GASATHON/Project/Source/Gasa/UI/WidgetController.h

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#pragma once
#include "GasaCommon.h"
#include "WidgetController.generated.h"
UCLASS(BlueprintType)
class GASA_API UWidgetController : public UObject
{
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadOnly, Category="Player")
TObjectPtr<APlayerController> Controller;
UPROPERTY(BlueprintReadOnly, Category="Player")
TObjectPtr<APlayerState> PlayerState;
UPROPERTY(BlueprintReadOnly, Category="Player")
TObjectPtr<UAbilitySystemComponent> AbilitySystem;
UPROPERTY(BlueprintReadOnly, Category="Player")
TObjectPtr<UAttributeSet> Attributes;
};