|  | 48d21ddd15 | Was able to parse UObject with gencpp!!! | 2024-04-14 21:51:14 -04:00 |  | 
			
				
					|  | 7b9e277bc1 | 26. Effect Actor complete | 2024-04-13 19:29:25 -04:00 |  | 
			
				
					|  | c2e5793a7d | 25.  Attribut accessors complete There is some jank, with the ability system init on character (I'll fix later).
Cog replaces the usuals showdebug command | 2024-04-13 18:35:19 -04:00 |  | 
			
				
					|  | ced71b6a22 | 24. Health and Mana Decided to try using gencpp for the first time with UE (just codegen, not parsing).
I used it to generate the AttributeSet | 2024-04-13 16:18:57 -04:00 |  | 
			
				
					|  | 5a4fc6381b | 22. Init ability actor info | 2024-04-13 11:56:19 -04:00 |  | 
			
				
					|  | 931edffc7c | 20. Constructing the ASC and AS | 2024-04-13 11:09:22 -04:00 |  | 
			
				
					|  | e465749f9a | 18. ABC & AS | 2024-04-13 10:19:45 -04:00 |  | 
			
				
					|  | cdf65c5cb1 | Fleshed out the module's base helper definitions | 2024-04-13 05:32:52 -04:00 |  | 
			
				
					|  | dd91451ec5 | 14. Post-Process Highlight And alot more... | 2024-04-13 02:31:49 -04:00 |  | 
			
				
					|  | 9d38b5f208 | 13. #2 | 2024-04-12 22:37:31 -04:00 |  | 
			
				
					|  | 0a6bbf1482 | 13. "Highlight Enemies" | 2024-04-12 22:05:09 -04:00 |  | 
			
				
					|  | 99a3e46635 | Game Mode, Camera | 2024-04-12 19:55:34 -04:00 |  | 
			
				
					|  | 6e06627910 | Movement Input | 2024-04-12 17:53:47 -04:00 |  | 
			
				
					|  | fbb3e03d85 | Player Controller | 2024-04-12 16:30:01 -04:00 |  | 
			
				
					|  | 03cf8565c4 | Enhanced Input | 2024-04-12 16:10:06 -04:00 |  | 
			
				
					|  | b886b91bd0 | Character blueprint setup | 2024-04-12 14:49:22 -04:00 |  | 
			
				
					|  | b26e5e05eb | Base character class | 2024-04-12 13:01:22 -04:00 |  | 
			
				
					|  | 07783ca4bf | Source setup | 2024-04-12 12:42:41 -04:00 |  |