ad41867dc5
WIP: Boostrapping NetSlime
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- Just a old name for a set of changes to make the game framework hardened for multiplayer as well as some ease of use functionality.
2024-04-23 01:10:02 -04:00
811dc33f4a
32. Overlay Widget Controller
2024-04-21 18:56:57 -04:00
18bb578c97
31. Aura HUD (plus other stuff)
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- Enabled a few more plugins
- Added clang formatting straight from the GasaGen cpp.
- Setup auto-generation of the DevOptionsCache
- Messed around with generating widgettree hiearchy from template widget
2024-04-21 09:51:51 -04:00
b47c6979ac
29. Globe progress bar
2024-04-16 17:18:06 -04:00
48d21ddd15
Was able to parse UObject with gencpp!!!
2024-04-14 21:51:14 -04:00
c2e5793a7d
25. Attribut accessors complete
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There is some jank, with the ability system init on character (I'll fix later).
Cog replaces the usuals showdebug command
2024-04-13 18:35:19 -04:00
5a4fc6381b
22. Init ability actor info
2024-04-13 11:56:19 -04:00
931edffc7c
20. Constructing the ASC and AS
2024-04-13 11:09:22 -04:00
e465749f9a
18. ABC & AS
2024-04-13 10:19:45 -04:00
cdf65c5cb1
Fleshed out the module's base helper definitions
2024-04-13 05:32:52 -04:00