100 lines
3.4 KiB
C++
100 lines
3.4 KiB
C++
// Generated by GasaGen/GasaGen_UGasaAttributeSet.cpp
|
|
#pragma once
|
|
|
|
#include "AttributeSet.h"
|
|
#include "GasaAttributeSet.generated.h"
|
|
|
|
UCLASS()
|
|
class GASA_API UGasaAttributeSet : public UAttributeSet
|
|
{
|
|
GENERATED_BODY()
|
|
public:
|
|
UGasaAttributeSet();
|
|
|
|
UPROPERTY( ReplicatedUsing = Client_OnRep_Health, EditAnywhere, BlueprintReadWrite, Category = "Attributes" )
|
|
FGameplayAttributeData Health;
|
|
UPROPERTY( ReplicatedUsing = Client_OnRep_MaxHealth, EditAnywhere, BlueprintReadWrite, Category = "Attributes" )
|
|
FGameplayAttributeData MaxHealth;
|
|
UPROPERTY( ReplicatedUsing = Client_OnRep_Mana, EditAnywhere, BlueprintReadWrite, Category = "Attributes" )
|
|
FGameplayAttributeData Mana;
|
|
UPROPERTY( ReplicatedUsing = Client_OnRep_MaxMana, EditAnywhere, BlueprintReadWrite, Category = "Attributes" )
|
|
FGameplayAttributeData MaxMana;
|
|
|
|
UFUNCTION()
|
|
void Client_OnRep_Health( FGameplayAttributeData& PrevHealth );
|
|
UFUNCTION()
|
|
void Client_OnRep_MaxHealth( FGameplayAttributeData& PrevMaxHealth );
|
|
UFUNCTION()
|
|
void Client_OnRep_Mana( FGameplayAttributeData& PrevMana );
|
|
UFUNCTION()
|
|
void Client_OnRep_MaxMana( FGameplayAttributeData& PrevMaxMana );
|
|
|
|
#pragma region Getters
|
|
static FGameplayAttribute GetHealthAttribute()
|
|
{
|
|
static FProperty* Prop = FindFieldChecked<FProperty>( UGasaAttributeSet::StaticClass(), GET_MEMBER_NAME_CHECKED( UGasaAttributeSet, Health ) );
|
|
return Prop;
|
|
}
|
|
static FGameplayAttribute GetMaxHealthAttribute()
|
|
{
|
|
static FProperty* Prop = FindFieldChecked<FProperty>( UGasaAttributeSet::StaticClass(), GET_MEMBER_NAME_CHECKED( UGasaAttributeSet, MaxHealth ) );
|
|
return Prop;
|
|
}
|
|
static FGameplayAttribute GetManaAttribute()
|
|
{
|
|
static FProperty* Prop = FindFieldChecked<FProperty>( UGasaAttributeSet::StaticClass(), GET_MEMBER_NAME_CHECKED( UGasaAttributeSet, Mana ) );
|
|
return Prop;
|
|
}
|
|
static FGameplayAttribute GetMaxManaAttribute()
|
|
{
|
|
static FProperty* Prop = FindFieldChecked<FProperty>( UGasaAttributeSet::StaticClass(), GET_MEMBER_NAME_CHECKED( UGasaAttributeSet, MaxMana ) );
|
|
return Prop;
|
|
}
|
|
|
|
FORCEINLINE float GetHealth() const { return Health.GetCurrentValue(); }
|
|
FORCEINLINE float GetMaxHealth() const { return MaxHealth.GetCurrentValue(); }
|
|
FORCEINLINE float GetMana() const { return Mana.GetCurrentValue(); }
|
|
FORCEINLINE float GetMaxMana() const { return MaxMana.GetCurrentValue(); }
|
|
#pragma endregion Getters
|
|
|
|
#pragma region Setters
|
|
FORCEINLINE void
|
|
SetHealth( float NewVal );
|
|
FORCEINLINE void SetMaxHealth( float NewVal );
|
|
FORCEINLINE void SetMana( float NewVal );
|
|
FORCEINLINE void SetMaxMana( float NewVal );
|
|
|
|
FORCEINLINE void InitHealth( float NewVal )
|
|
{
|
|
Health.SetBaseValue( NewVal );
|
|
Health.SetCurrentValue( NewVal );
|
|
}
|
|
FORCEINLINE void InitMaxHealth( float NewVal )
|
|
{
|
|
MaxHealth.SetBaseValue( NewVal );
|
|
MaxHealth.SetCurrentValue( NewVal );
|
|
}
|
|
FORCEINLINE void InitMana( float NewVal )
|
|
{
|
|
Mana.SetBaseValue( NewVal );
|
|
Mana.SetCurrentValue( NewVal );
|
|
}
|
|
FORCEINLINE void InitMaxMana( float NewVal )
|
|
{
|
|
MaxMana.SetBaseValue( NewVal );
|
|
MaxMana.SetCurrentValue( NewVal );
|
|
}
|
|
#pragma endregion Setters
|
|
|
|
#pragma region AttributeSet
|
|
void
|
|
PreAttributeChange( const FGameplayAttribute& Attribute, float& NewValue ) override;
|
|
void PostGameplayEffectExecute( FGameplayEffectModCallbackData const& Data ) override;
|
|
#pragma endregion AttributeSet
|
|
|
|
#pragma region UObject
|
|
void
|
|
GetLifetimeReplicatedProps( TArray<FLifetimeProperty>& OutLifetimeProps ) const override;
|
|
#pragma endregion UObject
|
|
};
|