#pragma once #include "Engine/DataTable.h" #include "Engine/DeveloperSettings.h" #include "GasaCommon.h" #include "GasaDevOptions.generated.h" UCLASS(Config=Game, DefaultConfig, meta=(DisplayName="Gasa")) class GASA_API UGasaDevOptions : public UDeveloperSettings { GENERATED_BODY() public: // NOTE(Ed): Any Soft-References must have their includes defined in GasaDevOptions.cpp // They are used by GasaGen for the GasaDevOptionsCache UPROPERTY(Config, EditAnywhere, BlueprintReadOnly, Category="GAS") TArray< TSoftObjectPtr> AttributeSets; UPROPERTY(Config, EditAnywhere, BlueprintReadOnly, Category="UI") TSoftObjectPtr TaggedMessageTable; UPROPERTY(Config, EditAnywhere, BlueprintReadOnly, Category="UI") TSoftClassPtr Template_PlayerCamera; UPROPERTY(Config, EditAnywhere, BlueprintReadOnly, Category="UI") TSoftClassPtr Template_HUD_HostUI; UPROPERTY(Config, EditAnywhere, BlueprintReadOnly, Category="UI") TSoftClassPtr Template_HostWidgetController; UPROPERTY(Config, EditAnywhere, BlueprintReadOnly, Category="Tags") FName Tag_GlobalPPV; }; namespace Gasa { extern FName Tag_GlobalPPV; FORCEINLINE UGasaDevOptions const* GetDevOptions() { return GetDefault(); } FORCEINLINE UGasaDevOptions* GetMutDevOptions() { return GetMutableDefault(); } }