Commit Graph

19 Commits

Author SHA1 Message Date
Ed_
4916a5c922 sigh 2 2024-10-18 16:30:44 -04:00
Ed_
d87e41eae7 sigh 2024-10-18 16:28:09 -04:00
Ed_
1cf2d0d765 yet another update 2024-10-18 16:26:08 -04:00
Ed_
c6f1f50705 updated script 2024-10-18 16:21:06 -04:00
Ed_
ad5ca15094 script update 2024-10-18 16:11:57 -04:00
Ed_
cb8e47b7e3 updated script 2024-10-18 16:09:08 -04:00
Ed_
99741ba150 Making scripts for major changes 2024-10-18 15:43:22 -04:00
Ed_
bc674de842 Commiting last latest changes before making repo modifications 2024-10-18 15:11:13 -04:00
Ed_
39f1a1b721 45. PreAttributeChange 2024-04-24 18:18:26 -04:00
Ed_
2695bfc4b6 34. Listening for Attribute Changes 2024-04-22 01:54:33 -04:00
Ed_
a6dc269630 34. Listening for Attribute Changes 2024-04-22 00:30:29 -04:00
Ed_
6765478a9d 31. Aura HUD (plus other stuff)
- Enabled a few more plugins
- Added clang formatting straight from the GasaGen cpp.
- Setup auto-generation of the DevOptionsCache
- Messed around with generating widgettree hiearchy from template widget
2024-04-21 09:51:51 -04:00
Ed_
466adc5bd9 Updates to GasaGen, replace engine's void SBlueprintActionMenu::Construct with new code 2024-04-17 12:16:22 -04:00
Ed_
a70f0e10d3 Can parse AActor with gencpp 2024-04-15 23:09:46 -04:00
Ed_
2ced3253c8 Was able to parse UObject with gencpp!!! 2024-04-14 21:51:14 -04:00
Ed_
74689f6c6a 24. Health and Mana
Decided to try using gencpp for the first time with UE (just codegen, not parsing).

I used it to generate the AttributeSet
2024-04-13 16:18:57 -04:00
Ed_
4c358ca5c9 13. "Highlight Enemies" 2024-04-12 22:05:09 -04:00
Ed_
27cd765e19 Character blueprint setup 2024-04-12 14:49:22 -04:00
Ed_
f4613fea2a Initial commit 2024-04-12 12:08:06 -04:00