6765478a9d
31. Aura HUD (plus other stuff)
...
- Enabled a few more plugins
- Added clang formatting straight from the GasaGen cpp.
- Setup auto-generation of the DevOptionsCache
- Messed around with generating widgettree hiearchy from template widget
2024-04-21 09:51:51 -04:00
466adc5bd9
Updates to GasaGen, replace engine's void SBlueprintActionMenu::Construct with new code
2024-04-17 12:16:22 -04:00
d3deeb31a0
End of gencpp experimentation. Parsed Scene and Actor component header + AttributeSet.h
2024-04-16 05:02:58 -04:00
020a2de91a
Some cleanup of gencpp
2024-04-16 01:20:23 -04:00
a70f0e10d3
Can parse AActor with gencpp
2024-04-15 23:09:46 -04:00
2ced3253c8
Was able to parse UObject with gencpp!!!
2024-04-14 21:51:14 -04:00
4e6c002b18
26. Effect Actor complete
2024-04-13 19:29:25 -04:00
99a23529e6
25. Attribut accessors complete
...
There is some jank, with the ability system init on character (I'll fix later).
Cog replaces the usuals showdebug command
2024-04-13 18:35:19 -04:00
74689f6c6a
24. Health and Mana
...
Decided to try using gencpp for the first time with UE (just codegen, not parsing).
I used it to generate the AttributeSet
2024-04-13 16:18:57 -04:00