Commit Graph

35 Commits

Author SHA1 Message Date
Ed_
f17c53a1a9 42. Infinite Gameplay Effects 2024-04-24 11:48:07 -04:00
Ed_
22aee515ed 40. Periodic Gameplay Effects 2024-04-24 10:59:48 -04:00
Ed_
8f84dcf3d3 38. Instant Gameplay Effects 2024-04-24 10:07:23 -04:00
Ed_
3a58e90802 'NetSlime' Initial port finished and working with 2 players (at least) 2024-04-23 18:54:17 -04:00
Ed_
ad41867dc5 WIP: Boostrapping NetSlime
- Just a old name for a set of changes to make the game framework hardened for multiplayer as well as some ease of use functionality.
2024-04-23 01:10:02 -04:00
Ed_
cc1636b687 37. Effect Actor Improved 2024-04-22 12:01:30 -04:00
Ed_
eaed6cf337 34. Listening for Attribute Changes 2024-04-22 01:54:33 -04:00
Ed_
2c11939244 34. Listening for Attribute Changes 2024-04-22 00:30:29 -04:00
Ed_
811dc33f4a 32. Overlay Widget Controller 2024-04-21 18:56:57 -04:00
Ed_
18bb578c97 31. Aura HUD (plus other stuff)
- Enabled a few more plugins
- Added clang formatting straight from the GasaGen cpp.
- Setup auto-generation of the DevOptionsCache
- Messed around with generating widgettree hiearchy from template widget
2024-04-21 09:51:51 -04:00
Ed_
6058e8af01 Updates to GasaGen, replace engine's void SBlueprintActionMenu::Construct with new code 2024-04-17 12:16:22 -04:00
Ed_
b47c6979ac 29. Globe progress bar 2024-04-16 17:18:06 -04:00
Ed_
a366ab11f2 End of gencpp experimentation. Parsed Scene and Actor component header + AttributeSet.h 2024-04-16 05:02:58 -04:00
Ed_
9423cd0f0a Some cleanup of gencpp 2024-04-16 01:20:23 -04:00
Ed_
6e3dfb70be Can parse AActor with gencpp 2024-04-15 23:09:46 -04:00
Ed_
48d21ddd15 Was able to parse UObject with gencpp!!! 2024-04-14 21:51:14 -04:00
Ed_
7b9e277bc1 26. Effect Actor complete 2024-04-13 19:29:25 -04:00
Ed_
c2e5793a7d 25. Attribut accessors complete
There is some jank, with the ability system init on character (I'll fix later).
Cog replaces the usuals showdebug command
2024-04-13 18:35:19 -04:00
Ed_
ced71b6a22 24. Health and Mana
Decided to try using gencpp for the first time with UE (just codegen, not parsing).

I used it to generate the AttributeSet
2024-04-13 16:18:57 -04:00
Ed_
5a4fc6381b 22. Init ability actor info 2024-04-13 11:56:19 -04:00
Ed_
931edffc7c 20. Constructing the ASC and AS 2024-04-13 11:09:22 -04:00
Ed_
e465749f9a 18. ABC & AS 2024-04-13 10:19:45 -04:00
Ed_
d73664f06c Update readme 2024-04-13 05:57:29 -04:00
Ed_
cdf65c5cb1 Fleshed out the module's base helper definitions 2024-04-13 05:32:52 -04:00
Ed_
dd91451ec5 14. Post-Process Highlight
And alot more...
2024-04-13 02:31:49 -04:00
Ed_
9d38b5f208 13. #2 2024-04-12 22:37:31 -04:00
Ed_
0a6bbf1482 13. "Highlight Enemies" 2024-04-12 22:05:09 -04:00
Ed_
9a8029c365 12. "Enemy Interface"
Avoding lifting the "highlighting" to an enemy interface until it proves to me its necessary
2024-04-12 20:16:25 -04:00
Ed_
99a3e46635 Game Mode, Camera 2024-04-12 19:55:34 -04:00
Ed_
6e06627910 Movement Input 2024-04-12 17:53:47 -04:00
Ed_
fbb3e03d85 Player Controller 2024-04-12 16:30:01 -04:00
Ed_
03cf8565c4 Enhanced Input 2024-04-12 16:10:06 -04:00
Ed_
b886b91bd0 Character blueprint setup 2024-04-12 14:49:22 -04:00
Ed_
b26e5e05eb Base character class 2024-04-12 13:01:22 -04:00
Ed_
07783ca4bf Source setup 2024-04-12 12:42:41 -04:00