2024-04-14 18:51:14 -07:00
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// Used in the GasaGen.cpp translation unit
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2024-04-21 06:51:51 -07:00
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#if GASA_INTELLISENSE_DIRECTIVES
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#pragma once
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#define GEN_EXPOSE_BACKEND
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#include "gen.hpp"
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#include "gen.builder.hpp"
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#include "GasaGenCommon.cpp"
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#endif
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2024-04-14 18:51:14 -07:00
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2024-04-24 15:18:26 -07:00
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struct GAS_AttributeEntry
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{
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StringCached Name;
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StringCached MinName;
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StringCached MaxName;
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float Min;
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float Max;
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};
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void def_attribute_properties ( CodeBody body, Array<GAS_AttributeEntry> properties );
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void def_attribute_field_on_reps ( CodeBody body, Array<GAS_AttributeEntry> properties );
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void def_attribute_field_property_getters ( CodeBody body, StrC class_name, Array<GAS_AttributeEntry> properties );
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void def_attribute_field_value_getters ( CodeBody body, Array<GAS_AttributeEntry> properties );
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void def_attribute_field_value_setters ( CodeBody body, Array<GAS_AttributeEntry> properties );
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void def_attribute_field_property_setter_inlines( CodeBody body, StrC class_name, Array<GAS_AttributeEntry> properties );
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void def_attribute_field_initers ( CodeBody body, Array<GAS_AttributeEntry> properties );
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void impl_attribute_fields ( CodeBody body, StrC class_name, Array<GAS_AttributeEntry> properties );
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Array<GAS_AttributeEntry> get_gasa_attribute_fields()
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{
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local_persist
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Array<GAS_AttributeEntry> attribute_fields = Array<GAS_AttributeEntry>::init_reserve(GlobalAllocator, 64);
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2024-04-21 21:30:29 -07:00
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for (local_persist s32 do_once = 0; do_once == 0; ++ do_once) {
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2024-04-24 15:18:26 -07:00
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StringCached str_Health = get_cached_string(txt("Health"));
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StringCached str_MaxHealth = get_cached_string(txt("MaxHealth"));
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StringCached str_Mana = get_cached_string(txt("Mana"));
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StringCached str_MaxMana = get_cached_string(txt("MaxMana"));
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GAS_AttributeEntry Health = { str_Health, {nullptr}, str_MaxHealth, 0, 100.f };
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GAS_AttributeEntry MaxHealth = { str_MaxHealth, {nullptr}, {nullptr}, 0, 99999.f };
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GAS_AttributeEntry Mana = { str_Mana, {nullptr}, str_MaxMana, 0, 50.f };
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GAS_AttributeEntry MaxMana = { str_MaxMana, {nullptr}, {nullptr}, 0, 99999.f };
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attribute_fields.append(Health);
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attribute_fields.append(MaxHealth);
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attribute_fields.append(Mana);
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attribute_fields.append(MaxMana);
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}
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return attribute_fields;
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}
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2024-04-14 18:51:14 -07:00
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void gen_UGasaAttributeSet()
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{
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CodeType type_UAttributeSet = def_type( txt("UAttributeSet") );
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2024-04-21 15:56:57 -07:00
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CodeComment generation_notice = def_comment(txt("Generated by GasaGen/GasaGen_UGasaAttributeSet.cpp"));
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2024-04-14 18:51:14 -07:00
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2024-04-24 15:18:26 -07:00
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Array<GAS_AttributeEntry> attribute_fields = get_gasa_attribute_fields();
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2024-04-14 18:51:14 -07:00
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StrC class_name = txt("UGasaAttributeSet");
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Builder header = Builder::open( path_gasa_ability_system "GasaAttributeSet.h");
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{
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header.print(generation_notice);
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2024-04-21 15:56:57 -07:00
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header.print(pragma_once);
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2024-04-14 18:51:14 -07:00
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header.print(fmt_newline);
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{
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CodeInclude Include_AttributeSet = def_include(txt("AttributeSet.h"));
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CodeInclude Include_GasaAttributeSet_Generated = def_include(txt("GasaAttributeSet.generated.h"));
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CodeAttributes api_attribute= def_attributes( UModule_GASA_API->Name);
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CodeClass GasaAttributeSet = {};
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{
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CodeBody body = def_body( CodeT::Class_Body );
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{
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body.append( UHT_GENERATED_BODY);
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2024-04-14 18:51:14 -07:00
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body.append( access_public );
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body.append( def_constructor() );
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body.append(fmt_newline);
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def_attribute_properties( body, attribute_fields);
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body.append(fmt_newline);
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def_attribute_field_on_reps( body, attribute_fields);
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body.append(fmt_newline);
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body.append( fmt_newline );
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2024-04-24 15:18:26 -07:00
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body.append( def_pragma(txt( "region Getters" )));
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def_attribute_field_property_getters( body, class_name, attribute_fields );
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body.append( fmt_newline );
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def_attribute_field_value_getters( body, attribute_fields );
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body.append( def_pragma(txt( "endregion Getters" )));
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2024-04-14 18:51:14 -07:00
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body.append( fmt_newline );
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2024-04-24 15:18:26 -07:00
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body.append( def_pragma(txt( "region Setters" )));
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def_attribute_field_value_setters( body, attribute_fields );
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body.append( fmt_newline );
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body.append( fmt_newline );
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def_attribute_field_initers( body, attribute_fields );
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body.append( def_pragma(txt( "endregion Setters" )));
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body.append( fmt_newline );
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2024-04-24 15:18:26 -07:00
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body.append( def_pragma( txt("region AttributeSet")));
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body.append( code_str(
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void PreAttributeChange(const FGameplayAttribute& Attribute, float& NewValue) override;
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2024-04-24 17:18:38 -07:00
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void PostGameplayEffectExecute(FGameplayEffectModCallbackData const& Data) override;
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2024-04-24 15:18:26 -07:00
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));
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body.append( def_pragma( txt("endregion AttributeSet")));
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body.append(fmt_newline);
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2024-04-14 18:51:14 -07:00
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body.append( def_pragma( txt("region UObject")));
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2024-04-16 14:18:06 -07:00
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CodeFn GetLifetimeOfReplicatedProps = parse_function( code(
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void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
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));
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body.append( GetLifetimeOfReplicatedProps );
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body.append( def_pragma( txt("endregion UObject")));
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}
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GasaAttributeSet = def_class( class_name, body
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, type_UAttributeSet, AccessSpec::Public
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, api_attribute
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);
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}
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header.print( Include_AttributeSet);
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header.print( Include_GasaAttributeSet_Generated);
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header.print( fmt_newline);
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header.print( UHT_UCLASS );
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header.print(GasaAttributeSet);
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}
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header.write();
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2024-04-21 06:51:51 -07:00
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format_file(path_gasa_ability_system "GasaAttributeSet.h");
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}
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2024-04-21 15:56:57 -07:00
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Builder inlines = Builder::open( path_gasa_ability_system "GasaAttributeSet_Inlines.h");
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{
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inlines.print(generation_notice);
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inlines.print(pragma_once);
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inlines.print(fmt_newline);
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inlines.print( def_include( txt("GasaAttributeSet.h")));
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inlines.print( def_include(txt("AbilitySystemComponent.h")));
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inlines.print(fmt_newline);
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CodeBody body = def_body(CodeT::Global_Body);
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{
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def_attribute_field_property_setter_inlines( body, class_name, attribute_fields );
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}
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inlines.print(body);
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inlines.print(fmt_newline);
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CodeNS ns_gasa = parse_namespace( code(
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namespace Gasa
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{
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inline
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UGasaAttributeSet const* GetAttributeSet( UAbilitySystemComponent* ASC )
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{
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return Cast<UGasaAttributeSet>(ASC->GetAttributeSet( UGasaAttributeSet::StaticClass() ));
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}
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}
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));
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inlines.print(ns_gasa);
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inlines.write();
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format_file(path_gasa_ability_system "GasaAttributeSet_Inlines.h");
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}
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2024-04-14 18:51:14 -07:00
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Builder source = Builder::open( path_gasa_ability_system "GasaAttributeSet.cpp" );
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{
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source.print(generation_notice);
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header.print(fmt_newline);
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source.print( def_include( txt("GasaAttributeSet.h")));
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source.print( def_include( txt("GasaAttributeSet_Inlines.h")));
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source.print( def_include( txt("EffectProperties.h")));
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source.print(fmt_newline);
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source.print( def_include( txt("AbilitySystemComponent.h")));
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source.print( def_include( txt("Net/UnrealNetwork.h")));
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source.print( def_include( txt("Networking/GasaNetLibrary.h")));
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2024-10-19 19:34:51 -07:00
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source.print( def_include( txt("GameplayEffectExtension.h")));
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{
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CodeBody body = def_body( CodeT::Global_Body );
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body.append(fmt_newline);
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CodeConstructor constructor_for_UGasaAttributeSet = parse_constructor( code(
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UGasaAttributeSet::UGasaAttributeSet()
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{
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InitHealth( 100.f );
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InitMaxHealth( 100.f );
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2024-04-15 20:09:46 -07:00
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InitMana( 50.f );
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InitMaxMana( 50.f );
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}
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));
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body.append(constructor_for_UGasaAttributeSet );
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impl_attribute_fields( body, class_name, attribute_fields);
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CodeFn PostGameplayEffectExecute;
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CodeFn PreAttributeChange;
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{
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CodeBody pre_attribute_clamps = def_body( CodeT::Function_Body );
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pre_attribute_clamps.append(fmt_newline);
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pre_attribute_clamps.append(fmt_newline);
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CodeBody post_attribute_clamps = def_body( CodeT::Function_Body );
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post_attribute_clamps.append(fmt_newline);
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post_attribute_clamps.append(fmt_newline);
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2024-04-24 15:18:26 -07:00
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for (GAS_AttributeEntry field : attribute_fields)
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{
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String clamp_min;
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if (field.MinName.Data)
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clamp_min = get_cached_string(token_fmt( "MinName", (StrC)field.MinName, "Get<MinName>()"));
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else
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clamp_min = String::fmt_buf(GlobalAllocator, "%f", field.Min);
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String clamp_max;
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if (field.MaxName.Data)
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clamp_max = get_cached_string(token_fmt( "MaxName", (StrC)field.MaxName, "Get<MaxName>()"));
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else
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clamp_max = String::fmt_buf(GlobalAllocator, "%f", field.Max);
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pre_attribute_clamps.append( code_fmt(
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"field", (StrC)field.Name,
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"clamp_min", (StrC)clamp_min,
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"clamp_max", (StrC)clamp_max,
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stringize(
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if (Attribute == Get<field>Attribute())
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{
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NewValue = FMath::Clamp(NewValue, <clamp_min>, <clamp_max>);
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}
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)));
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post_attribute_clamps.append( code_fmt(
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"field", (StrC)field.Name,
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"clamp_min", (StrC)clamp_min,
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"clamp_max", (StrC)clamp_max,
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stringize(
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if ( Data.EvaluatedData.Attribute == Get<field>Attribute() )
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{
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Set<field>(FMath::Clamp(Get<field>(), <clamp_min>, <clamp_max> ));
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}
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)));
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}
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pre_attribute_clamps.append(fmt_newline);
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pre_attribute_clamps.append(fmt_newline);
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PreAttributeChange = parse_function( token_fmt( "attribute_clamps", (StrC)pre_attribute_clamps.to_string(), stringize(
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void UGasaAttributeSet::PreAttributeChange(const FGameplayAttribute& Attribute, float& NewValue)
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{
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Super::PreAttributeChange(Attribute, NewValue);
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<attribute_clamps>
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}
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)));
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post_attribute_clamps.append(fmt_newline);
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post_attribute_clamps.append(fmt_newline);
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PostGameplayEffectExecute = parse_function( token_fmt( "attribute_clamps", (StrC)post_attribute_clamps.to_string(), stringize(
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void UGasaAttributeSet::PostGameplayEffectExecute(FGameplayEffectModCallbackData const& Data)
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{
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Super::PostGameplayEffectExecute(Data);
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FEffectProperties Props;
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Props.Populate(Data);
|
|
|
|
|
<attribute_clamps>
|
|
|
|
|
}
|
|
|
|
|
)));
|
2024-04-24 15:18:26 -07:00
|
|
|
|
}
|
2024-10-19 19:34:51 -07:00
|
|
|
|
body.append(PostGameplayEffectExecute);
|
|
|
|
|
body.append(fmt_newline);
|
|
|
|
|
|
2024-04-24 15:18:26 -07:00
|
|
|
|
body.append(PreAttributeChange);
|
2024-04-24 17:18:38 -07:00
|
|
|
|
body.append(fmt_newline);
|
2024-04-24 15:18:26 -07:00
|
|
|
|
|
2024-04-14 18:51:14 -07:00
|
|
|
|
CodeFn GetLifetimeOfReplicatedProps;
|
|
|
|
|
{
|
|
|
|
|
CodeBody field_lifetimes = def_body( CodeT::Function_Body);
|
2024-04-21 06:51:51 -07:00
|
|
|
|
field_lifetimes.append(fmt_newline);
|
|
|
|
|
field_lifetimes.append(fmt_newline);
|
2024-04-24 15:18:26 -07:00
|
|
|
|
for (GAS_AttributeEntry field : attribute_fields)
|
2024-04-14 18:51:14 -07:00
|
|
|
|
{
|
2024-04-24 15:18:26 -07:00
|
|
|
|
field_lifetimes.append( code_fmt( "field", (StrC)field.Name, stringize(
|
2024-04-14 18:51:14 -07:00
|
|
|
|
DOREPLIFETIME_DEFAULT_GAS(UGasaAttributeSet, <field>);
|
|
|
|
|
)));
|
|
|
|
|
}
|
|
|
|
|
|
2024-04-17 09:16:22 -07:00
|
|
|
|
GetLifetimeOfReplicatedProps = parse_function( token_fmt( "field_lifetimes", (StrC)(field_lifetimes.to_string()), stringize(
|
2024-04-14 18:51:14 -07:00
|
|
|
|
void UGasaAttributeSet::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const
|
|
|
|
|
{
|
|
|
|
|
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
|
2024-04-17 09:16:22 -07:00
|
|
|
|
<field_lifetimes>
|
2024-04-14 18:51:14 -07:00
|
|
|
|
}
|
|
|
|
|
)));
|
|
|
|
|
}
|
|
|
|
|
body.append(GetLifetimeOfReplicatedProps);
|
|
|
|
|
|
|
|
|
|
source.print(body);
|
|
|
|
|
}
|
|
|
|
|
source.write();
|
2024-04-21 06:51:51 -07:00
|
|
|
|
format_file(path_gasa_ability_system "GasaAttributeSet.cpp");
|
2024-04-14 18:51:14 -07:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2024-04-24 15:18:26 -07:00
|
|
|
|
void def_attribute_properties( CodeBody body, Array<GAS_AttributeEntry> properties )
|
2024-04-14 18:51:14 -07:00
|
|
|
|
{
|
2024-04-24 15:18:26 -07:00
|
|
|
|
for ( GAS_AttributeEntry property : properties )
|
2024-04-14 18:51:14 -07:00
|
|
|
|
{
|
2024-04-24 15:18:26 -07:00
|
|
|
|
Code field_uproperty = code_fmt( "property", (StrC)property.Name, stringize(
|
2024-04-14 18:51:14 -07:00
|
|
|
|
UPROPERTY(ReplicatedUsing=Client_OnRep_<property>, EditAnywhere, BlueprintReadWrite, Category="Attributes")
|
2024-04-24 15:18:26 -07:00
|
|
|
|
FGameplayAttributeData <property>;
|
2024-04-14 18:51:14 -07:00
|
|
|
|
));
|
2024-04-24 15:18:26 -07:00
|
|
|
|
body.append(field_uproperty);
|
2024-04-14 18:51:14 -07:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2024-04-24 15:18:26 -07:00
|
|
|
|
void def_attribute_field_on_reps( CodeBody body, Array<GAS_AttributeEntry> properties )
|
2024-04-14 18:51:14 -07:00
|
|
|
|
{
|
2024-04-24 15:18:26 -07:00
|
|
|
|
for ( GAS_AttributeEntry property : properties )
|
2024-04-14 18:51:14 -07:00
|
|
|
|
{
|
|
|
|
|
Code umeta_UFUNCTION = code_str( UFUNCTION() );
|
|
|
|
|
|
|
|
|
|
body.append(fmt_newline);
|
|
|
|
|
body.append( umeta_UFUNCTION );
|
|
|
|
|
body.append(fmt_newline);
|
2024-04-24 15:18:26 -07:00
|
|
|
|
body.append( code_fmt( "property", (StrC)property.Name, stringize(
|
2024-04-14 18:51:14 -07:00
|
|
|
|
void Client_OnRep_<property>(FGameplayAttributeData& Prev<property>);
|
|
|
|
|
)));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2024-04-24 15:18:26 -07:00
|
|
|
|
void def_attribute_field_property_getters( CodeBody body, StrC class_name, Array<GAS_AttributeEntry> properties )
|
2024-04-14 18:51:14 -07:00
|
|
|
|
{
|
2024-04-24 15:18:26 -07:00
|
|
|
|
for ( GAS_AttributeEntry property : properties )
|
2024-04-14 18:51:14 -07:00
|
|
|
|
{
|
|
|
|
|
CodeFn generated_get_attribute = parse_function(
|
2024-04-24 15:18:26 -07:00
|
|
|
|
token_fmt( "class_name", class_name, "property", (StrC)property.Name,
|
2024-04-14 18:51:14 -07:00
|
|
|
|
stringize(
|
|
|
|
|
static FGameplayAttribute Get<property>Attribute()
|
|
|
|
|
{
|
|
|
|
|
static FProperty* Prop = FindFieldChecked<FProperty>(<class_name>::StaticClass(), GET_MEMBER_NAME_CHECKED(<class_name>, <property>));
|
|
|
|
|
return Prop;
|
|
|
|
|
}
|
|
|
|
|
)));
|
|
|
|
|
body.append( generated_get_attribute );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2024-04-21 06:51:51 -07:00
|
|
|
|
#pragma push_macro("FORCEINLINE")
|
|
|
|
|
#undef FORCEINLINE
|
2024-04-24 15:18:26 -07:00
|
|
|
|
void def_attribute_field_value_getters( CodeBody body, Array<GAS_AttributeEntry> properties )
|
2024-04-14 18:51:14 -07:00
|
|
|
|
{
|
2024-04-24 15:18:26 -07:00
|
|
|
|
for ( GAS_AttributeEntry property : properties )
|
2024-04-14 18:51:14 -07:00
|
|
|
|
{
|
2024-04-24 15:18:26 -07:00
|
|
|
|
body.append( code_fmt( "property", (StrC)property.Name,
|
2024-04-14 18:51:14 -07:00
|
|
|
|
stringize(
|
|
|
|
|
FORCEINLINE float Get<property>() const
|
|
|
|
|
{
|
|
|
|
|
return <property>.GetCurrentValue();
|
|
|
|
|
}
|
|
|
|
|
)));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2024-04-24 15:18:26 -07:00
|
|
|
|
void def_attribute_field_value_setters( CodeBody body, Array<GAS_AttributeEntry> properties )
|
2024-04-14 18:51:14 -07:00
|
|
|
|
{
|
2024-04-24 15:18:26 -07:00
|
|
|
|
for ( GAS_AttributeEntry property : properties )
|
2024-04-14 18:51:14 -07:00
|
|
|
|
{
|
2024-04-24 15:18:26 -07:00
|
|
|
|
body.append( code_fmt( "property", (StrC)property.Name,
|
2024-04-14 18:51:14 -07:00
|
|
|
|
stringize(
|
2024-04-21 15:56:57 -07:00
|
|
|
|
FORCEINLINE void Set<property>(float NewVal);
|
2024-04-14 18:51:14 -07:00
|
|
|
|
)));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2024-04-24 15:18:26 -07:00
|
|
|
|
void def_attribute_field_property_setter_inlines( CodeBody body, StrC class_name, Array<GAS_AttributeEntry> properties )
|
2024-04-21 15:56:57 -07:00
|
|
|
|
{
|
2024-04-22 22:10:02 -07:00
|
|
|
|
body.append(def_pragma( txt("region Attribute Setters")));
|
2024-04-24 15:18:26 -07:00
|
|
|
|
for ( GAS_AttributeEntry property : properties )
|
2024-04-21 15:56:57 -07:00
|
|
|
|
{
|
|
|
|
|
CodeFn generated_get_attribute = parse_function(
|
2024-04-24 15:18:26 -07:00
|
|
|
|
token_fmt( "class_name", class_name, "property", (StrC)property.Name,
|
2024-04-21 15:56:57 -07:00
|
|
|
|
stringize(
|
|
|
|
|
FORCEINLINE void <class_name>::Set<property>(float NewVal)
|
|
|
|
|
{
|
|
|
|
|
UAbilitySystemComponent* AbilityComp = GetOwningAbilitySystemComponent();
|
|
|
|
|
if (ensure(AbilityComp))
|
|
|
|
|
{
|
|
|
|
|
AbilityComp->SetNumericAttributeBase(Get<property>Attribute(), NewVal);
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
)));
|
|
|
|
|
body.append( generated_get_attribute );
|
|
|
|
|
}
|
2024-04-22 22:10:02 -07:00
|
|
|
|
body.append(def_pragma( txt("endregion Attribute Setters")));
|
2024-04-21 15:56:57 -07:00
|
|
|
|
}
|
|
|
|
|
|
2024-04-24 15:18:26 -07:00
|
|
|
|
void def_attribute_field_initers ( CodeBody body, Array<GAS_AttributeEntry> properties )
|
2024-04-14 18:51:14 -07:00
|
|
|
|
{
|
2024-04-24 15:18:26 -07:00
|
|
|
|
for ( GAS_AttributeEntry property : properties )
|
2024-04-14 18:51:14 -07:00
|
|
|
|
{
|
2024-04-24 15:18:26 -07:00
|
|
|
|
body.append( code_fmt( "property", (StrC)property.Name,
|
2024-04-14 18:51:14 -07:00
|
|
|
|
stringize(
|
|
|
|
|
FORCEINLINE void Init<property>(float NewVal)
|
|
|
|
|
{
|
|
|
|
|
<property>.SetBaseValue(NewVal);
|
|
|
|
|
<property>.SetCurrentValue(NewVal);
|
|
|
|
|
}
|
|
|
|
|
)));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2024-04-24 15:18:26 -07:00
|
|
|
|
void impl_attribute_fields( CodeBody body, StrC class_name, Array<GAS_AttributeEntry> properties )
|
2024-04-14 18:51:14 -07:00
|
|
|
|
{
|
2024-04-22 22:10:02 -07:00
|
|
|
|
body.append(fmt_newline);
|
2024-04-22 09:01:30 -07:00
|
|
|
|
body.append(def_pragma( txt("region Rep Notifies")));
|
2024-04-24 15:18:26 -07:00
|
|
|
|
for ( GAS_AttributeEntry property : properties )
|
2024-04-14 18:51:14 -07:00
|
|
|
|
{
|
2024-04-22 09:01:30 -07:00
|
|
|
|
CodeFn field_impl = parse_function( token_fmt(
|
2024-04-24 15:18:26 -07:00
|
|
|
|
"class_name", class_name, "property", (StrC)property.Name, "from_notice", txt("\n// From GAMEPLAYATTRIBUTE_REPNOTIFY\n"),
|
2024-04-14 18:51:14 -07:00
|
|
|
|
stringize(
|
|
|
|
|
void <class_name>::Client_OnRep_<property>(FGameplayAttributeData& Prev<property>)
|
|
|
|
|
{
|
2024-04-22 09:01:30 -07:00
|
|
|
|
<from_notice>
|
|
|
|
|
static FProperty* <class_name>Property = FindFieldChecked<FProperty>( StaticClass(), GET_MEMBER_NAME_CHECKED(<class_name>, <property>));
|
|
|
|
|
GetOwningAbilitySystemComponentChecked()->SetBaseAttributeValueFromReplication(FGameplayAttribute(<class_name>Property), <property>, Prev<property>);
|
2024-04-14 18:51:14 -07:00
|
|
|
|
}
|
|
|
|
|
)));
|
|
|
|
|
|
|
|
|
|
body.append( field_impl );
|
|
|
|
|
}
|
2024-04-22 09:01:30 -07:00
|
|
|
|
body.append( def_pragma( txt("endregion Rep Notifies")));
|
2024-04-22 22:10:02 -07:00
|
|
|
|
body.append(fmt_newline);
|
2024-04-22 09:01:30 -07:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
inline
|
|
|
|
|
Code gen_GAMEPLAYATTRIBUTE_REPNOTIFY(StrC class_name, StrC property_name, StrC old_value)
|
|
|
|
|
{
|
|
|
|
|
Code rep_notify = code_fmt(
|
|
|
|
|
"class_name", class_name
|
|
|
|
|
, "property_name", property_name
|
|
|
|
|
, "old_value", old_value,
|
|
|
|
|
stringize(
|
|
|
|
|
static FProperty* <class_name>Property = FindFieldChecked<FProperty>(<class_name>::StaticClass(), GET_MEMBER_NAME_CHECKED(<class_name>, <property_name>));
|
|
|
|
|
GetOwningAbilitySystemComponentChecked()->SetBaseAttributeValueFromReplication(FGameplayAttribute(<class_name>Property), <property_name>, <old_value>);
|
|
|
|
|
));
|
2024-04-14 18:51:14 -07:00
|
|
|
|
}
|
2024-04-21 06:51:51 -07:00
|
|
|
|
#pragma pop_macro("FORCEINLINE")
|