#pragma once #include "GasaCommon.h" #include "GasaLibrary.Generated.h" // UINTERFACE() // class UCLASS(BlueprintType) class GASA_API UGasaLib : public UBlueprintFunctionLibrary { GENERATED_BODY() public: #pragma region Game UFUNCTION(BlueprintCallable, Category="Gasa|Game", BlueprintPure, meta=(WorldContext="Context")) static UGasaDevOptions* GetDevOptions(UObject* Context); #pragma endregion Game };