& SourceAbilitySystem->AbilityActorInfo.IsValid()
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&& SourceAbilitySystem->AbilityActorInfo->AvatarActor.IsValid())
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{
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FGameplayAbilityActorInfo* AbilityInfo = SourceAbilitySystem->AbilityActorInfo.Get();
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SourceAvatar = AbilityInfo->AvatarActor.Get();
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SourceController = AbilityInfo->PlayerController.Get();
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if (SourceController == nullptr && SourceAvatar)
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{
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APawn* Pawn = Cast<APawn>(SourceAvatar);
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if (Pawn)
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SourceController = Pawn->GetController();
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}
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}
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if (Data.Target.AbilityActorInfo.IsValid() && Data.Target.AbilityActorInfo->AvatarActor.IsValid())
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{
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FGameplayAbilityActorInfo* AbilityInfo = Data.Target.AbilityActorInfo.Get();
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TargetAvatar = AbilityInfo->AvatarActor.Get();
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TargetController = AbilityInfo->PlayerController.Get();
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TargetAbilitySystem = UAbilitySystemGlobals::GetAbilitySystemComponentFromActor(TargetAvatar);
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}
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}
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@@ -0,0 +1,34 @@
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#pragma once
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#include "GameplayEffectTypes.h"
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#include "GasaCommon.h"
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#include "EffectProperties.generated.h"
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USTRUCT()
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struct GASA_API FEffectProperties
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{
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GENERATED_BODY()
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FGameplayEffectContextHandle Context;
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UPROPERTY(VisibleAnywhere)
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UAbilitySystemComponent* SourceAbilitySystem;
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UPROPERTY(VisibleAnywhere)
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AActor* SourceAvatar;
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UPROPERTY(VisibleAnywhere)
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AController* SourceController;
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UPROPERTY(VisibleAnywhere)
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UAbilitySystemComponent* TargetAbilitySystem;
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UPROPERTY(VisibleAnywhere)
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AActor* TargetAvatar;
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UPROPERTY(VisibleAnywhere)
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APlayerController* TargetController;
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void Populate(FGameplayEffectModCallbackData const& Data);
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};
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@@ -18,7 +18,7 @@ namespace Gasa
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// From: UAbilitySystemGlobals::GetAbilitySystemComponentFromActor
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inline
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UGasaAbilitySystemComp* GetAbilitySystem(AActor* Actor, bool LookForComponent = false)
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UGasaAbilitySystemComp* GetAbilitySystem(AActor* Actor, bool LookForComponent = true)
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{
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if (Actor == nullptr)
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return nullptr;
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@@ -1,6 +1,7 @@
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// Generated by GasaGen/GasaGen_UGasaAttributeSet.cpp
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#include "GasaAttributeSet.h"
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#include "GasaAttributeSet_Inlines.h"
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#include "EffectProperties.h"
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#include "AbilitySystemComponent.h"
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#include "Net/UnrealNetwork.h"
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@@ -8,9 +9,9 @@
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UGasaAttributeSet::UGasaAttributeSet()
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{
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InitHealth( 50.f );
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InitHealth( 100.f );
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InitMaxHealth( 100.f );
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InitMana( 25.f );
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InitMana( 50.f );
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InitMaxMana( 50.f );
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}
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@@ -41,6 +42,35 @@ void UGasaAttributeSet::Client_OnRep_MaxMana( FGameplayAttributeData& PrevMaxMan
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}
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#pragma endregion Rep Notifies
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void UGasaAttributeSet::PostGameplayEffectExecute( FGameplayEffectModCallbackData const& Data )
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{
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Super::PostGameplayEffectExecute( Data );
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FEffectProperties Props;
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Props.Populate( Data );
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}
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void UGasaAttributeSet::PreAttributeChange( FGameplayAttribute const& Attribute, float& NewValue )
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{
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Super::PreAttributeChange( Attribute, NewValue );
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if ( Attribute == GetHealthAttribute() )
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{
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NewValue = FMath::Clamp( NewValue, 0, GetMaxHealth() );
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}
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if ( Attribute == GetMaxHealthAttribute() )
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{
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NewValue = FMath::Clamp( NewValue, 0, 99999.000000 );
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}
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if ( Attribute == GetManaAttribute() )
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{
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NewValue = FMath::Clamp( NewValue, 0, GetMaxMana() );
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}
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if ( Attribute == GetMaxManaAttribute() )
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{
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NewValue = FMath::Clamp( NewValue, 0, 99999.000000 );
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}
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}
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void UGasaAttributeSet::GetLifetimeReplicatedProps( TArray<FLifetimeProperty>& OutLifetimeProps ) const
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{
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Super::GetLifetimeReplicatedProps( OutLifetimeProps );
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@@ -9,20 +9,16 @@ class GASA_API UGasaAttributeSet : public UAttributeSet
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{
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GENERATED_BODY()
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public:
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UPROPERTY( ReplicatedUsing = Client_OnRep_Health, EditAnywhere, BlueprintReadWrite, Category = "Attributes" )
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FGameplayAttributeData Health;
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UPROPERTY( ReplicatedUsing = Client_OnRep_MaxHealth, EditAnywhere, BlueprintReadWrite, Category = "Attributes" )
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FGameplayAttributeData MaxHealth;
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UPROPERTY( ReplicatedUsing = Client_OnRep_Mana, EditAnywhere, BlueprintReadWrite, Category = "Attributes" )
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FGameplayAttributeData Mana;
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UPROPERTY( ReplicatedUsing = Client_OnRep_MaxMana, EditAnywhere, BlueprintReadWrite, Category = "Attributes" )
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FGameplayAttributeData MaxMana;
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UGasaAttributeSet();
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UPROPERTY( ReplicatedUsing = Client_OnRep_Health, EditAnywhere, BlueprintReadWrite, Category = "Attributes" )
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FGameplayAttributeData Health;
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UPROPERTY( ReplicatedUsing = Client_OnRep_MaxHealth, EditAnywhere, BlueprintReadWrite, Category = "Attributes" )
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FGameplayAttributeData MaxHealth;
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UPROPERTY( ReplicatedUsing = Client_OnRep_Mana, EditAnywhere, BlueprintReadWrite, Category = "Attributes" )
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FGameplayAttributeData Mana;
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UPROPERTY( ReplicatedUsing = Client_OnRep_MaxMana, EditAnywhere, BlueprintReadWrite, Category = "Attributes" )
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FGameplayAttributeData MaxMana;
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UFUNCTION()
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void Client_OnRep_Health( FGameplayAttributeData& PrevHealth );
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@@ -90,6 +86,12 @@ public:
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}
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#pragma endregion Setters
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#pragma region AttributeSet
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void
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PreAttributeChange( const FGameplayAttribute& Attribute, float& NewValue ) override;
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void PostGameplayEffectExecute( FGameplayEffectModCallbackData const& Data ) override;
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#pragma endregion AttributeSet
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#pragma region UObject
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void
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GetLifetimeReplicatedProps( TArray<FLifetimeProperty>& OutLifetimeProps ) const override;
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@@ -1,6 +1,7 @@
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#include "GasaEffectActor.h"
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#include "GasaAbilitySystemComponent_Inlines.h"
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#include "GasaContainers.h"
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using namespace Gasa;
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AGasaEffectActor::AGasaEffectActor()
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@@ -8,16 +9,118 @@ AGasaEffectActor::AGasaEffectActor()
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PrimaryActorTick.bCanEverTick = false;
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RootComponent = CreateDefaultSubobject<USceneComponent>("Root");
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Level = 1.f;
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InstantEffectUsage = EInstantEffectUsagePolicy::DoNotApply;
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DurationEffectUsage = DefaultEffectUsagePolicy;
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InfiniteEffectUsage = DefaultEffectUsagePolicy;
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bDestroyOnEffectRemoval = false;
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}
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void AGasaEffectActor::ApplyEffectToActor(AActor* Actor, TSubclassOf<UGameplayEffect> EffectClass)
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void AGasaEffectActor::ApplyEffectToActor(AActor* Actor, TSubclassOf<UGameplayEffect> EffectClass, bool bRemoveOnEndOverlap)
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{
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UGasaAbilitySystemComp* AS = GetAbilitySystem(Actor, true);
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FGameplayEffectContextHandle
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Context = AS->MakeEffectContext();
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Context.AddSourceObject(Actor);
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FGameplayEffectSpecHandle Spec = AS->MakeOutgoingSpec( EffectClass, 1.0f, Context );
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AS->ApplyGameplayEffectSpecToSelf( * Spec.Data );
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FGameplayEffectSpecHandle Spec = AS->MakeOutgoingSpec( EffectClass, Level, Context );
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FActiveGameplayEffectHandle ActiveEffect = AS->ApplyGameplayEffectSpecToSelf( * Spec.Data );
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if (bRemoveOnEndOverlap)
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ActiveEffectsToRemove.Add(ActiveEffect, AS);
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}
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void AGasaEffectActor::OnOverlap(AActor* Actor)
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{
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UGasaAbilitySystemComp* AS = GetAbilitySystem(Actor, true);
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FGameplayEffectContextHandle
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Context = AS->MakeEffectContext();
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Context.AddSourceObject(Actor);
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if (InstantEffectClass && InstantEffectUsage == EInstantEffectUsagePolicy::ApplyOnOverlap)
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{
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FGameplayEffectSpecHandle Spec= AS->MakeOutgoingSpec( InstantEffectClass, Level, Context );
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AS->ApplyGameplayEffectSpecToSelf( * Spec.Data );
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}
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if (DurationEffectClass)
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{
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if (Bitfield_IsSet(DurationEffectUsage, EEffectUsagePolicy::ApplyOnOverlap))
|
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{
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FGameplayEffectSpecHandle Spec = AS->MakeOutgoingSpec( DurationEffectClass, Level, Context );
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FActiveGameplayEffectHandle ActiveEffect = AS->ApplyGameplayEffectSpecToSelf( * Spec.Data );
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if (Bitfield_IsSet(DurationEffectUsage, EEffectUsagePolicy::RemoveOnEndOverlap))
|
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ActiveDuration = ActiveEffect;
|
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}
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if (ActiveDuration.IsValid() && Bitfield_IsSet(DurationEffectUsage, EEffectUsagePolicy::RemoveOnOverlap))
|
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AS->RemoveActiveGameplayEffect(ActiveDuration);
|
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}
|
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if (InfiniteEffectClass)
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{
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bool bApplyOnOverlap = Bitfield_IsSet(InfiniteEffectUsage, EEffectUsagePolicy::ApplyOnOverlap);
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if (bApplyOnOverlap)
|
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{
|
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FGameplayEffectSpecHandle Spec = AS->MakeOutgoingSpec( InfiniteEffectClass, Level, Context );
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FActiveGameplayEffectHandle ActiveEffect = AS->ApplyGameplayEffectSpecToSelf( * Spec.Data );
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if (Bitfield_IsSet(InfiniteEffectUsage, EEffectUsagePolicy::RemoveOnEndOverlap))
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ActiveInfinite = ActiveEffect;
|
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}
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if (ActiveInfinite.IsValid() && Bitfield_IsSet(InfiniteEffectUsage, EEffectUsagePolicy::RemoveOnOverlap))
|
||||
{
|
||||
if (ActiveInfinite.IsValid())
|
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AS->RemoveActiveGameplayEffect(ActiveInfinite);
|
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}
|
||||
}
|
||||
}
|
||||
|
||||
void AGasaEffectActor::OnEndOverlap(AActor* Actor)
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{
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UGasaAbilitySystemComp* AS = GetAbilitySystem(Actor, true);
|
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FGameplayEffectContextHandle
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Context = AS->MakeEffectContext();
|
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Context.AddSourceObject(Actor);
|
||||
|
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if (InstantEffectClass && InstantEffectUsage == EInstantEffectUsagePolicy::ApplyOnEndOverlap)
|
||||
{
|
||||
FGameplayEffectSpecHandle Spec= AS->MakeOutgoingSpec( InstantEffectClass, Level, Context );
|
||||
AS->ApplyGameplayEffectSpecToSelf( * Spec.Data );
|
||||
}
|
||||
if (DurationEffectClass)
|
||||
{
|
||||
if (Bitfield_IsSet(DurationEffectUsage, EEffectUsagePolicy::ApplyOnEndOverlap))
|
||||
{
|
||||
FGameplayEffectSpecHandle Spec = AS->MakeOutgoingSpec( DurationEffectClass, Level, Context );
|
||||
FActiveGameplayEffectHandle ActiveEffect = AS->ApplyGameplayEffectSpecToSelf( * Spec.Data );
|
||||
if (Bitfield_IsSet(DurationEffectUsage, EEffectUsagePolicy::RemoveOnOverlap))
|
||||
ActiveDuration = ActiveEffect;
|
||||
}
|
||||
if (ActiveDuration.IsValid() && Bitfield_IsSet(DurationEffectUsage, EEffectUsagePolicy::RemoveOnEndOverlap))
|
||||
AS->RemoveActiveGameplayEffect(ActiveDuration);
|
||||
}
|
||||
if (InfiniteEffectClass)
|
||||
{
|
||||
if (Bitfield_IsSet(InfiniteEffectUsage, EEffectUsagePolicy::ApplyOnEndOverlap))
|
||||
{
|
||||
FGameplayEffectSpecHandle Spec = AS->MakeOutgoingSpec( InfiniteEffectClass, Level, Context );
|
||||
FActiveGameplayEffectHandle ActiveEffect = AS->ApplyGameplayEffectSpecToSelf( * Spec.Data );
|
||||
if (Bitfield_IsSet(InfiniteEffectUsage, EEffectUsagePolicy::RemoveOnOverlap))
|
||||
ActiveInfinite = ActiveEffect;
|
||||
}
|
||||
if (ActiveInfinite.IsValid() && Bitfield_IsSet(InfiniteEffectUsage, EEffectUsagePolicy::RemoveOnEndOverlap))
|
||||
{
|
||||
if (ActiveInfinite.IsValid())
|
||||
AS->RemoveActiveGameplayEffect(ActiveInfinite);
|
||||
}
|
||||
}
|
||||
|
||||
TArray<FActiveGameplayEffectHandle> EffectsRemoved;
|
||||
for (ActiveEffectEntry ActiveEffect : ActiveEffectsToRemove)
|
||||
{
|
||||
if (ActiveEffect.Value != AS)
|
||||
continue;
|
||||
AS->RemoveActiveGameplayEffect(ActiveEffect.Key, 1);
|
||||
EffectsRemoved.Add(ActiveEffect.Key);
|
||||
}
|
||||
RemoveKeys(ActiveEffectsToRemove, EffectsRemoved);
|
||||
}
|
||||
|
||||
@@ -2,25 +2,77 @@
|
||||
|
||||
#include "GasaCommon.h"
|
||||
#include "Actors/GasaActor.h"
|
||||
#include "ActiveGameplayEffectHandle.h"
|
||||
#include "GameFramework/Actor.h"
|
||||
|
||||
#include "GasaEffectActor.generated.h"
|
||||
|
||||
struct FActiveGameplayEffectHandle;
|
||||
|
||||
UENUM(BlueprintType)
|
||||
enum class EInstantEffectUsagePolicy : uint8
|
||||
{
|
||||
DoNotApply,
|
||||
ApplyOnOverlap,
|
||||
ApplyOnEndOverlap,
|
||||
};
|
||||
|
||||
UENUM(BlueprintType, meta = (Bitflags, UseEnumValuesAsMaskValuesInEditor = "true"))
|
||||
enum class EEffectUsagePolicy : uint8
|
||||
{
|
||||
None = 0 UMETA(Hidden),
|
||||
ApplyOnOverlap = bit(0),
|
||||
ApplyOnEndOverlap = bit(1),
|
||||
RemoveOnOverlap = bit(2),
|
||||
RemoveOnEndOverlap = bit(3),
|
||||
};
|
||||
|
||||
constexpr int32 DefaultEffectUsagePolicy = (int32(EEffectUsagePolicy::RemoveOnEndOverlap));
|
||||
|
||||
UCLASS()
|
||||
class GASA_API AGasaEffectActor : public AGasaActor
|
||||
{
|
||||
GENERATED_BODY()
|
||||
public:
|
||||
|
||||
AGasaEffectActor();
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Gameplay Effects")
|
||||
float Level;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Gameplay Effects")
|
||||
TSubclassOf<UGameplayEffect> InstantEffectClass;
|
||||
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Gameplay Effects")
|
||||
EInstantEffectUsagePolicy InstantEffectUsage;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Gameplay Effects")
|
||||
TSubclassOf<UGameplayEffect> DurationEffectClass;
|
||||
|
||||
AGasaEffectActor();
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Gameplay Effects", meta=(Bitmask, BitmaskEnum = "/Script/Gasa.EEffectUsagePolicy"))
|
||||
int32 DurationEffectUsage;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Gameplay Effects")
|
||||
TSubclassOf<UGameplayEffect> InfiniteEffectClass;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Gameplay Effects", meta=(Bitmask, BitmaskEnum = "/Script/Gasa.EEffectUsagePolicy"))
|
||||
int32 InfiniteEffectUsage;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Gameplay Effects")
|
||||
bool bDestroyOnEffectRemoval;
|
||||
|
||||
TMap<FActiveGameplayEffectHandle, UAbilitySystemComponent*> ActiveEffectsToRemove;
|
||||
using ActiveEffectEntry = TTuple<FActiveGameplayEffectHandle, UAbilitySystemComponent*>;
|
||||
|
||||
FActiveGameplayEffectHandle ActiveDuration;
|
||||
FActiveGameplayEffectHandle ActiveInfinite;
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category = "Gameplay Effects")
|
||||
void ApplyEffectToActor(AActor* Actor, TSubclassOf<UGameplayEffect> EffectClass );
|
||||
};
|
||||
void ApplyEffectToActor(AActor* Actor, TSubclassOf<UGameplayEffect> EffectClass, bool bRemoveOnEndOverlap = false);
|
||||
|
||||
UFUNCTION(BlueprintCallable)
|
||||
void OnOverlap(AActor* Actor);
|
||||
|
||||
UFUNCTION(BlueprintCallable)
|
||||
void OnEndOverlap(AActor* Actor);
|
||||
};
|
||||
|
||||
@@ -45,7 +45,7 @@ public:
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "GameFramework")
|
||||
EGameFrameworkState GameFrameworkState;
|
||||
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "GameFramework", meta=(Bitmask, BitmaskEnum = EGameFrameworkClassFlag))
|
||||
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "GameFramework", meta=(Bitmask, BitmaskEnum = "/Script/Gasa.EGameFrameworkClassFlag"))
|
||||
int32 GameFrameworkClassesState;
|
||||
|
||||
UFUNCTION(BlueprintCallable, Category="GameFramework")
|
||||
|
||||
@@ -13,12 +13,16 @@
|
||||
#define rcast( Type, Value ) reinterpret_cast<Type>( Value )
|
||||
#define scast( Type, Value ) static_cast<Type>( Value )
|
||||
|
||||
#define bit(position) (1 << position)
|
||||
|
||||
#pragma region Math
|
||||
#define m_pow2( value ) (value * value)
|
||||
#pragma endregion Math
|
||||
|
||||
#pragma region Engine Forwards
|
||||
struct FInputActionValue;
|
||||
struct FGameplayEffectContextHandle;
|
||||
struct FGameplayEffectModCallbackData;
|
||||
struct FOnAttributeChangeData;
|
||||
struct FReplicationFlags;
|
||||
|
||||
@@ -78,13 +82,30 @@ namespace Gasa
|
||||
{
|
||||
inline
|
||||
bool Bitfield_IsSet(int32 Bitfield, int32 Bitmask) {
|
||||
int32 Result = Bitmask == (Bitfield & Bitmask);
|
||||
return scast(bool, Result);
|
||||
bool Result = Bitmask == (Bitfield & Bitmask);
|
||||
return Result;
|
||||
}
|
||||
inline
|
||||
bool Bitfield_IsSetExactly(int32 Bitfield, int32 Bitmask)
|
||||
{
|
||||
bool Result = Bitfield == (Bitfield & Bitmask);
|
||||
return Result;
|
||||
}
|
||||
|
||||
inline void Bitfield_Set ( int32& Bitfield, int32 BitsToAdd ) { Bitfield |= BitsToAdd; }
|
||||
inline void Bitfield_Remove( int32& Bitfield, int32 BitsToRemove ) { Bitfield &= (! BitsToRemove); }
|
||||
inline void Bitfield_Toggle( int32& Bitfield, int32 Bitmask ) { Bitfield ^= Bitmask; }
|
||||
|
||||
template<typename EnumType>
|
||||
inline
|
||||
bool Bitfield_IsSet(int32 Bitfield, EnumType Mask)
|
||||
{
|
||||
bool Result = int32(Mask) == (Bitfield & int32(Mask));
|
||||
return Result;
|
||||
}
|
||||
template<typename EnumType> inline void Bitfield_Set ( int32& Bitfield, EnumType BitToAdd ) { Bitfield |= int32(BitToAdd); }
|
||||
template<typename EnumType> inline void Bitfield_Remove( int32& Bitfield, EnumType BitToRemove ) { Bitfield &= (! int32(BitToRemove)); }
|
||||
template<typename EnumType> inline void Bitfield_Toggle( int32& Bitfield, EnumType BitToToggle ) { Bitfield ^= int32(BitToToggle); }
|
||||
}
|
||||
#pragma endregion Bitfields
|
||||
|
||||
|
||||
@@ -0,0 +1,14 @@
|
||||
#pragma once
|
||||
|
||||
#include "GasaCommon.h"
|
||||
|
||||
template<typename KeyType, typename ValueType>
|
||||
inline
|
||||
void RemoveKeys(TMap<KeyType, ValueType> Map, TArray<KeyType> Keys)
|
||||
{
|
||||
for (KeyType& Key : Keys )
|
||||
{
|
||||
Map.Remove(Key);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -77,6 +77,9 @@ CodeBody parse_file( char const* path ) {
|
||||
return code;
|
||||
}
|
||||
|
||||
// inline
|
||||
// CodeConstructor find_constructor( StrC parent_name, )
|
||||
|
||||
inline
|
||||
void format_file( char const* path )
|
||||
{
|
||||
|
||||
@@ -4,11 +4,12 @@
|
||||
#include "gen.hpp"
|
||||
#include "gen.builder.hpp"
|
||||
#include "GasaGenCommon.cpp"
|
||||
#include "GasaGen_UGasaAttributeSet.cpp"
|
||||
#endif
|
||||
|
||||
void gen_UHostWidgetController()
|
||||
{
|
||||
Array<StringCached> attribute_fields = get_gasa_attribute_fields();
|
||||
Array<GAS_AttributeEntry> attribute_fields = get_gasa_attribute_fields();
|
||||
|
||||
CodeBody ori_HostWidgetController_header = parse_file(path_gasa_ui "HostWidgetController.h");
|
||||
{
|
||||
@@ -64,21 +65,21 @@ void gen_UHostWidgetController()
|
||||
|
||||
for ( s32 id = 0; id < attribute_fields.num(); ++id )
|
||||
{
|
||||
StringCached attribute_field = attribute_fields[id];
|
||||
GAS_AttributeEntry attribute_field = attribute_fields[id];
|
||||
|
||||
attribute_events.append( code_str(
|
||||
UPROPERTY(BlueprintAssignable, Category = "Attributes")
|
||||
));
|
||||
attribute_events.append(fmt_newline);
|
||||
attribute_events.append( parse_variable(
|
||||
token_fmt( "field", (StrC) attribute_field, stringize( FAttributeFloatChangedSig Event_On<field>Changed; ))
|
||||
token_fmt( "field", (StrC) attribute_field.Name, stringize( FAttributeFloatChangedSig Event_On<field>Changed; ))
|
||||
));
|
||||
attribute_events.append(fmt_newline);
|
||||
}
|
||||
|
||||
for ( s32 id = 0; id < attribute_fields.num(); ++id )
|
||||
{
|
||||
StringCached attribute_field = attribute_fields[id];
|
||||
StringCached attribute_field = attribute_fields[id].Name;
|
||||
|
||||
attribute_events.append( parse_function(
|
||||
token_fmt( "field", (StrC) attribute_field, stringize( void <field>Changed(FOnAttributeChangeData const& Data); ))
|
||||
@@ -154,9 +155,9 @@ void gen_UHostWidgetController()
|
||||
CodeFn BroadcastInitialValues = NoCode;
|
||||
{
|
||||
CodeBody broadcast_calls = def_body(ECode::Function_Body);
|
||||
for (StringCached field : attribute_fields)
|
||||
for (GAS_AttributeEntry field : attribute_fields)
|
||||
{
|
||||
broadcast_calls.append( code_fmt( "field", (StrC)field,
|
||||
broadcast_calls.append( code_fmt( "field", (StrC)field.Name,
|
||||
stringize( Event_On<field>Changed.Broadcast( GasaAttribs->Get<field>() ); )
|
||||
));
|
||||
}
|
||||
@@ -185,9 +186,9 @@ void gen_UHostWidgetController()
|
||||
CodeBody bindings = def_body(ECode::Function_Body);
|
||||
bindings.append(fmt_newline);
|
||||
bindings.append(fmt_newline);
|
||||
for (StringCached field : attribute_fields)
|
||||
for (GAS_AttributeEntry field : attribute_fields)
|
||||
{
|
||||
bindings.append( code_fmt( "field", (StrC)field,
|
||||
bindings.append( code_fmt( "field", (StrC)field.Name,
|
||||
stringize(
|
||||
FOnGameplayAttributeValueChange& <field>AttributeChangedDelegate = AbilitySystem->GetGameplayAttributeValueChangeDelegate(GasaAttribs->Get<field>Attribute());
|
||||
<field>AttributeChangedDelegate.AddUObject(this, &ThisClass::<field>Changed);
|
||||
@@ -219,7 +220,7 @@ void gen_UHostWidgetController()
|
||||
|
||||
for ( s32 id = 0; id < attribute_fields.num(); )
|
||||
{
|
||||
StringCached attribute_field = attribute_fields[id];
|
||||
StringCached attribute_field = attribute_fields[id].Name;
|
||||
|
||||
attribute_callbacks.append( parse_function( token_fmt(
|
||||
"field", (StrC) attribute_field,
|
||||
|
||||
@@ -7,25 +7,44 @@
|
||||
#include "GasaGenCommon.cpp"
|
||||
#endif
|
||||
|
||||
void def_attribute_properties ( CodeBody body, Array<StringCached> properties );
|
||||
void def_attribute_field_on_reps ( CodeBody body, Array<StringCached> properties );
|
||||
void def_attribute_field_property_getters ( CodeBody body, StrC class_name, Array<StringCached> properties );
|
||||
void def_attribute_field_value_getters ( CodeBody body, Array<StringCached> properties );
|
||||
void def_attribute_field_value_setters ( CodeBody body, Array<StringCached> properties );
|
||||
void def_attribute_field_property_setter_inlines( CodeBody body, StrC class_name, Array<StringCached> properties );
|
||||
void def_attribute_field_initers ( CodeBody body, Array<StringCached> properties );
|
||||
void impl_attribute_fields ( CodeBody body, StrC class_name, Array<StringCached> properties );
|
||||
struct GAS_AttributeEntry
|
||||
{
|
||||
StringCached Name;
|
||||
StringCached MinName;
|
||||
StringCached MaxName;
|
||||
float Min;
|
||||
float Max;
|
||||
};
|
||||
|
||||
Array<StringCached> get_gasa_attribute_fields()
|
||||
void def_attribute_properties ( CodeBody body, Array<GAS_AttributeEntry> properties );
|
||||
void def_attribute_field_on_reps ( CodeBody body, Array<GAS_AttributeEntry> properties );
|
||||
void def_attribute_field_property_getters ( CodeBody body, StrC class_name, Array<GAS_AttributeEntry> properties );
|
||||
void def_attribute_field_value_getters ( CodeBody body, Array<GAS_AttributeEntry> properties );
|
||||
void def_attribute_field_value_setters ( CodeBody body, Array<GAS_AttributeEntry> properties );
|
||||
void def_attribute_field_property_setter_inlines( CodeBody body, StrC class_name, Array<GAS_AttributeEntry> properties );
|
||||
void def_attribute_field_initers ( CodeBody body, Array<GAS_AttributeEntry> properties );
|
||||
void impl_attribute_fields ( CodeBody body, StrC class_name, Array<GAS_AttributeEntry> properties );
|
||||
|
||||
Array<GAS_AttributeEntry> get_gasa_attribute_fields()
|
||||
{
|
||||
local_persist
|
||||
Array<StringCached> attribute_fields = Array<StringCached>::init_reserve(GlobalAllocator, 64);
|
||||
Array<GAS_AttributeEntry> attribute_fields = Array<GAS_AttributeEntry>::init_reserve(GlobalAllocator, 64);
|
||||
|
||||
for (local_persist s32 do_once = 0; do_once == 0; ++ do_once) {
|
||||
attribute_fields.append( get_cached_string(txt("Health")));
|
||||
attribute_fields.append( get_cached_string(txt("MaxHealth")));
|
||||
attribute_fields.append( get_cached_string(txt("Mana")));
|
||||
attribute_fields.append( get_cached_string(txt("MaxMana")));
|
||||
StringCached str_Health = get_cached_string(txt("Health"));
|
||||
StringCached str_MaxHealth = get_cached_string(txt("MaxHealth"));
|
||||
StringCached str_Mana = get_cached_string(txt("Mana"));
|
||||
StringCached str_MaxMana = get_cached_string(txt("MaxMana"));
|
||||
|
||||
GAS_AttributeEntry Health = { str_Health, {nullptr}, str_MaxHealth, 0, 100.f };
|
||||
GAS_AttributeEntry MaxHealth = { str_MaxHealth, {nullptr}, {nullptr}, 0, 99999.f };
|
||||
GAS_AttributeEntry Mana = { str_Mana, {nullptr}, str_MaxMana, 0, 50.f };
|
||||
GAS_AttributeEntry MaxMana = { str_MaxMana, {nullptr}, {nullptr}, 0, 99999.f };
|
||||
|
||||
attribute_fields.append(Health);
|
||||
attribute_fields.append(MaxHealth);
|
||||
attribute_fields.append(Mana);
|
||||
attribute_fields.append(MaxMana);
|
||||
}
|
||||
return attribute_fields;
|
||||
}
|
||||
@@ -35,7 +54,7 @@ void gen_UGasaAttributeSet()
|
||||
CodeType type_UAttributeSet = def_type( txt("UAttributeSet") );
|
||||
CodeComment generation_notice = def_comment(txt("Generated by GasaGen/GasaGen_UGasaAttributeSet.cpp"));
|
||||
|
||||
Array<StringCached> attribute_fields = get_gasa_attribute_fields();
|
||||
Array<GAS_AttributeEntry> attribute_fields = get_gasa_attribute_fields();
|
||||
|
||||
StrC class_name = txt("UGasaAttributeSet");
|
||||
|
||||
@@ -57,32 +76,39 @@ void gen_UGasaAttributeSet()
|
||||
body.append( UHT_GENERATED_BODY);
|
||||
body.append( access_public );
|
||||
|
||||
def_attribute_properties( body, attribute_fields);
|
||||
|
||||
body.append(fmt_newline);
|
||||
body.append( def_constructor() );
|
||||
body.append(fmt_newline);
|
||||
|
||||
def_attribute_properties( body, attribute_fields);
|
||||
body.append(fmt_newline);
|
||||
def_attribute_field_on_reps( body, attribute_fields);
|
||||
|
||||
body.append(fmt_newline);
|
||||
|
||||
body.append( fmt_newline );
|
||||
body.append( def_pragma(code( region Getters )));
|
||||
body.append( def_pragma(txt( "region Getters" )));
|
||||
def_attribute_field_property_getters( body, class_name, attribute_fields );
|
||||
body.append( fmt_newline );
|
||||
def_attribute_field_value_getters( body, attribute_fields );
|
||||
body.append( def_pragma(code( endregion Getters )));
|
||||
body.append( def_pragma(txt( "endregion Getters" )));
|
||||
body.append( fmt_newline );
|
||||
|
||||
body.append( def_pragma(code( region Setters )));
|
||||
body.append( def_pragma(txt( "region Setters" )));
|
||||
def_attribute_field_value_setters( body, attribute_fields );
|
||||
body.append( fmt_newline );
|
||||
body.append( fmt_newline );
|
||||
def_attribute_field_initers( body, attribute_fields );
|
||||
body.append( def_pragma(code( endregion Setters )));
|
||||
body.append( def_pragma(txt( "endregion Setters" )));
|
||||
body.append( fmt_newline );
|
||||
|
||||
body.append( def_pragma( txt("region AttributeSet")));
|
||||
body.append( code_str(
|
||||
void PreAttributeChange(const FGameplayAttribute& Attribute, float& NewValue) override;
|
||||
void PostGameplayEffectExecute(FGameplayEffectModCallbackData const& Data) override;
|
||||
));
|
||||
body.append( def_pragma( txt("endregion AttributeSet")));
|
||||
body.append(fmt_newline);
|
||||
|
||||
body.append( def_pragma( txt("region UObject")));
|
||||
CodeFn GetLifetimeOfReplicatedProps = parse_function( code(
|
||||
void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
|
||||
@@ -144,6 +170,7 @@ void gen_UGasaAttributeSet()
|
||||
header.print(fmt_newline);
|
||||
source.print( def_include( txt("GasaAttributeSet.h")));
|
||||
source.print( def_include( txt("GasaAttributeSet_Inlines.h")));
|
||||
source.print( def_include( txt("EffectProperties.h")));
|
||||
source.print(fmt_newline);
|
||||
source.print( def_include( txt("AbilitySystemComponent.h")));
|
||||
source.print( def_include( txt("Net/UnrealNetwork.h")));
|
||||
@@ -165,14 +192,68 @@ void gen_UGasaAttributeSet()
|
||||
|
||||
impl_attribute_fields( body, class_name, attribute_fields);
|
||||
|
||||
Code PostGameplayEffectExecute = parse_function( code(
|
||||
void UGasaAttributeSet::PostGameplayEffectExecute(FGameplayEffectModCallbackData const& Data)
|
||||
{
|
||||
Super::PostGameplayEffectExecute(Data);
|
||||
FEffectProperties Props;
|
||||
Props.Populate(Data);
|
||||
}
|
||||
));
|
||||
body.append(PostGameplayEffectExecute);
|
||||
body.append(fmt_newline);
|
||||
|
||||
CodeFn PreAttributeChange;
|
||||
{
|
||||
CodeBody attribute_clamps = def_body( CodeT::Function_Body );
|
||||
attribute_clamps.append(fmt_newline);
|
||||
attribute_clamps.append(fmt_newline);
|
||||
for (GAS_AttributeEntry field : attribute_fields)
|
||||
{
|
||||
String clamp_min;
|
||||
if (field.MinName.Data)
|
||||
clamp_min = get_cached_string(token_fmt( "MinName", (StrC)field.MinName, "Get<MinName>()"));
|
||||
else
|
||||
clamp_min = String::fmt_buf(GlobalAllocator, "%f", field.Min);
|
||||
|
||||
String clamp_max;
|
||||
if (field.MaxName.Data)
|
||||
clamp_max = get_cached_string(token_fmt( "MaxName", (StrC)field.MaxName, "Get<MaxName>()"));
|
||||
else
|
||||
clamp_max = String::fmt_buf(GlobalAllocator, "%f", field.Max);
|
||||
|
||||
attribute_clamps.append( code_fmt(
|
||||
"field", (StrC)field.Name,
|
||||
"clamp_min", (StrC)clamp_min,
|
||||
"clamp_max", (StrC)clamp_max,
|
||||
stringize(
|
||||
if (Attribute == Get<field>Attribute())
|
||||
{
|
||||
NewValue = FMath::Clamp(NewValue, <clamp_min>, <clamp_max>);
|
||||
}
|
||||
)));
|
||||
}
|
||||
attribute_clamps.append(fmt_newline);
|
||||
attribute_clamps.append(fmt_newline);
|
||||
PreAttributeChange = parse_function( token_fmt( "attribute_clamps", (StrC)attribute_clamps.to_string(), stringize(
|
||||
void UGasaAttributeSet::PreAttributeChange(const FGameplayAttribute& Attribute, float& NewValue)
|
||||
{
|
||||
Super::PreAttributeChange(Attribute, NewValue);
|
||||
<attribute_clamps>
|
||||
}
|
||||
)));
|
||||
}
|
||||
body.append(PreAttributeChange);
|
||||
body.append(fmt_newline);
|
||||
|
||||
CodeFn GetLifetimeOfReplicatedProps;
|
||||
{
|
||||
CodeBody field_lifetimes = def_body( CodeT::Function_Body);
|
||||
field_lifetimes.append(fmt_newline);
|
||||
field_lifetimes.append(fmt_newline);
|
||||
for (StringCached field : attribute_fields)
|
||||
for (GAS_AttributeEntry field : attribute_fields)
|
||||
{
|
||||
field_lifetimes.append( code_fmt( "field", (StrC)field, stringize(
|
||||
field_lifetimes.append( code_fmt( "field", (StrC)field.Name, stringize(
|
||||
DOREPLIFETIME_DEFAULT_GAS(UGasaAttributeSet, <field>);
|
||||
)));
|
||||
}
|
||||
@@ -194,44 +275,39 @@ void gen_UGasaAttributeSet()
|
||||
}
|
||||
}
|
||||
|
||||
void def_attribute_properties( CodeBody body, Array<StringCached> properties )
|
||||
void def_attribute_properties( CodeBody body, Array<GAS_AttributeEntry> properties )
|
||||
{
|
||||
for ( StringCached property : properties )
|
||||
for ( GAS_AttributeEntry property : properties )
|
||||
{
|
||||
Code field_uproperty = code_fmt( "property", (StrC)property, stringize(
|
||||
Code field_uproperty = code_fmt( "property", (StrC)property.Name, stringize(
|
||||
UPROPERTY(ReplicatedUsing=Client_OnRep_<property>, EditAnywhere, BlueprintReadWrite, Category="Attributes")
|
||||
FGameplayAttributeData <property>;
|
||||
));
|
||||
|
||||
CodeType type_FGameplayAttributeData = def_type( txt("FGameplayAttributeData"));
|
||||
|
||||
body.append(fmt_newline);
|
||||
body.append( field_uproperty );
|
||||
body.append(fmt_newline);
|
||||
body.append( def_variable( type_FGameplayAttributeData, StrC(property)) );
|
||||
body.append(field_uproperty);
|
||||
}
|
||||
}
|
||||
|
||||
void def_attribute_field_on_reps( CodeBody body, Array<StringCached> properties )
|
||||
void def_attribute_field_on_reps( CodeBody body, Array<GAS_AttributeEntry> properties )
|
||||
{
|
||||
for ( StringCached property : properties )
|
||||
for ( GAS_AttributeEntry property : properties )
|
||||
{
|
||||
Code umeta_UFUNCTION = code_str( UFUNCTION() );
|
||||
|
||||
body.append(fmt_newline);
|
||||
body.append( umeta_UFUNCTION );
|
||||
body.append(fmt_newline);
|
||||
body.append( code_fmt( "property", (StrC)property, stringize(
|
||||
body.append( code_fmt( "property", (StrC)property.Name, stringize(
|
||||
void Client_OnRep_<property>(FGameplayAttributeData& Prev<property>);
|
||||
)));
|
||||
}
|
||||
}
|
||||
|
||||
void def_attribute_field_property_getters( CodeBody body, StrC class_name, Array<StringCached> properties )
|
||||
void def_attribute_field_property_getters( CodeBody body, StrC class_name, Array<GAS_AttributeEntry> properties )
|
||||
{
|
||||
for ( String property : properties )
|
||||
for ( GAS_AttributeEntry property : properties )
|
||||
{
|
||||
CodeFn generated_get_attribute = parse_function(
|
||||
token_fmt( "class_name", class_name, "property", (StrC)property,
|
||||
token_fmt( "class_name", class_name, "property", (StrC)property.Name,
|
||||
stringize(
|
||||
static FGameplayAttribute Get<property>Attribute()
|
||||
{
|
||||
@@ -245,11 +321,11 @@ void def_attribute_field_property_getters( CodeBody body, StrC class_name, Array
|
||||
|
||||
#pragma push_macro("FORCEINLINE")
|
||||
#undef FORCEINLINE
|
||||
void def_attribute_field_value_getters( CodeBody body, Array<StringCached> properties )
|
||||
void def_attribute_field_value_getters( CodeBody body, Array<GAS_AttributeEntry> properties )
|
||||
{
|
||||
for ( String property : properties )
|
||||
for ( GAS_AttributeEntry property : properties )
|
||||
{
|
||||
body.append( code_fmt( "property", (StrC)property,
|
||||
body.append( code_fmt( "property", (StrC)property.Name,
|
||||
stringize(
|
||||
FORCEINLINE float Get<property>() const
|
||||
{
|
||||
@@ -259,24 +335,24 @@ void def_attribute_field_value_getters( CodeBody body, Array<StringCached> prope
|
||||
}
|
||||
}
|
||||
|
||||
void def_attribute_field_value_setters( CodeBody body, Array<StringCached> properties )
|
||||
void def_attribute_field_value_setters( CodeBody body, Array<GAS_AttributeEntry> properties )
|
||||
{
|
||||
for ( String property : properties )
|
||||
for ( GAS_AttributeEntry property : properties )
|
||||
{
|
||||
body.append( code_fmt( "property", (StrC)property,
|
||||
body.append( code_fmt( "property", (StrC)property.Name,
|
||||
stringize(
|
||||
FORCEINLINE void Set<property>(float NewVal);
|
||||
)));
|
||||
}
|
||||
}
|
||||
|
||||
void def_attribute_field_property_setter_inlines( CodeBody body, StrC class_name, Array<StringCached> properties )
|
||||
void def_attribute_field_property_setter_inlines( CodeBody body, StrC class_name, Array<GAS_AttributeEntry> properties )
|
||||
{
|
||||
body.append(def_pragma( txt("region Attribute Setters")));
|
||||
for ( String property : properties )
|
||||
for ( GAS_AttributeEntry property : properties )
|
||||
{
|
||||
CodeFn generated_get_attribute = parse_function(
|
||||
token_fmt( "class_name", class_name, "property", (StrC)property,
|
||||
token_fmt( "class_name", class_name, "property", (StrC)property.Name,
|
||||
stringize(
|
||||
FORCEINLINE void <class_name>::Set<property>(float NewVal)
|
||||
{
|
||||
@@ -292,11 +368,11 @@ void def_attribute_field_property_setter_inlines( CodeBody body, StrC class_name
|
||||
body.append(def_pragma( txt("endregion Attribute Setters")));
|
||||
}
|
||||
|
||||
void def_attribute_field_initers ( CodeBody body, Array<StringCached> properties )
|
||||
void def_attribute_field_initers ( CodeBody body, Array<GAS_AttributeEntry> properties )
|
||||
{
|
||||
for ( String property : properties )
|
||||
for ( GAS_AttributeEntry property : properties )
|
||||
{
|
||||
body.append( code_fmt( "property", (StrC)property,
|
||||
body.append( code_fmt( "property", (StrC)property.Name,
|
||||
stringize(
|
||||
FORCEINLINE void Init<property>(float NewVal)
|
||||
{
|
||||
@@ -307,14 +383,14 @@ void def_attribute_field_initers ( CodeBody body, Array<StringCached> properties
|
||||
}
|
||||
}
|
||||
|
||||
void impl_attribute_fields( CodeBody body, StrC class_name, Array<StringCached> properties )
|
||||
void impl_attribute_fields( CodeBody body, StrC class_name, Array<GAS_AttributeEntry> properties )
|
||||
{
|
||||
body.append(fmt_newline);
|
||||
body.append(def_pragma( txt("region Rep Notifies")));
|
||||
for ( String property : properties )
|
||||
for ( GAS_AttributeEntry property : properties )
|
||||
{
|
||||
CodeFn field_impl = parse_function( token_fmt(
|
||||
"class_name", class_name, "property", (StrC)property, "from_notice", txt("\n// From GAMEPLAYATTRIBUTE_REPNOTIFY\n"),
|
||||
"class_name", class_name, "property", (StrC)property.Name, "from_notice", txt("\n// From GAMEPLAYATTRIBUTE_REPNOTIFY\n"),
|
||||
stringize(
|
||||
void <class_name>::Client_OnRep_<property>(FGameplayAttributeData& Prev<property>)
|
||||
{
|
||||
|
||||
@@ -55,6 +55,21 @@
|
||||
</Expand>
|
||||
</Type>
|
||||
|
||||
<Type Name="gen::StringCached">
|
||||
<DisplayString Condition="Data == nullptr">null</DisplayString>
|
||||
<DisplayString>{Data,na}</DisplayString>
|
||||
<Expand>
|
||||
<Synthetic Name="Header">
|
||||
<DisplayString>{(Header*)((char*)Data - sizeof(Header))}</DisplayString>
|
||||
<Expand>
|
||||
<Item Name="Allocator">((Header*)((char*)Data - sizeof(Header)))->Allocator</Item>
|
||||
<Item Name="Capacity">((Header*)((char*)Data - sizeof(Header)))->Capacity</Item>
|
||||
<Item Name="Length">((Header*)((char*)Data - sizeof(Header)))->Length</Item>
|
||||
</Expand>
|
||||
</Synthetic>
|
||||
</Expand>
|
||||
</Type>
|
||||
|
||||
<Type Name="gen::String::Header">
|
||||
<DisplayString>Length: {Length}, Capacity: {Capacity}</DisplayString>
|
||||
<Expand>
|
||||
|
||||
Reference in New Issue
Block a user