GASATHON/Project/Source/Gasa/GasaLibrary.h

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#pragma once
#include "GasaCommon.h"
#include "GasaLibrary.Generated.h"
// UINTERFACE()
// class
UCLASS(BlueprintType)
class GASA_API UGasaLib : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
#pragma region Game
UFUNCTION(BlueprintCallable, Category="Gasa|Game", BlueprintPure, meta=(WorldContext="Context"))
static UGasaDevOptions* GetDevOptions(UObject* Context);
#pragma endregion Game
};