ad41867dc5
WIP: Boostrapping NetSlime
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- Just a old name for a set of changes to make the game framework hardened for multiplayer as well as some ease of use functionality.
2024-04-23 01:10:02 -04:00
cc1636b687
37. Effect Actor Improved
2024-04-22 12:01:30 -04:00
2c11939244
34. Listening for Attribute Changes
2024-04-22 00:30:29 -04:00
811dc33f4a
32. Overlay Widget Controller
2024-04-21 18:56:57 -04:00
18bb578c97
31. Aura HUD (plus other stuff)
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- Enabled a few more plugins
- Added clang formatting straight from the GasaGen cpp.
- Setup auto-generation of the DevOptionsCache
- Messed around with generating widgettree hiearchy from template widget
2024-04-21 09:51:51 -04:00
b47c6979ac
29. Globe progress bar
2024-04-16 17:18:06 -04:00
48d21ddd15
Was able to parse UObject with gencpp!!!
2024-04-14 21:51:14 -04:00
7b9e277bc1
26. Effect Actor complete
2024-04-13 19:29:25 -04:00
c2e5793a7d
25. Attribut accessors complete
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There is some jank, with the ability system init on character (I'll fix later).
Cog replaces the usuals showdebug command
2024-04-13 18:35:19 -04:00
e465749f9a
18. ABC & AS
2024-04-13 10:19:45 -04:00
cdf65c5cb1
Fleshed out the module's base helper definitions
2024-04-13 05:32:52 -04:00
dd91451ec5
14. Post-Process Highlight
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And alot more...
2024-04-13 02:31:49 -04:00
9d38b5f208
13. #2
2024-04-12 22:37:31 -04:00
0a6bbf1482
13. "Highlight Enemies"
2024-04-12 22:05:09 -04:00
99a3e46635
Game Mode, Camera
2024-04-12 19:55:34 -04:00
6e06627910
Movement Input
2024-04-12 17:53:47 -04:00
03cf8565c4
Enhanced Input
2024-04-12 16:10:06 -04:00
2a90ea0c81
Animation Blueprints
2024-04-12 15:52:36 -04:00
010989e531
Project reoganization
2024-04-12 15:33:23 -04:00
b886b91bd0
Character blueprint setup
2024-04-12 14:49:22 -04:00
251722a086
Initial commit
2024-04-12 12:08:06 -04:00