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f12034ad1a
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29. Globe progress bar
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2024-04-16 17:18:06 -04:00 |
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d3deeb31a0
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End of gencpp experimentation. Parsed Scene and Actor component header + AttributeSet.h
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2024-04-16 05:02:58 -04:00 |
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020a2de91a
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Some cleanup of gencpp
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2024-04-16 01:20:23 -04:00 |
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a70f0e10d3
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Can parse AActor with gencpp
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2024-04-15 23:09:46 -04:00 |
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2ced3253c8
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Was able to parse UObject with gencpp!!!
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2024-04-14 21:51:14 -04:00 |
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4e6c002b18
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26. Effect Actor complete
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2024-04-13 19:29:25 -04:00 |
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99a23529e6
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25. Attribut accessors complete
There is some jank, with the ability system init on character (I'll fix later).
Cog replaces the usuals showdebug command
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2024-04-13 18:35:19 -04:00 |
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74689f6c6a
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24. Health and Mana
Decided to try using gencpp for the first time with UE (just codegen, not parsing).
I used it to generate the AttributeSet
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2024-04-13 16:18:57 -04:00 |
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d97d8c2084
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22. Init ability actor info
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2024-04-13 11:56:19 -04:00 |
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f43daaed61
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20. Constructing the ASC and AS
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2024-04-13 11:09:22 -04:00 |
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70d51d869c
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18. ABC & AS
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2024-04-13 10:19:45 -04:00 |
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f986523419
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Update readme
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2024-04-13 05:57:29 -04:00 |
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2757307287
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Fleshed out the module's base helper definitions
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2024-04-13 05:32:52 -04:00 |
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1ee21cbedc
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14. Post-Process Highlight
And alot more...
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2024-04-13 02:31:49 -04:00 |
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20fa7f7116
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13. #2
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2024-04-12 22:37:31 -04:00 |
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4c358ca5c9
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13. "Highlight Enemies"
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2024-04-12 22:05:09 -04:00 |
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842ae8a32a
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12. "Enemy Interface"
Avoding lifting the "highlighting" to an enemy interface until it proves to me its necessary
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2024-04-12 20:16:25 -04:00 |
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4e4d26457d
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Game Mode, Camera
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2024-04-12 19:55:34 -04:00 |
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9cf0e05c82
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Movement Input
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2024-04-12 17:53:47 -04:00 |
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6d799a498f
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Player Controller
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2024-04-12 16:30:01 -04:00 |
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9fcb7329a3
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Enhanced Input
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2024-04-12 16:10:06 -04:00 |
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27cd765e19
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Character blueprint setup
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2024-04-12 14:49:22 -04:00 |
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76b2fc9b83
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Base character class
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2024-04-12 13:01:22 -04:00 |
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665ef9ef16
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Source setup
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2024-04-12 12:42:41 -04:00 |
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