cc1636b687
37. Effect Actor Improved
2024-04-22 12:01:30 -04:00
eaed6cf337
34. Listening for Attribute Changes
2024-04-22 01:54:33 -04:00
2c11939244
34. Listening for Attribute Changes
2024-04-22 00:30:29 -04:00
811dc33f4a
32. Overlay Widget Controller
2024-04-21 18:56:57 -04:00
18bb578c97
31. Aura HUD (plus other stuff)
...
- Enabled a few more plugins
- Added clang formatting straight from the GasaGen cpp.
- Setup auto-generation of the DevOptionsCache
- Messed around with generating widgettree hiearchy from template widget
2024-04-21 09:51:51 -04:00
6058e8af01
Updates to GasaGen, replace engine's void SBlueprintActionMenu::Construct with new code
2024-04-17 12:16:22 -04:00
b47c6979ac
29. Globe progress bar
2024-04-16 17:18:06 -04:00
a366ab11f2
End of gencpp experimentation. Parsed Scene and Actor component header + AttributeSet.h
2024-04-16 05:02:58 -04:00
9423cd0f0a
Some cleanup of gencpp
2024-04-16 01:20:23 -04:00
6e3dfb70be
Can parse AActor with gencpp
2024-04-15 23:09:46 -04:00
48d21ddd15
Was able to parse UObject with gencpp!!!
2024-04-14 21:51:14 -04:00
7b9e277bc1
26. Effect Actor complete
2024-04-13 19:29:25 -04:00
c2e5793a7d
25. Attribut accessors complete
...
There is some jank, with the ability system init on character (I'll fix later).
Cog replaces the usuals showdebug command
2024-04-13 18:35:19 -04:00
ced71b6a22
24. Health and Mana
...
Decided to try using gencpp for the first time with UE (just codegen, not parsing).
I used it to generate the AttributeSet
2024-04-13 16:18:57 -04:00
5a4fc6381b
22. Init ability actor info
2024-04-13 11:56:19 -04:00
931edffc7c
20. Constructing the ASC and AS
2024-04-13 11:09:22 -04:00
e465749f9a
18. ABC & AS
2024-04-13 10:19:45 -04:00
d73664f06c
Update readme
2024-04-13 05:57:29 -04:00
cdf65c5cb1
Fleshed out the module's base helper definitions
2024-04-13 05:32:52 -04:00
dd91451ec5
14. Post-Process Highlight
...
And alot more...
2024-04-13 02:31:49 -04:00
9d38b5f208
13. #2
2024-04-12 22:37:31 -04:00
0a6bbf1482
13. "Highlight Enemies"
2024-04-12 22:05:09 -04:00
9a8029c365
12. "Enemy Interface"
...
Avoding lifting the "highlighting" to an enemy interface until it proves to me its necessary
2024-04-12 20:16:25 -04:00
99a3e46635
Game Mode, Camera
2024-04-12 19:55:34 -04:00
6e06627910
Movement Input
2024-04-12 17:53:47 -04:00
fbb3e03d85
Player Controller
2024-04-12 16:30:01 -04:00
03cf8565c4
Enhanced Input
2024-04-12 16:10:06 -04:00
b886b91bd0
Character blueprint setup
2024-04-12 14:49:22 -04:00
b26e5e05eb
Base character class
2024-04-12 13:01:22 -04:00
07783ca4bf
Source setup
2024-04-12 12:42:41 -04:00