2024-04-21 06:51:51 -07:00
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#pragma once
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2024-04-12 23:31:49 -07:00
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2024-04-26 17:08:08 -07:00
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#include "Engine/DataTable.h"
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2024-04-12 23:31:49 -07:00
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#include "Engine/DeveloperSettings.h"
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2024-04-21 06:51:51 -07:00
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#include "GasaCommon.h"
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2024-04-12 23:31:49 -07:00
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#include "GasaDevOptions.generated.h"
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2024-04-26 17:08:08 -07:00
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2024-04-12 23:31:49 -07:00
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UCLASS(Config=Game, DefaultConfig, meta=(DisplayName="Gasa"))
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class GASA_API UGasaDevOptions : public UDeveloperSettings
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{
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GENERATED_BODY()
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public:
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2024-04-21 06:51:51 -07:00
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// NOTE(Ed): Any Soft-References must have their includes defined in GasaDevOptions.cpp
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// They are used by GasaGen for the GasaDevOptionsCache
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2024-10-21 19:47:37 -07:00
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UPROPERTY(Config, EditAnywhere, BlueprintReadOnly, Category="GAS")
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TArray< TSoftObjectPtr<UDataTable>> AttributeSets;
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2024-04-26 17:08:08 -07:00
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UPROPERTY(Config, EditAnywhere, BlueprintReadOnly, Category="UI")
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TSoftObjectPtr<UDataTable> TaggedMessageTable;
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2024-04-21 06:51:51 -07:00
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UPROPERTY(Config, EditAnywhere, BlueprintReadOnly, Category="UI")
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TSoftClassPtr<ACameraMount> Template_PlayerCamera;
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UPROPERTY(Config, EditAnywhere, BlueprintReadOnly, Category="UI")
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2024-04-21 15:56:57 -07:00
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TSoftClassPtr<UHUDHostWidget> Template_HUD_HostUI;
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UPROPERTY(Config, EditAnywhere, BlueprintReadOnly, Category="UI")
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TSoftClassPtr<UHostWidgetController> Template_HostWidgetController;
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2024-04-12 23:31:49 -07:00
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UPROPERTY(Config, EditAnywhere, BlueprintReadOnly, Category="Tags")
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FName Tag_GlobalPPV;
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};
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namespace Gasa
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{
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extern FName Tag_GlobalPPV;
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FORCEINLINE
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UGasaDevOptions const* GetDevOptions() {
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return GetDefault<UGasaDevOptions>();
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}
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FORCEINLINE
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UGasaDevOptions* GetMutDevOptions() {
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return GetMutableDefault<UGasaDevOptions>();
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2024-04-12 23:31:49 -07:00
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}
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}
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