Commit Graph

57 Commits

Author SHA1 Message Date
Ed_
0ad0b337b3 update non-module GasaGen 2024-12-15 14:13:44 -05:00
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001a542521 74. Modifier Magnitude Calculations 2024-10-22 18:12:31 -04:00
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7e27f708cf 73. Player Level and Combat Interface 2024-10-22 17:32:37 -04:00
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d34201e8a1 71. Derived Attributes 2024-10-22 16:52:42 -04:00
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2d625967a9 69. Modifier Coefficients 2024-10-22 15:51:42 -04:00
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f1a4a44c8d 66. Initialize Attributes with Gameplay Effects 2024-10-22 15:19:45 -04:00
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7f7a041978 Fixes for GasaGen_AttributeSets 2024-10-22 13:25:27 -04:00
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8ba9170794 New generic attribute set codegen from table implemented 2024-10-22 13:07:50 -04:00
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d4bf7cfaec Made the codgen run on async 2024-10-21 22:58:24 -04:00
Ed_
a1a5f2f309 preparing to generate the attribute set from the table 2024-10-21 22:47:37 -04:00
Ed_
c492613179 Setting up GasaGen in the editor module
issues with clang format...
2024-10-21 22:39:40 -04:00
Ed_
2522f4df6c Starting to figure out attribute set more (Part of 65. 65. Initialize Attributes from a Data Table)
Going to move gasagen code to editor module.
2024-10-21 16:10:56 -04:00
Ed_
067c2f03c5 64. Properly Clamping Attributes 2024-10-19 22:34:51 -04:00
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3a3f0c0271 63. Ghost Globe 2024-10-19 21:33:20 -04:00
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bc674de842 Commiting last latest changes before making repo modifications 2024-10-18 15:11:13 -04:00
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ed6dbf89e9 59. Message Widget 2024-04-26 21:36:09 -04:00
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22385f63bb 58. Broadcasting Data Table Rows 2024-04-26 20:08:08 -04:00
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cc0cccc0e5 54. Get All Asset Tags 2024-04-26 18:23:13 -04:00
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72f8b9ca58 53. Gameplay Effect Delegates 2024-04-25 12:46:26 -04:00
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901ef9460b 53. Gameplay Effect Delegates 2024-04-25 00:30:54 -04:00
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ad14d6b3af 46. PostGameplayEffectExecute 2024-04-24 20:18:38 -04:00
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39f1a1b721 45. PreAttributeChange 2024-04-24 18:18:26 -04:00
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a218d86c23 44. Infinite Effect Application and Removal 2024-04-24 16:21:22 -04:00
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caae7fd758 43. Instant and Duration Application Policy 2024-04-24 11:58:40 -04:00
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b037490ef8 42. Infinite Gameplay Effects 2024-04-24 11:48:07 -04:00
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6c9256d033 40. Periodic Gameplay Effects 2024-04-24 10:59:48 -04:00
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9f72aca7da 38. Instant Gameplay Effects 2024-04-24 10:07:23 -04:00
Ed_
82a33a0f0f 'NetSlime' Initial port finished and working with 2 players (at least) 2024-04-23 18:54:17 -04:00
Ed_
2574960fff WIP: Boostrapping NetSlime
- Just a old name for a set of changes to make the game framework hardened for multiplayer as well as some ease of use functionality.
2024-04-23 01:10:02 -04:00
Ed_
28b1ad19dc 37. Effect Actor Improved 2024-04-22 12:01:30 -04:00
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2695bfc4b6 34. Listening for Attribute Changes 2024-04-22 01:54:33 -04:00
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a6dc269630 34. Listening for Attribute Changes 2024-04-22 00:30:29 -04:00
Ed_
7db411586e 32. Overlay Widget Controller 2024-04-21 18:56:57 -04:00
Ed_
6765478a9d 31. Aura HUD (plus other stuff)
- Enabled a few more plugins
- Added clang formatting straight from the GasaGen cpp.
- Setup auto-generation of the DevOptionsCache
- Messed around with generating widgettree hiearchy from template widget
2024-04-21 09:51:51 -04:00
Ed_
f12034ad1a 29. Globe progress bar 2024-04-16 17:18:06 -04:00
Ed_
d3deeb31a0 End of gencpp experimentation. Parsed Scene and Actor component header + AttributeSet.h 2024-04-16 05:02:58 -04:00
Ed_
a70f0e10d3 Can parse AActor with gencpp 2024-04-15 23:09:46 -04:00
Ed_
2ced3253c8 Was able to parse UObject with gencpp!!! 2024-04-14 21:51:14 -04:00
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4e6c002b18 26. Effect Actor complete 2024-04-13 19:29:25 -04:00
Ed_
99a23529e6 25. Attribut accessors complete
There is some jank, with the ability system init on character (I'll fix later).
Cog replaces the usuals showdebug command
2024-04-13 18:35:19 -04:00
Ed_
74689f6c6a 24. Health and Mana
Decided to try using gencpp for the first time with UE (just codegen, not parsing).

I used it to generate the AttributeSet
2024-04-13 16:18:57 -04:00
Ed_
d97d8c2084 22. Init ability actor info 2024-04-13 11:56:19 -04:00
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f43daaed61 20. Constructing the ASC and AS 2024-04-13 11:09:22 -04:00
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70d51d869c 18. ABC & AS 2024-04-13 10:19:45 -04:00
Ed_
f986523419 Update readme 2024-04-13 05:57:29 -04:00
Ed_
2757307287 Fleshed out the module's base helper definitions 2024-04-13 05:32:52 -04:00
Ed_
1ee21cbedc 14. Post-Process Highlight
And alot more...
2024-04-13 02:31:49 -04:00
Ed_
20fa7f7116 13. #2 2024-04-12 22:37:31 -04:00
Ed_
4c358ca5c9 13. "Highlight Enemies" 2024-04-12 22:05:09 -04:00
Ed_
842ae8a32a 12. "Enemy Interface"
Avoding lifting the "highlighting" to an enemy interface until it proves to me its necessary
2024-04-12 20:16:25 -04:00